From: Koichi KAMICHI Date: Fri, 13 Feb 2004 02:20:50 +0000 (+0000) Subject: Correct polygon's direction for overriding. X-Git-Url: http://git.chise.org/gitweb/?a=commitdiff_plain;h=f6a5917a68b4eb35dc5cec2fc6c012f19c6665c0;p=chise%2Fkage.git Correct polygon's direction for overriding. --- diff --git a/kagecgi/kagecd.c b/kagecgi/kagecd.c index 2b820f2..61087eb 100755 --- a/kagecgi/kagecd.c +++ b/kagecgi/kagecd.c @@ -10,7 +10,6 @@ void cdDrawCurve(int x1, int y1, double rad, t; double x, y, v; double ix, iy, ia, ib, ir; - int ox1, oy1, ox2, oy2; int count, tt; int delta; double deltad; @@ -97,7 +96,7 @@ void cdDrawCurve(int x1, int y1, //line SUICHOKU by vector if(ix != 0 && iy != 0){ - ir = atan(iy / ix * -1.0); + ir = atan(iy / ix * -1); ia = sin(ir) * (double)(kMinWidthT); ib = cos(ir) * (double)(kMinWidthT); } @@ -120,26 +119,17 @@ void cdDrawCurve(int x1, int y1, ia = ia * deltad; ib = ib * deltad; - //swap if two lines are crossing - if(((x + ia) - ox1) * ((x + ia) - ox1) + - ((y + ib) - oy1) * ((y + ib) - oy1) > - ((x - ia) - ox1) * ((x - ia) - ox1) + - ((y - ib) - oy1) * ((y - ib) - oy1) && count != 0){ - ia = ia * -1; - ib = ib * -1; + //reverse if vector is going 2nd/3rd quadrants + if(ix <= 0){ + ia = ia * -1; + ib = ib * -1; } - //copy as an old point - ox1 = x + ia; - oy1 = y + ib; - ox2 = x - ia; - oy2 = y - ib; - //copy to polygon structuer - poly[count].X = x + ia; - poly[count].Y = y + ib; - poly[(1000 / kRate + 1) * 2 - 1 - count].X = x - ia; - poly[(1000 / kRate + 1) * 2 - 1 - count].Y = y - ib; + poly[count].X = x - ia; + poly[count].Y = y - ib; + poly[(1000 / kRate + 1) * 2 - 1 - count].X = x + ia; + poly[(1000 / kRate + 1) * 2 - 1 - count].Y = y + ib; count += 1; } @@ -553,27 +543,18 @@ void cdDrawCurve(int x1, int y1, ib = kWidth; } } - - //if it is crossing, swap each other - if(((x + ia) - ox1) * ((x + ia) - ox1) + - ((y + ib) - oy1) * ((y + ib) - oy1) > - ((x - ia) - ox1) * ((x - ia) - ox1) + - ((y - ib) - oy1) * ((y - ib) - oy1) && count != 0){ - ia = ia * -1; - ib = ib * -1; + + //reverse if vector is going 2nd/3rd quadrants + if(ix <= 0){ + ia = ia * -1; + ib = ib * -1; } - - //save old points for calculate crossing - ox1 = x + ia; - oy1 = y + ib; - ox2 = x - ia; - oy2 = y - ib; - + //save to polygon - poly[count].X = x + ia; - poly[count].Y = y + ib; - poly[(1000 / kRate + 1) * 2 - 1 - count].X = x - ia; - poly[(1000 / kRate + 1) * 2 - 1 - count].Y = y - ib; + poly[count].X = x - ia; + poly[count].Y = y - ib; + poly[(1000 / kRate + 1) * 2 - 1 - count].X = x + ia; + poly[(1000 / kRate + 1) * 2 - 1 - count].Y = y + ib; count += 1; } @@ -992,14 +973,14 @@ void cdDrawLine(int tx1, int ty1, int tx2, int ty2, int ta1, int ta2){ if(a1 % 10 == 3){ y1 = y1 - kWidth * kKakato; } if(a2 % 10 == 3){ y2 = y2 + kWidth * kKakato; } - poly[0].X = x1 - kWidth; - poly[0].Y = y1; - poly[1].X = x2 - kWidth; - poly[1].Y = y2; - poly[2].X = x2 + kWidth; - poly[2].Y = y2; - poly[3].X = x1 + kWidth; + poly[3].X = x1 - kWidth; poly[3].Y = y1; + poly[2].X = x2 - kWidth; + poly[2].Y = y2; + poly[1].X = x2 + kWidth; + poly[1].Y = y2; + poly[0].X = x1 + kWidth; + poly[0].Y = y1; icPolygon(poly, 4); }