2 updates.
[chise/kage.git] / engine / kage.js
old mode 100755 (executable)
new mode 100644 (file)
index 0fe9bdc..c58fda5
@@ -1,13 +1,57 @@
-function Kage(){\r
+function Kage(size){\r
   // method\r
   function makeGlyph(polygons, buhin){ // void\r
     var glyphData = this.kBuhin.search(buhin);\r
-    if(glyphData != ""){\r
-      this.drawStrokesArray(polygons, this.adjustKirikuchi(this.adjustUroko(this.adjustKakato(this.getEachStrokes(glyphData)))));\r
-    }\r
+    this.makeGlyph2(polygons, glyphData);\r
   }\r
   Kage.prototype.makeGlyph = makeGlyph;\r
   \r
+  function makeGlyph2(polygons, data){ // void\r
+      if(data != ""){\r
+         var strokesArray = this.adjustKirikuchi(this.adjustUroko2(this.adjustUroko(this.adjustKakato(this.adjustTate(this.adjustMage(this.adjustHane(this.getEachStrokes(data))))))));\r
+         for(var i = 0; i < strokesArray.length; i++){\r
+             dfDrawFont(this, polygons,\r
+                        strokesArray[i][0],\r
+                        strokesArray[i][1],\r
+                        strokesArray[i][2],\r
+                        strokesArray[i][3],\r
+                        strokesArray[i][4],\r
+                        strokesArray[i][5],\r
+                        strokesArray[i][6],\r
+                        strokesArray[i][7],\r
+                        strokesArray[i][8],\r
+                        strokesArray[i][9],\r
+                        strokesArray[i][10]);\r
+         }\r
+      }\r
+  }\r
+  Kage.prototype.makeGlyph2 = makeGlyph2;\r
+  \r
+  function makeGlyph3(data){ // void\r
+      var result = new Array();\r
+      if(data != ""){\r
+         var strokesArray = this.adjustKirikuchi(this.adjustUroko2(this.adjustUroko(this.adjustKakato(this.adjustTate(this.adjustMage(this.adjustHane(this.getEachStrokes(data))))))));\r
+         for(var i = 0; i < strokesArray.length; i++){\r
+             var polygons = new Polygons();\r
+             dfDrawFont(this, polygons,\r
+                        strokesArray[i][0],\r
+                        strokesArray[i][1],\r
+                        strokesArray[i][2],\r
+                        strokesArray[i][3],\r
+                        strokesArray[i][4],\r
+                        strokesArray[i][5],\r
+                        strokesArray[i][6],\r
+                        strokesArray[i][7],\r
+                        strokesArray[i][8],\r
+                        strokesArray[i][9],\r
+                        strokesArray[i][10]);\r
+             result.push(polygons);\r
+         }\r
+      }\r
+      return result;\r
+  }\r
+  Kage.prototype.makeGlyph3 = makeGlyph3;\r
+  \r
   function getEachStrokes(glyphData){ // strokes array\r
     var strokesArray = new Array();\r
     var strokes = glyphData.split("$");\r
@@ -34,7 +78,11 @@ function Kage(){
                                                   Math.floor(columns[3]),\r
                                                   Math.floor(columns[4]),\r
                                                   Math.floor(columns[5]),\r
-                                                  Math.floor(columns[6]))\r
+                                                  Math.floor(columns[6]),\r
+                                                  Math.floor(columns[1]),\r
+                                                  Math.floor(columns[2]),\r
+                                                  Math.floor(columns[9]),\r
+                                                  Math.floor(columns[10]))\r
