This is Info file ../../info/lispref.info, produced by Makeinfo version 1.68 from the input file lispref.texi. INFO-DIR-SECTION XEmacs Editor START-INFO-DIR-ENTRY * Lispref: (lispref). XEmacs Lisp Reference Manual. END-INFO-DIR-ENTRY Edition History: GNU Emacs Lisp Reference Manual Second Edition (v2.01), May 1993 GNU Emacs Lisp Reference Manual Further Revised (v2.02), August 1993 Lucid Emacs Lisp Reference Manual (for 19.10) First Edition, March 1994 XEmacs Lisp Programmer's Manual (for 19.12) Second Edition, April 1995 GNU Emacs Lisp Reference Manual v2.4, June 1995 XEmacs Lisp Programmer's Manual (for 19.13) Third Edition, July 1995 XEmacs Lisp Reference Manual (for 19.14 and 20.0) v3.1, March 1996 XEmacs Lisp Reference Manual (for 19.15 and 20.1, 20.2, 20.3) v3.2, April, May, November 1997 XEmacs Lisp Reference Manual (for 21.0) v3.3, April 1998 Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995 Free Software Foundation, Inc. Copyright (C) 1994, 1995 Sun Microsystems, Inc. Copyright (C) 1995, 1996 Ben Wing. Permission is granted to make and distribute verbatim copies of this manual provided the copyright notice and this permission notice are preserved on all copies. Permission is granted to copy and distribute modified versions of this manual under the conditions for verbatim copying, provided that the entire resulting derived work is distributed under the terms of a permission notice identical to this one. Permission is granted to copy and distribute translations of this manual into another language, under the above conditions for modified versions, except that this permission notice may be stated in a translation approved by the Foundation. Permission is granted to copy and distribute modified versions of this manual under the conditions for verbatim copying, provided also that the section entitled "GNU General Public License" is included exactly as in the original, and provided that the entire resulting derived work is distributed under the terms of a permission notice identical to this one. Permission is granted to copy and distribute translations of this manual into another language, under the above conditions for modified versions, except that the section entitled "GNU General Public License" may be included in a translation approved by the Free Software Foundation instead of in the original English.  File: lispref.info, Node: Window Point, Next: Window Start, Prev: Choosing Window, Up: Windows Windows and Point ================= Each window has its own value of point, independent of the value of point in other windows displaying the same buffer. This makes it useful to have multiple windows showing one buffer. * The window point is established when a window is first created; it is initialized from the buffer's point, or from the window point of another window opened on the buffer if such a window exists. * Selecting a window sets the value of point in its buffer to the window's value of point. Conversely, deselecting a window sets the window's value of point from that of the buffer. Thus, when you switch between windows that display a given buffer, the point value for the selected window is in effect in the buffer, while the point values for the other windows are stored in those windows. * As long as the selected window displays the current buffer, the window's point and the buffer's point always move together; they remain equal. * *Note Positions::, for more details on buffer positions. As far as the user is concerned, point is where the cursor is, and when the user switches to another buffer, the cursor jumps to the position of point in that buffer. - Function: window-point WINDOW This function returns the current position of point in WINDOW. For a nonselected window, this is the value point would have (in that window's buffer) if that window were selected. When WINDOW is the selected window and its buffer is also the current buffer, the value returned is the same as point in that buffer. Strictly speaking, it would be more correct to return the "top-level" value of point, outside of any `save-excursion' forms. But that value is hard to find. - Function: set-window-point WINDOW POSITION This function positions point in WINDOW at position POSITION in WINDOW's buffer.  