#define MAX_BUFPOS_GAP_SIZE_3 (65535/3)
#define MAX_BYTIND_GAP_SIZE_3 (3 * MAX_BUFPOS_GAP_SIZE_3)
+#ifndef UTF2000
short three_to_one_table[1 + MAX_BYTIND_GAP_SIZE_3];
+#endif
/* Various macros modelled along the lines of those in buffer.h.
Purposefully omitted from buffer.h because files other than this
bufmax = buf->text->mule_bufmax;
bytmin = buf->text->mule_bytmin;
bytmax = buf->text->mule_bytmax;
+#ifdef UTF2000
+ size = buf->text->mule_size;
+#else
size = (1 << buf->text->mule_shifter) + !!buf->text->mule_three_p;
+#endif
/* The basic idea here is that we shift the "known region" up or down
until it overlaps the specified position. We do this by moving
discovered isn't too large, because we use a fixed-length
table to divide by 3. */
+#ifdef UTF2000
+ buf->text->mule_size = size;
+#endif
if (size == 3)
{
int gap = bytmax - bytmin;
+#ifndef UTF2000
buf->text->mule_three_p = 1;
buf->text->mule_shifter = 1;
+#endif
if (gap > MAX_BYTIND_GAP_SIZE_3)
{
}
else
{
+#ifndef UTF2000
buf->text->mule_three_p = 0;
if (size == 4)
buf->text->mule_shifter = 2;
else
buf->text->mule_shifter = size - 1;
+#endif
}
buf->text->mule_bufmin = bufmin;
bufmax = buf->text->mule_bufmax;
bytmin = buf->text->mule_bytmin;
bytmax = buf->text->mule_bytmax;
+#ifdef UTF2000
+ size = buf->text->mule_size;
+#else
size = (1 << buf->text->mule_shifter) + !!buf->text->mule_three_p;
+#endif
/* The basic idea here is that we shift the "known region" up or down
until it overlaps the specified position. We do this by moving
discovered isn't too large, because we use a fixed-length
table to divide by 3. */
+#ifdef UTF2000
+ buf->text->mule_size = size;
+ #endif
if (size == 3)
{
int gap = bytmax - bytmin;
+#ifndef UTF2000
buf->text->mule_three_p = 1;
buf->text->mule_shifter = 1;
+#endif
if (gap > MAX_BYTIND_GAP_SIZE_3)
{
}
else
{
+#ifndef UTF2000
buf->text->mule_three_p = 0;
if (size == 4)
buf->text->mule_shifter = 2;
else
buf->text->mule_shifter = size - 1;
+#endif
}
buf->text->mule_bufmin = bufmin;
Bytecount bytelength,
Charcount charlength)
{
+#ifdef UTF2000
+ int size = buf->text->mule_size;
+#else
int size = (1 << buf->text->mule_shifter) + !!buf->text->mule_three_p;
+#endif
int i;
/* Adjust the cache of known positions. */
inside_change_hook = 0;
in_first_change = 0;
+#ifndef UTF2000
for (i = 0; i <= MAX_BYTIND_GAP_SIZE_3; i++)
three_to_one_table[i] = i / 3;
+#endif
}
void
b->text->mule_bufmin = b->text->mule_bufmax = 1;
b->text->mule_bytmin = b->text->mule_bytmax = 1;
+#ifdef UTF2000
+ b->text->mule_size = 0;
+#else
b->text->mule_shifter = 0;
b->text->mule_three_p = 0;
+#endif
for (i = 0; i < 16; i++)
{