                             );\r
         }\r
       }\r
@@ -43,10 +91,31 @@ function Kage(){
   }\r
   Kage.prototype.getEachStrokes = getEachStrokes;\r
   \r
-  function getEachStrokesOfBuhin(buhin, x1, y1, x2, y2){\r
+  function getEachStrokesOfBuhin(buhin, x1, y1, x2, y2, sx, sy, sx2, sy2){\r
     var temp = this.getEachStrokes(buhin);\r
     var result = new Array();\r
+    var box = this.getBox(buhin);\r
+      if(sx != 0 || sy != 0){\r
+         if(sx > 100){\r
+             sx -= 200; // Ç¤°ÕÅÀ¥â¡¼¥É\r
+         } else {\r
+             sx2 = 0; // Ãæ¿´ÅÀ¥â¡¼¥É\r
+             sy2 = 0;\r
+         }\r
+      }\r
     for(var i = 0; i < temp.length; i++){\r
+       if(sx != 0 || sy != 0){\r
+           temp[i][3] = stretch(sx, sx2, temp[i][3], box.minX, box.maxX);\r
+           temp[i][4] = stretch(sy, sy2, temp[i][4], box.minY, box.maxY);\r
+           temp[i][5] = stretch(sx, sx2, temp[i][5], box.minX, box.maxX);\r
+           temp[i][6] = stretch(sy, sy2,temp[i][6], box.minY, box.maxY);\r
+           if(temp[i][0] != 99){\r
+               temp[i][7] = stretch(sx, sx2, temp[i][7], box.minX, box.maxX);  \r
+               temp[i][8] = stretch(sy, sy2, temp[i][8], box.minY, box.maxY);\r
+               temp[i][9] = stretch(sx, sx2, temp[i][9], box.minX, box.maxX);\r
+               temp[i][10] = stretch(sy, sy2, temp[i][10], box.minY, box.maxY);\r
+           }\r
+       }\r
       result.push([temp[i][0],\r
                    temp[i][1],\r
                    temp[i][2],\r
@@ -63,7 +132,42 @@ function Kage(){
   }\r
   Kage.prototype.getEachStrokesOfBuhin = getEachStrokesOfBuhin;\r
   \r
-       function adjustUroko(strokesArray){ // strokesArray\r
+  function adjustHane(sa){ // strokesArray\r
+      for(var i = 0; i < sa.length; i++){\r
+         if((sa[i][0] == 1 || sa[i][0] == 2 || sa[i][0] == 6) && sa[i][2] == 4){\r
+             var lpx; // lastPointX\r
+             var lpy; // lastPointY\r
+             if(sa[i][0] == 1){\r
+                 lpx = sa[i][5];\r
+                 lpy = sa[i][6];\r
+             } else if(sa[i][0] == 2){\r
+                 lpx = sa[i][7];\r
+                 lpy = sa[i][8];\r
+             } else {\r
+                 lpx = sa[i][9];\r
+                 lpy = sa[i][10];\r
+             }\r
+             var mn = Infinity; // mostNear\r
+             if(lpx + 18 < 100){\r
+                 mn = lpx + 18;\r
+             }\r
+             for(var j = 0; j < sa.length; j++){\r
+                 if(i != j && sa[j][0] == 1 && sa[j][3] == sa[j][5] && sa[j][3] < lpx && sa[j][4] <= lpy && sa[j][6] >= lpy){\r
+                     if(lpx - sa[j][3] < 100){\r
+                         mn = Math.min(mn, lpx - sa[j][3]);\r
+                     }\r
+                 }\r
+             }\r
+             if(mn != Infinity){\r
+                 sa[i][2] += 700 - Math.floor(mn / 15) * 100; // 0-99 -> 0-700\r
+             }\r
+         }\r
+      }\r
+      return sa;\r
+  }\r
+  Kage.prototype.adjustHane = adjustHane;\r
+\r
+  function adjustUroko(strokesArray){ // strokesArray\r
     for(var i = 0; i < strokesArray.length; i++){\r
       if(strokesArray[i][0] == 1 && strokesArray[i][2] == 0){ // no operation for TATE\r
         for(var k = 0; k < this.kAdjustUrokoLengthStep; k++){\r
@@ -91,8 +195,77 @@ function Kage(){
     return strokesArray;\r
   }\r
   Kage.prototype.adjustUroko = adjustUroko;\r
-       \r
-       function adjustKirikuchi(strokesArray){ // strokesArray\r