File: lispref.info, Node: Window Start, Next: Vertical Scrolling, Prev: Window Point, Up: Windows The Window Start Position ========================= Each window contains a marker used to keep track of a buffer position that specifies where in the buffer display should start. This position is called the "display-start" position of the window (or just the "start"). The character after this position is the one that appears at the upper left corner of the window. It is usually, but not inevitably, at the beginning of a text line. - Function: window-start &optional WINDOW This function returns the display-start position of window WINDOW. If WINDOW is `nil', the selected window is used. For example, (window-start) => 7058 When you create a window, or display a different buffer in it, the display-start position is set to a display-start position recently used for the same buffer, or 1 if the buffer doesn't have any. For a realistic example, see the description of `count-lines' in *Note Text Lines::. - Function: window-end &optional WINDOW This function returns the position of the end of the display in window WINDOW. If WINDOW is `nil', the selected window is used. Simply changing the buffer text or moving point does not update the value that `window-end' returns. The value is updated only when Emacs redisplays and redisplay actually finishes. If the last redisplay of WINDOW was preempted, and did not finish, Emacs does not know the position of the end of display in that window. In that case, this function returns a value that is not correct. In a future version, `window-end' will return `nil' in that case. - Function: set-window-start WINDOW POSITION &optional NOFORCE This function sets the display-start position of WINDOW to POSITION in WINDOW's buffer. It returns POSITION. The display routines insist that the position of point be visible when a buffer is displayed. Normally, they change the display-start position (that is, scroll the window) whenever necessary to make point visible. However, if you specify the start position with this function using `nil' for NOFORCE, it means you want display to start at POSITION even if that would put the location of point off the screen. If this does place point off screen, the display routines move point to the left margin on the middle line in the window. For example, if point is 1 and you set the start of the window to 2, then point would be "above" the top of the window. The display routines will automatically move point if it is still 1 when redisplay occurs. Here is an example: ;; Here is what `foo' looks like before executing ;; the `set-window-start' expression. ---------- Buffer: foo ---------- -!-This is the contents of buffer foo. 2 3 4 5 6 ---------- Buffer: foo ---------- (set-window-start (selected-window) (1+ (window-start))) => 2 ;; Here is what `foo' looks like after executing ;; the `set-window-start' expression. ---------- Buffer: foo ---------- his is the contents of buffer foo. 2 3 -!-4 5 6 ---------- Buffer: foo ---------- If NOFORCE is non-`nil', and POSITION would place point off screen at the next redisplay, then redisplay computes a new window-start position that works well with point, and thus POSITION is not used. - Function: pos-visible-in-window-p &optional POSITION WINDOW This function returns `t' if POSITION is within the range of text currently visible on the screen in WINDOW. It returns `nil' if POSITION is scrolled vertically out of view. The argument POSITION defaults to the current position of point; WINDOW, to the selected window. Here is an example: (or (pos-visible-in-window-p (point) (selected-window)) (recenter 0)) The `pos-visible-in-window-p' function considers only vertical scrolling. If POSITION is out of view only because WINDOW has been scrolled horizontally, `pos-visible-in-window-p' returns `t'. *Note Horizontal Scrolling::.  File: lispref.info, Node: Vertical Scrolling, Next: Horizontal Scrolling, Prev: Window Start, Up: Windows Vertical Scrolling ================== Vertical scrolling means moving the text up or down in a window. It works by changing the value of the window's display-start location. It may also change the value of `window-point' to keep it on the screen. In the commands `scroll-up' and `scroll-down', the directions "up" and "down" refer to the motion of the text in the buffer at which you are looking through the window. Imagine that the text is written on a long roll of paper and that the scrolling commands move the paper up and down. Thus, if you are looking at text in the middle of a buffer and repeatedly call `scroll-down', you will eventually see the beginning of the buffer. Some people have urged that the opposite convention be used: they imagine that the window moves over text that remains in place. Then "down" commands would take you to the end of the buffer. This view is more consistent with the actual relationship between windows and the text in the buffer, but it is less like what the user sees. The position of a window on the terminal does not move, and short scrolling commands clearly move the text up or down on the screen. We have chosen names that fit the user's point of view. The scrolling functions (aside from `scroll-other-window') have unpredictable results if the current buffer is different from the buffer that is displayed in the selected window. *Note Current Buffer::. - Command: scroll-up &optional COUNT This function scrolls the text in the selected window upward COUNT lines. If COUNT is negative, scrolling is actually downward. If COUNT is `nil' (or omitted), then the length of scroll is `next-screen-context-lines' lines less than the usable