}
+/* We store the char-attributes in hash tables with the names as the
+ key and the actual char-id-table object as the value. Occasionally
+ we need to use them in a list format. These routines provide us
+ with that. */
+struct char_attribute_list_closure
+{
+ Lisp_Object *char_attribute_list;
+};
+
+static int
+add_char_attribute_to_list_mapper (Lisp_Object key, Lisp_Object value,
+ void *char_attribute_list_closure)
+{
+ /* This function can GC */
+ struct char_attribute_list_closure *calcl
+ = (struct char_attribute_list_closure*) char_attribute_list_closure;
+ Lisp_Object *char_attribute_list = calcl->char_attribute_list;
+
+ *char_attribute_list = Fcons (key, *char_attribute_list);
+ return 0;
+}
+
+DEFUN ("char-attribute-list", Fchar_attribute_list, 0, 0, 0, /*
+Return the list of all existing character attributes except coded-charsets.
+*/
+ ())
+{
+ Lisp_Object char_attribute_list = Qnil;
+ struct gcpro gcpro1;
+ struct char_attribute_list_closure char_attribute_list_closure;
+
+ GCPRO1 (char_attribute_list);
+ char_attribute_list_closure.char_attribute_list = &char_attribute_list;
+ elisp_maphash (add_char_attribute_to_list_mapper,
+ Vchar_attribute_hash_table,
+ &char_attribute_list_closure);
+ UNGCPRO;
+ return char_attribute_list;
+}
+
+
/* We store the char-id-tables in hash tables with the attributes as
the key and the actual char-id-table object as the value. Each
char-id-table stores values of an attribute corresponding with
if (NILP (table))
{
+ if (VECTORP (CHARSET_DECODING_TABLE(cs)))
+ make_vector_newer (CHARSET_DECODING_TABLE(cs));
CHARSET_DECODING_TABLE(cs) = Qnil;
return table;
}
c &= 0x7F7F7F7F;
return make_char (DECODE_CHAR (charset, c));
}
+
+DEFUN ("decode-builtin-char", Fdecode_builtin_char, 2, 2, 0, /*
+Make a builtin character from CHARSET and code-point CODE.
+*/
+ (charset, code))
+{
+ int c;
+ int final;
+
+ charset = Fget_charset (charset);
+ CHECK_INT (code);
+ c = XINT (code);
+
+ if ((final = XCHARSET_FINAL (charset)) >= '0')
+ {
+ if (XCHARSET_DIMENSION (charset) == 1)
+ {
+ switch (XCHARSET_CHARS (charset))
+ {
+ case 94:
+ return
+ make_char (MIN_CHAR_94 + (final - '0') * 94
+ + ((c & 0x7F) - 33));
+ case 96:
+ return
+ make_char (MIN_CHAR_96 + (final - '0') * 96
+ + ((c & 0x7F) - 32));
+ default:
+ return Fdecode_char (charset, code);
+ }
+ }
+ else
+ {
+ switch (XCHARSET_CHARS (charset))
+ {
+ case 94:
+ return
+ make_char (MIN_CHAR_94x94
+ + (final - '0') * 94 * 94
+ + (((c >> 8) & 0x7F) - 33) * 94
+ + ((c & 0x7F) - 33));
+ case 96:
+ return
+ make_char (MIN_CHAR_96x96
+ + (final - '0') * 96 * 96
+ + (((c >> 8) & 0x7F) - 32) * 96
+ + ((c & 0x7F) - 32));
+ default:
+ return Fdecode_char (charset, code);
+ }
+ }
+ }
+ else if (XCHARSET_UCS_MAX (charset))
+ {
+ Emchar cid
+ = (XCHARSET_DIMENSION (charset) == 1
+ ?
+ c - XCHARSET_BYTE_OFFSET (charset)
+ :
+ ((c >> 8) - XCHARSET_BYTE_OFFSET (charset))
+ * XCHARSET_CHARS (charset)
+ + (c & 0xFF) - XCHARSET_BYTE_OFFSET (charset))
+ - XCHARSET_CODE_OFFSET (charset) + XCHARSET_UCS_MIN (charset);
+ if ((cid < XCHARSET_UCS_MIN (charset))
+ || (XCHARSET_UCS_MAX (charset) < cid))
+ return Fdecode_char (charset, code);
+ return make_char (cid);
+ }
+ else
+ return Fdecode_char (charset, code);
+}
#endif
DEFUN ("make-char", Fmake_char, 2, 3, 0, /*
DEFSUBR (Fset_charset_ccl_program);
DEFSUBR (Fset_charset_registry);
#ifdef UTF2000
+ DEFSUBR (Fchar_attribute_list);
DEFSUBR (Fchar_attribute_alist);
DEFSUBR (Fget_char_attribute);
DEFSUBR (Fput_char_attribute);
#ifdef UTF2000
DEFSUBR (Fdecode_char);
+ DEFSUBR (Fdecode_builtin_char);
#endif
DEFSUBR (Fmake_char);
DEFSUBR (Fchar_charset);