+  \r
+  function adjustUroko2(strokesArray){ // strokesArray\r
+    for(var i = 0; i < strokesArray.length; i++){\r
+      if(strokesArray[i][0] == 1 && strokesArray[i][2] == 0 && strokesArray[i][4] == strokesArray[i][6]){\r
+        var pressure = 0;\r
+        for(var j = 0; j < strokesArray.length; j++){\r
+          if(i != j && (\r
+             (strokesArray[j][0] == 1 && strokesArray[j][4] == strokesArray[j][6] &&\r
+              !(strokesArray[i][3] + 1 > strokesArray[j][5] || strokesArray[i][5] - 1 < strokesArray[j][3]) &&\r
+              Math.abs(strokesArray[i][4] - strokesArray[j][4]) < this.kAdjustUroko2Length) ||\r
+             (strokesArray[j][0] == 3 && strokesArray[j][6] == strokesArray[j][8] &&\r
+              !(strokesArray[i][3] + 1 > strokesArray[j][7] || strokesArray[i][5] - 1 < strokesArray[j][5]) &&\r
+              Math.abs(strokesArray[i][4] - strokesArray[j][6]) < this.kAdjustUroko2Length)\r
+             )){\r
+            pressure += Math.pow(this.kAdjustUroko2Length - Math.abs(strokesArray[i][4] - strokesArray[j][6]), 1.1);\r
+          }\r
+        }\r
+        var result = Math.min(Math.floor(pressure / this.kAdjustUroko2Length), this.kAdjustUroko2Step) * 100;\r
+        if(strokesArray[i][2] < result){\r
+          strokesArray[i][2] = strokesArray[i][2] % 100 + Math.min(Math.floor(pressure / this.kAdjustUroko2Length), this.kAdjustUroko2Step) * 100;\r
+        }\r
+      }\r
+    }\r
+    return strokesArray;\r
+  }\r
+  Kage.prototype.adjustUroko2 = adjustUroko2;\r
+  \r
+  function adjustTate(strokesArray){ // strokesArray\r
+    for(var i = 0; i < strokesArray.length; i++){\r
+      if((strokesArray[i][0] == 1 || strokesArray[i][0] == 3 || strokesArray[i][0] == 7) && strokesArray[i][3] == strokesArray[i][5]){\r
+        for(var j = 0; j < strokesArray.length; j++){\r
+          if(i != j && (strokesArray[j][0] == 1 || strokesArray[j][0] == 3 || strokesArray[j][0] == 7) && strokesArray[j][3] == strokesArray[j][5] &&\r
+             !(strokesArray[i][4] + 1 > strokesArray[j][6] || strokesArray[i][6] - 1 < strokesArray[j][4]) &&\r
+             Math.abs(strokesArray[i][3] - strokesArray[j][3]) < this.kMinWidthT * this.kAdjustTateStep){\r
+            strokesArray[i][1] += (this.kAdjustTateStep - Math.floor(Math.abs(strokesArray[i][3] - strokesArray[j][3]) / this.kMinWidthT)) * 1000;\r
+            if(strokesArray[i][1] > this.kAdjustTateStep * 1000){\r
+              strokesArray[i][1] = strokesArray[i][1] % 1000 + this.kAdjustTateStep * 1000;\r
+            }\r
+          }\r
+        }\r
+      }\r
+    }\r
+    return strokesArray;\r
+  }\r
+  Kage.prototype.adjustTate = adjustTate;\r
+  \r
+  function adjustMage(strokesArray){ // strokesArray\r
+    for(var i = 0; i < strokesArray.length; i++){\r
+      if((strokesArray[i][0] == 3) && strokesArray[i][6] == strokesArray[i][8]){\r
+        for(var j = 0; j < strokesArray.length; j++){\r
+          if(i != j && (\r
+             (strokesArray[j][0] == 1 && strokesArray[j][4] == strokesArray[j][6] &&\r
+              !(strokesArray[i][5] + 1 > strokesArray[j][5] || strokesArray[i][7] - 1 < strokesArray[j][3]) &&\r
+              Math.abs(strokesArray[i][6] - strokesArray[j][4]) < this.kMinWidthT * this.kAdjustMageStep) ||\r
+             (strokesArray[j][0] == 3 && strokesArray[j][6] == strokesArray[j][8] &&\r
+              !(strokesArray[i][5] + 1 > strokesArray[j][7] || strokesArray[i][7] - 1 < strokesArray[j][5]) &&\r