height of the window (not counting its modeline). `scroll-up' returns `nil'. - Command: scroll-down &optional COUNT This function scrolls the text in the selected window downward COUNT lines. If COUNT is negative, scrolling is actually upward. If COUNT is omitted or `nil', then the length of the scroll is `next-screen-context-lines' lines less than the usable height of the window (not counting its mode line). `scroll-down' returns `nil'. - Command: scroll-other-window &optional COUNT This function scrolls the text in another window upward COUNT lines. Negative values of COUNT, or `nil', are handled as in `scroll-up'. You can specify a buffer to scroll with the variable `other-window-scroll-buffer'. When the selected window is the minibuffer, the next window is normally the one at the top left corner. You can specify a different window to scroll with the variable `minibuffer-scroll-window'. This variable has no effect when any other window is selected. *Note Minibuffer Misc::. When the minibuffer is active, it is the next window if the selected window is the one at the bottom right corner. In this case, `scroll-other-window' attempts to scroll the minibuffer. If the minibuffer contains just one line, it has nowhere to scroll to, so the line reappears after the echo area momentarily displays the message "Beginning of buffer". - Variable: other-window-scroll-buffer If this variable is non-`nil', it tells `scroll-other-window' which buffer to scroll. - User Option: scroll-step This variable controls how scrolling is done automatically when point moves off the screen. If the value is zero, then redisplay scrolls the text to center point vertically in the window. If the value is a positive integer N, then redisplay brings point back on screen by scrolling N lines in either direction, if possible; otherwise, it centers point. The default value is zero. - User Option: scroll-conservatively This variable controls how many lines Emacs tries to scroll before recentering. If you set it to a small number, then when you move point a short distance off the screen, XEmacs will scroll the screen just far enough to bring point back on screen, provided that does not exceed `scroll-conservatively' lines. This variable overrides the redisplay preemption. - User Option: next-screen-context-lines The value of this variable is the number of lines of continuity to retain when scrolling by full screens. For example, `scroll-up' with an argument of `nil' scrolls so that this many lines at the bottom of the window appear instead at the top. The default value is `2'. - Command: recenter &optional COUNT This function scrolls the selected window to put the text where point is located at a specified vertical position within the window. If COUNT is a nonnegative number, it puts the line containing point COUNT lines down from the top of the window. If COUNT is a negative number, then it counts upward from the bottom of the window, so that -1 stands for the last usable line in the window. If COUNT is a non-`nil' list, then it stands for the line in the middle of the window. If COUNT is `nil', `recenter' puts the line containing point in the middle of the window, then clears and redisplays the entire selected frame. When `recenter' is called interactively, COUNT is the raw prefix argument. Thus, typing `C-u' as the prefix sets the COUNT to a non-`nil' list, while typing `C-u 4' sets COUNT to 4, which positions the current line four lines from the top. With an argument of zero, `recenter' positions the current line at the top of the window. This action is so handy that some people make a separate key binding to do this. For example, (defun line-to-top-of-window () "Scroll current line to top of window. Replaces three keystroke sequence C-u 0 C-l." (interactive) (recenter 0)) (global-set-key [kp-multiply] 'line-to-top-of-window)  File: lispref.info, Node: Horizontal Scrolling, Next: Size of Window, Prev: Vertical Scrolling, Up: Windows Horizontal Scrolling ==================== Because we read English first from top to bottom and second from left to right, horizontal scrolling is not like vertical scrolling. Vertical scrolling involves selection of a contiguous portion of text to display. Horizontal scrolling causes part of each line to go off screen. The amount of horizontal scrolling is therefore specified as a number of columns rather than as a position in the buffer. It has nothing to do with the display-start position returned by `window-start'. Usually, no horizontal scrolling is in effect; then the leftmost column is at the left edge of the window. In this state, scrolling to the right is meaningless, since there is no data to the left of the screen to be revealed by it; so this is not allowed. Scrolling to the left is allowed; it scrolls the first columns of text off the edge of the window and can reveal additional columns on the right that were truncated before. Once a window has a nonzero amount of leftward