+              Math.abs(strokesArray[i][6] - strokesArray[j][6]) < this.kMinWidthT * this.kAdjustMageStep)\r
+             )){\r
+            strokesArray[i][2] += (this.kAdjustMageStep - Math.floor(Math.abs(strokesArray[i][6] - strokesArray[j][6]) / this.kMinWidthT)) * 1000;\r
+            if(strokesArray[i][2] > this.kAdjustMageStep * 1000){\r
+              strokesArray[i][2] = strokesArray[i][2] % 1000 + this.kAdjustMageStep * 1000;\r
+            }\r
+          }\r
+        }\r
+      }\r
+    }\r
+    return strokesArray;\r
+  }\r
+  Kage.prototype.adjustMage = adjustMage;\r
+  \r
+  function adjustKirikuchi(strokesArray){ // strokesArray\r
     for(var i = 0; i < strokesArray.length; i++){\r
       if(strokesArray[i][0] == 2 && strokesArray[i][1] == 32 &&\r
          strokesArray[i][3] > strokesArray[i][5] &&\r
@@ -110,7 +283,7 @@ function Kage(){
     return strokesArray;\r
   }\r
   Kage.prototype.adjustKirikuchi = adjustKirikuchi;\r
-       \r
+  \r
   function adjustKakato(strokesArray){ // strokesArray\r
     for(var i = 0; i < strokesArray.length; i++){\r
       if(strokesArray[i][0] == 1 &&\r
@@ -121,6 +294,8 @@ function Kage(){
                                strokesArray[i][6] + this.kAdjustKakatoRangeY[k],\r
                                strokesArray[i][5] + this.kAdjustKakatoRangeX / 2,\r
                                strokesArray[i][6] + this.kAdjustKakatoRangeY[k + 1])\r
+             | strokesArray[i][6] + this.kAdjustKakatoRangeY[k + 1] > 200 // adjust for baseline\r
+             | strokesArray[i][6] - strokesArray[i][4] < this.kAdjustKakatoRangeY[k + 1] // for thin box\r
              ){\r
             strokesArray[i][2] += (3 - k) * 100;\r
             k = Infinity;\r
@@ -132,111 +307,117 @@ function Kage(){
   }\r
   Kage.prototype.adjustKakato = adjustKakato;\r
   \r
-  function drawStrokesArray(polygons, strokesArray){\r
-    for(var i = 0; i < strokesArray.length; i++){\r
-      dfDrawFont(this, polygons,\r
-                 strokesArray[i][0],\r
-                 strokesArray[i][1],\r
-                 strokesArray[i][2],\r
-                 strokesArray[i][3],\r
-                 strokesArray[i][4],\r
-                 strokesArray[i][5],\r
-                 strokesArray[i][6],\r
-                 strokesArray[i][7],\r
-                 strokesArray[i][8],\r
-                 strokesArray[i][9],\r
-                 strokesArray[i][10]);\r
-    }\r
-  }\r
-  Kage.prototype.drawStrokesArray = drawStrokesArray;\r
-  \r
-  function drawGlyph(polygons, glyph){ // void\r
-    // [glyph] : [stroke]$[stroke]$.....\r
-    // [stroke] : [column]:[column]:.....\r
-    var strokes = glyph.split("$");\r
-    for(var i = 0; i < strokes.length; i++){\r
-      var columns = strokes[i].split(":");\r
-      if(Math.floor(columns[0]) != 99){\r
-        dfDrawFont(this, polygons,\r
-                   Math.floor(columns[0]),\r
-                   Math.floor(columns[1]), Math.floor(columns[2]),\r
-                   Math.floor(columns[3]), Math.floor(columns[4]),\r
-                   Math.floor(columns[5]), Math.floor(columns[6]),\r
-                   Math.floor(columns[7]), Math.floor(columns[8]),\r
-                   Math.floor(columns[9]), Math.floor(columns[10]));\r
-      } else {\r
-        var buhin = this.kBuhin.search(columns[7]);\r
-        if(buhin != ""){\r
-          this.drawBuhin(polygons, buhin,\r
-                         Math.floor(columns[3]),\r
-                         Math.floor(columns[4]),\r