horizontal scrolling, you can scroll it back to the right, but only so far as to reduce the net horizontal scroll to zero. There is no limit to how far left you can scroll, but eventually all the text will disappear off the left edge. - Command: scroll-left COUNT This function scrolls the selected window COUNT columns to the left (or to the right if COUNT is negative). The return value is the total amount of leftward horizontal scrolling in effect after the change--just like the value returned by `window-hscroll' (below). - Command: scroll-right COUNT This function scrolls the selected window COUNT columns to the right (or to the left if COUNT is negative). The return value is the total amount of leftward horizontal scrolling in effect after the change--just like the value returned by `window-hscroll' (below). Once you scroll a window as far right as it can go, back to its normal position where the total leftward scrolling is zero, attempts to scroll any farther right have no effect. - Function: window-hscroll &optional WINDOW This function returns the total leftward horizontal scrolling of WINDOW--the number of columns by which the text in WINDOW is scrolled left past the left margin. The value is never negative. It is zero when no horizontal scrolling has been done in WINDOW (which is usually the case). If WINDOW is `nil', the selected window is used. (window-hscroll) => 0 (scroll-left 5) => 5 (window-hscroll) => 5 - Function: set-window-hscroll WINDOW COLUMNS This function sets the number of columns from the left margin that WINDOW is scrolled to the value of COLUMNS. The argument COLUMNS should be zero or positive; if not, it is taken as zero. The value returned is COLUMNS. (set-window-hscroll (selected-window) 10) => 10 Here is how you can determine whether a given position POSITION is off the screen due to horizontal scrolling: (defun hscroll-on-screen (window position) (save-excursion (goto-char position) (and (>= (- (current-column) (window-hscroll window)) 0) (< (- (current-column) (window-hscroll window)) (window-width window)))))  File: lispref.info, Node: Size of Window, Next: Position of Window, Prev: Horizontal Scrolling, Up: Windows The Size of a Window ==================== An Emacs window is rectangular, and its size information consists of the height (in lines or pixels) and the width (in character positions or pixels). The modeline is included in the height. The pixel width and height values include scrollbars and margins, while the line/character-position values do not. Note that the height in lines, and the width in characters, are determined by dividing the corresponding pixel value by the height or width of the default font in that window (if this is a variable-width font, the average width is used). The resulting values may or may not represent the actual number of lines in the window, or the actual number of character positions in any particular line, esp. if there are pixmaps or various different fonts in the window. The following functions return size information about a window: - Function: window-height &optional WINDOW This function returns the number of lines in WINDOW, including its modeline but not including the horizontal scrollbar, if any (this is different from `window-pixel-height'). If WINDOW is `nil', the function uses the selected window. (window-height) => 40 (split-window-vertically) => # (window-height) => 20 - Function: window-width &optional WINDOW This function returns the number of columns in WINDOW, not including any left margin, right margin, or vertical scrollbar (this is different from `window-pixel-width'). If WINDOW is `nil', the function uses the selected window. (window-width) => 80 (window-height) => 40 (split-window-horizontally) => # (window-width) => 39 Note that after splitting the window into two side-by-side windows, the width of each window is less the half the width of the original window because a vertical scrollbar appeared between the windows, occupying two columns worth of space. Also, the height shrunk by one because horizontal scrollbars appeared that weren't there before. (Horizontal scrollbars appear only when lines are truncated, not when they wrap. This is usually the case for horizontally split windows but not for full-frame windows. You can change this using the variables `truncate-lines' and `truncate-partial-width-windows'.) - Function: window-pixel-height &optional WINDOW This function returns the height of WINDOW in pixels, including its modeline and horizontal scrollbar, if any. If WINDOW is `nil', the function uses the selected window. (window-pixel-height) => 600 (split-window-vertically) => # (window-pixel-height) => 300 - Function: window-pixel-width &optional WINDOW This function returns the width of WINDOW in pixels, including any left margin, right margin, or vertical scrollbar that may be displayed alongside it. If WINDOW is `nil', the function uses the selected window. (window-pixel-width) => 735 (window-pixel-height) => 600 (split-window-horizontally) => # (window-pixel-width) => 367 (window-pixel-height) => 600 - Function: window-text-area-pixel-height &optional WINDOW This function returns the height in pixels of the text displaying portion of WINDOW, which defaults to the selected window. Unlike `window-pixel-height', the space occupied by the modeline and horizontal scrollbar, if any, is not counted. - Function: window-text-area-pixel-width &optional WINDOW This function returns the width in pixels of the text displaying portion of WINDOW, which defaults to the selected window. Unlike `window-pixel-width', the space occupied by the vertical scrollbar and divider, if any, is not counted. - Function: window-displayed-text-pixel-height &optional WINDOW NOCLIPPED This function returns the height in pixels of the text displayed in WINDOW, which defaults to the selected window. Unlike `window-text-area-pixel-height', any blank space below the end of the buffer is not included. If optional argument NOCLIPPED is non-`nil', any space occupied by clipped lines will not be included.  File: lispref.info, Node: Position of Window, Next: Resizing Windows, Prev: Size of Window, Up: Windows The Position of a Window ======================== XEmacs provides functions to determine the absolute location of windows within a frame, and the relative location of a window in comparison to other windows in the same frame. - Function: window-pixel-edges &optional WINDOW This function returns a list of the pixel edge coordinates of WINDOW. If WINDOW is `nil', the selected window is used. The order of the list is `(LEFT TOP RIGHT BOTTOM)', all elements relative to 0, 0 at the top left corner of the frame. The element RIGHT of the value is one more than the rightmost pixel used by WINDOW (including any left margin, right margin, or vertical scrollbar displayed alongside it), and BOTTOM is one more than the bottommost pixel used by WINDOW (including any modeline or horizontal scrollbar displayed above or below it). The frame area does not include any frame menubars or toolbars that may be displayed; thus, for example, if there is only one window on the frame, the values for LEFT and TOP will always be 0. If WINDOW is at the upper left corner of its frame, RIGHT and BOTTOM are the same as the values returned by `(window-pixel-width)' and `(window-pixel-height)' respectively, and TOP and BOTTOM are zero. There is no longer a function `window-edges' because it does not make sense in a world with variable-width and variable-height lines, as are allowed in XEmacs. - Function: window-highest-p WINDOW This function returns non-`nil' if WINDOW is along the top of its frame. - Function: window-lowest-p WINDOW This function returns non-`nil' if WINDOW is along the bottom of its frame. - Function: window-text-area-pixel-edges &optional WINDOW This function allows one to determine the location of the text-displaying portion of WINDOW, which defaults to the selected window, with respect to the top left corner of the window. It returns a list of integer pixel positions `(left top right bottom)', all relative to `(0,0)' at the top left corner of the window.  File: lispref.info, Node: Resizing Windows, Next: Window Configurations, Prev: Position of Window, Up: Windows Changing the Size of a Window ============================= The window size functions fall into two classes: high-level commands that change the size of windows and low-level functions that access window size. XEmacs does not permit overlapping windows or gaps between windows, so resizing one window affects other windows. - Command: enlarge-window SIZE &optional HORIZONTAL WINDOW This function makes the selected window SIZE lines taller, stealing lines from neighboring windows. It takes the lines from one window at a time until that window is used up, then takes from another. If a window from which lines are stolen shrinks below `window-min-height' lines, that window disappears. If HORIZONTAL is non-`nil', this function makes WINDOW wider by SIZE columns, stealing columns instead of lines. If a window from which columns are stolen shrinks below `window-min-width' columns, that window disappears. If the requested size would exceed that of the window's frame, then the function makes the window occupy the entire height (or width) of the frame. If SIZE is negative, this function shrinks the window by -SIZE lines or columns. If that makes the window smaller than the minimum size (`window-min-height' and `window-min-width'), `enlarge-window' deletes the window. If WINDOW is non-`nil', it specifies a window to change instead of the selected window. `enlarge-window' returns `nil'. - Command: enlarge-window-horizontally COLUMNS This function makes the selected window COLUMNS wider. It could be defined as follows: (defun enlarge-window-horizontally (columns) (enlarge-window columns t)) - Command: enlarge-window-pixels COUNT &optional SIDE WINDOW This