-                         Math.floor(columns[5]),\r
-                         Math.floor(columns[6]));\r
-        }\r
+  function getBox(glyph){ // minX, minY, maxX, maxY\r
+      var a = new Object();\r
+      a.minX = 200;\r
+      a.minY = 200;\r
+      a.maxX = 0;\r
+      a.maxY = 0;\r
+      \r
+      var strokes = this.getEachStrokes(glyph);\r
+      for(var i = 0; i < strokes.length; i++){\r
+         if(strokes[i][0] == 0){ continue; }\r
+         a.minX = Math.min(a.minX, strokes[i][3]);\r
+         a.maxX = Math.max(a.maxX, strokes[i][3]);\r
+         a.minY = Math.min(a.minY, strokes[i][4]);\r
+         a.maxY = Math.max(a.maxY, strokes[i][4]);\r
+         a.minX = Math.min(a.minX, strokes[i][5]);\r
+         a.maxX = Math.max(a.maxX, strokes[i][5]);\r
+         a.minY = Math.min(a.minY, strokes[i][6]);\r
+         a.maxY = Math.max(a.maxY, strokes[i][6]);\r
+         if(strokes[i][0] == 1){ continue; }\r
+         if(strokes[i][0] == 99){ continue; }\r
+         a.minX = Math.min(a.minX, strokes[i][7]);\r
+         a.maxX = Math.max(a.maxX, strokes[i][7]);\r
+         a.minY = Math.min(a.minY, strokes[i][8]);\r
+         a.maxY = Math.max(a.maxY, strokes[i][8]);\r
+         if(strokes[i][0] == 2){ continue; }\r
+         if(strokes[i][0] == 3){ continue; }\r
+         if(strokes[i][0] == 4){ continue; }\r
+         a.minX = Math.min(a.minX, strokes[i][9]);\r
+         a.maxX = Math.max(a.maxX, strokes[i][9]);\r
+         a.minY = Math.min(a.minY, strokes[i][10]);\r
+         a.maxY = Math.max(a.maxY, strokes[i][10]);\r
       }\r
-    }\r
+      return a;\r
   }\r
-  Kage.prototype.drawGlyph = drawGlyph;\r
-  \r
-  function drawBuhin(polygons, glyph, x1, y1, x2, y2){ // void\r
-    var strokes = glyph.split("$");\r
-    for(var i = 0; i < strokes.length; i++){\r
-      var columns = strokes[i].split(":");\r
-      if(Math.floor(columns[0]) != 99){\r
-        dfDrawFont(this, polygons,\r
-                   Math.floor(columns[0]),\r
-                   Math.floor(columns[1]),\r
-                   Math.floor(columns[2]),\r
-                   x1 + Math.floor(columns[3]) * (x2 - x1) / 200,\r
-                   y1 + Math.floor(columns[4]) * (y2 - y1) / 200,\r
-                   x1 + Math.floor(columns[5]) * (x2 - x1) / 200,\r
-                   y1 + Math.floor(columns[6]) * (y2 - y1) / 200,\r
-                   x1 + Math.floor(columns[7]) * (x2 - x1) / 200,\r
-                   y1 + Math.floor(columns[8]) * (y2 - y1) / 200,\r
-                   x1 + Math.floor(columns[9]) * (x2 - x1) / 200,\r
-                   y1 + Math.floor(columns[10]) * (y2 - y1) / 200);\r
+  Kage.prototype.getBox = getBox;\r
+\r
+  function stretch(dp, sp, p, min, max){ // interger\r
+      var p1, p2, p3, p4;\r
+      if(p < sp + 100){\r
+         p1 = min;\r
+         p3 = min;\r
+         p2 = sp + 100;\r
+         p4 = dp + 100;\r
       } else {\r
-        var buhin = this.kBuhin.search(columns[7]);\r
-        if(buhin != ""){\r
-          this.drawBuhin(polygons, buhin,\r
-                         x1 + Math.floor(columns[3]) * (x2 - x1) / 200,\r
-                         y1 + Math.floor(columns[4]) * (y2 - y1) / 200,\r
-                         x1 + Math.floor(columns[5]) * (x2 - x1) / 200,\r
-                         y1 + Math.floor(columns[6]) * (y2 - y1) / 200);\r
-        }\r
+         p1 = sp + 100;\r
+         p3 = dp + 100;\r
+         p2 = max;\r
+         p4 = max;\r
       }\r
-    }\r