function makes the selected window COUNT pixels larger. When called from Lisp, optional second argument SIDE non-`nil' means to grow sideways COUNT pixels, and optional third argument WINDOW specifies the window to change instead of the selected window. - Command: shrink-window SIZE &optional HORIZONTAL WINDOW This function is like `enlarge-window' but negates the argument SIZE, making the selected window smaller by giving lines (or columns) to the other windows. If the window shrinks below `window-min-height' or `window-min-width', then it disappears. If SIZE is negative, the window is enlarged by -SIZE lines or columns. If WINDOW is non-`nil', it specifies a window to change instead of the selected window. - Command: shrink-window-horizontally COLUMNS This function makes the selected window COLUMNS narrower. It could be defined as follows: (defun shrink-window-horizontally (columns) (shrink-window columns t)) - Command: shrink-window-pixels COUNT &optional SIDE WINDOW This function makes the selected window COUNT pixels smaller. When called from Lisp, optional second argument SIDE non-`nil' means to shrink sideways COUNT pixels, and optional third argument WINDOW specifies the window to change instead of the selected window. The following two variables constrain the window-size-changing functions to a minimum height and width. - User Option: window-min-height The value of this variable determines how short a window may become before it is automatically deleted. Making a window smaller than `window-min-height' automatically deletes it, and no window may be created shorter than this. The absolute minimum height is two (allowing one line for the mode line, and one line for the buffer display). Actions that change window sizes reset this variable to two if it is less than two. The default value is 4. - User Option: window-min-width The value of this variable determines how narrow a window may become before it automatically deleted. Making a window smaller than `window-min-width' automatically deletes it, and no window may be created narrower than this. The absolute minimum width is one; any value below that is ignored. The default value is 10. - Variable: window-size-change-functions This variable holds a list of functions to be called if the size of any window changes for any reason. The functions are called just once per redisplay, and just once for each frame on which size changes have occurred. Each function receives the frame as its sole argument. There is no direct way to find out which windows changed size, or precisely how; however, if your size-change function keeps track, after each change, of the windows that interest you, you can figure out what has changed by comparing the old size data with the new. Creating or deleting windows counts as a size change, and therefore causes these functions to be called. Changing the frame size also counts, because it changes the sizes of the existing windows. It is not a good idea to use `save-window-excursion' in these functions, because that always counts as a size change, and it would cause these functions to be called over and over. In most cases, `save-selected-window' is what you need here.  File: lispref.info, Node: Window Configurations, Prev: Resizing Windows, Up: Windows Window Configurations ===================== A "window configuration" records the entire layout of a frame--all windows, their sizes, which buffers they contain, what part of each buffer is displayed, and the values of point and the mark. You can bring back an entire previous layout by restoring a window configuration previously saved. If you want to record all frames instead of just one, use a frame configuration instead of a window configuration. *Note Frame Configurations::. - Function: current-window-configuration This function returns a new object representing XEmacs's current window configuration, namely the number of windows, their sizes and current buffers, which window is the selected window, and for each window the displayed buffer, the display-start position, and the positions of point and the mark. An exception is made for point in the current buffer, whose value is not saved. - Function: set-window-configuration CONFIGURATION This function restores the configuration of XEmacs's windows and buffers to the state specified by CONFIGURATION. The argument CONFIGURATION must be a value that was previously returned by `current-window-configuration'. This function always counts as a window size change and triggers execution of the `window-size-change-functions'. (It doesn't know how to tell whether the new configuration actually differs from the old one.) Here is a way of using this function to get the same effect as `save-window-excursion': (let ((config (current-window-configuration))) (unwind-protect (progn (split-window-vertically nil) ...) (set-window-configuration config))) - Special Form: save-window-excursion FORMS... This special form records the