+      return Math.floor(((p - p1) / (p2 - p1)) * (p4 - p3) + p3);\r
   }\r
-  Kage.prototype.drawBuhin = drawBuhin;\r
-  \r
+  Kage.prototype.stretch = stretch;\r
+\r
   //properties\r
   Kage.prototype.kMincho = 0;\r
   Kage.prototype.kGothic = 1;\r
   this.kShotai = this.kMincho;\r
-       \r
+  \r
   this.kRate = 100;\r
-       \r
-  this.kMinWidthY = 2;\r
-  this.kMinWidthT = 6;\r
-  this.kWidth = 5;\r
-  this.kKakato = 3;\r
-  this.kL2RDfatten = 1.1;\r
-  this.kMage = 10;\r
-  this.kUseCurve = 0;\r
-       \r
-  this.kAdjustKakatoL = ([14, 9, 5, 2]); // for KAKATO adjustment 000,100,200,300\r
-  this.kAdjustKakatoR = ([8, 6, 4, 2]); // for KAKATO adjustment 000,100,200,300\r
-  this.kAdjustKakatoRangeX = 20; // check area width\r
-  this.kAdjustKakatoRangeY = ([1, 19, 24, 30]); // 3 steps of checking\r
-  this.kAdjustKakatoStep = 3; // number of steps\r
-       \r
-  this.kAdjustUrokoX = ([24, 20, 16, 12]); // for UROKO adjustment 000,100,200,300\r
-  this.kAdjustUrokoY = ([12, 11, 9, 8]); // for UROKO adjustment 000,100,200,300\r
-  this.kAdjustUrokoLength = ([22, 36, 50]); // length for checking\r
-  this.kAdjustUrokoLengthStep = 3; // number of steps\r
-  this.kAdjustUrokoLine = ([22, 26, 30]); // check for crossing. corresponds to length\r
-       \r
+  \r
+  if(size == 1){\r
+    this.kMinWidthY = 1.2;\r
+    this.kMinWidthT = 3.6;\r
+    this.kWidth = 3;\r
+    this.kKakato = 1.8;\r
+    this.kL2RDfatten = 1.1;\r
+    this.kMage = 6;\r
+    this.kUseCurve = 0;\r
+    \r
+    this.kAdjustKakatoL = ([8, 5, 3, 1]); // for KAKATO adjustment 000,100,200,300\r
+    this.kAdjustKakatoR = ([4, 3, 2, 1]); // for KAKATO adjustment 000,100,200,300\r
+    this.kAdjustKakatoRangeX = 12; // check area width\r
+    this.kAdjustKakatoRangeY = ([1, 11, 14, 18]); // 3 steps of checking\r
+    this.kAdjustKakatoStep = 3; // number of steps\r
+    \r
+    this.kAdjustUrokoX = ([14, 12, 9, 7]); // for UROKO adjustment 000,100,200,300\r
+    this.kAdjustUrokoY = ([7, 6, 5, 4]); // for UROKO adjustment 000,100,200,300\r
+    this.kAdjustUrokoLength = ([13, 21, 30]); // length for checking\r
+    this.kAdjustUrokoLengthStep = 3; // number of steps\r
+    this.kAdjustUrokoLine = ([13, 15, 18]); // check for crossing. corresponds to length\r
+  } else {\r
+    this.kMinWidthY = 2;\r
+    this.kMinWidthT = 6;\r
+    this.kWidth = 5;\r
+    this.kKakato = 3;\r
+    this.kL2RDfatten = 1.1;\r
+    this.kMage = 10;\r
+    this.kUseCurve = 0;\r
+    \r
+    this.kAdjustKakatoL = ([14, 9, 5, 2]); // for KAKATO adjustment 000,100,200,300\r
+    this.kAdjustKakatoR = ([8, 6, 4, 2]); // for KAKATO adjustment 000,100,200,300\r
+    this.kAdjustKakatoRangeX = 20; // check area width\r
+    this.kAdjustKakatoRangeY = ([1, 19, 24, 30]); // 3 steps of checking\r
+    this.kAdjustKakatoStep = 3; // number of steps\r
+    \r
+    this.kAdjustUrokoX = ([24, 20, 16, 12]); // for UROKO adjustment 000,100,200,300\r
+    this.kAdjustUrokoY = ([12, 11, 9, 8]); // for UROKO adjustment 000,100,200,300\r
+    this.kAdjustUrokoLength = ([22, 36, 50]); // length for checking\r
+    this.kAdjustUrokoLengthStep = 3; // number of steps\r
+    this.kAdjustUrokoLine = ([22, 26, 30]); // check for crossing. corresponds to length\r
+    \r
+    this.kAdjustUroko2Step = 3;\r
+    this.kAdjustUroko2Length = 40;\r
+    \r
+    this.kAdjustTateStep = 4;\r
+    \r
+    this.kAdjustMageStep = 5;\r
+  }\r
+  \r
   this.kBuhin = new Buhin();\r
   \r
   return this;\r
 }\r
+\r