window configuration, executes FORMS in sequence, then restores the earlier window configuration. The window configuration includes the value of point and the portion of the buffer that is visible. It also includes the choice of selected window. However, it does not include the value of point in the current buffer; use `save-excursion' if you wish to preserve that. Don't use this construct when `save-selected-window' is all you need. Exit from `save-window-excursion' always triggers execution of the `window-size-change-functions'. (It doesn't know how to tell whether the restored configuration actually differs from the one in effect at the end of the FORMS.) The return value is the value of the final form in FORMS. For example: (split-window) => # (setq w (selected-window)) => # (save-window-excursion (delete-other-windows w) (switch-to-buffer "foo") 'do-something) => do-something ;; The frame is now split again. - Function: window-configuration-p OBJECT This function returns `t' if OBJECT is a window configuration. Primitives to look inside of window configurations would make sense, but none are implemented. It is not clear they are useful enough to be worth implementing.  File: lispref.info, Node: Frames, Next: Consoles and Devices, Prev: Windows, Up: Top Frames ****** A FRAME is a rectangle on the screen that contains one or more XEmacs windows. A frame initially contains a single main window (plus perhaps a minibuffer window), which you can subdivide vertically or horizontally into smaller windows. When XEmacs runs on a text-only terminal, it starts with one "TTY frame". If you create additional ones, XEmacs displays one and only one at any given time--on the terminal screen, of course. When XEmacs communicates directly with an X server, it does not have a TTY frame; instead, it starts with a single "X window frame". It can display multiple X window frames at the same time, each in its own X window. - Function: framep OBJECT This predicate returns `t' if OBJECT is a frame, and `nil' otherwise. * Menu: * Creating Frames:: Creating additional frames. * Frame Properties:: Controlling frame size, position, font, etc. * Frame Titles:: Automatic updating of frame titles. * Deleting Frames:: Frames last until explicitly deleted. * Finding All Frames:: How to examine all existing frames. * Frames and Windows:: A frame contains windows; display of text always works through windows. * Minibuffers and Frames:: How a frame finds the minibuffer to use. * Input Focus:: Specifying the selected frame. * Visibility of Frames:: Frames may be visible or invisible, or icons. * Raising and Lowering:: Raising a frame makes it hide other X windows; lowering it makes the others hide them. * Frame Configurations:: Saving the state of all frames. * Frame Hooks:: Hooks for customizing frame behavior. *Note Display::, for related information.  File: lispref.info, Node: Creating Frames, Next: Frame Properties, Up: Frames Creating Frames =============== To create a new frame, call the function `make-frame'. - Function: make-frame &optional PROPS DEVICE This function creates a new frame on DEVICE, if DEVICE permits creation of frames. (An X server does; an ordinary terminal does not (yet).) DEVICE defaults to the selected device if omitted. *Note Consoles and Devices::. The argument PROPS is a property list (a list of alternating keyword-value specifications) of properties for the new frame. (An alist is accepted for backward compatibility but should not be passed in.) Any properties not mentioned in PROPS default according to the value of the variable `default-frame-plist'. For X devices, properties not specified in `default-frame-plist' default in turn from `default-x-frame-plist' and, if not specified there, from the X resources. For TTY devices, `default-tty-frame-plist' is consulted as well as `default-frame-plist'. The set of possible properties depends in principle on what kind of window system XEmacs uses to display its frames. *Note X Frame Properties::, for documentation of individual properties you can specify when creating an X window frame.  File: lispref.info, Node: Frame Properties, Next: Frame Titles, Prev: Creating Frames, Up: Frames Frame Properties ================ A frame has many properties that control its appearance and behavior. Just what properties a frame has depends on which display mechanism it uses. Frame properties exist for the sake of window systems. A terminal frame has few properties, mostly for compatibility's sake; only the height, width and `buffer-predicate' properties really do something. * Menu: * Property Access:: How to change a frame's properties. * Initial Properties:: Specifying frame properties when you make a frame. * X Frame Properties:: List of frame properties. * Size and Position:: Changing the size and position of a frame. * Frame Name:: The name of a frame (as opposed to its title).  File: lispref.info, Node: Property Access, Next: Initial Properties, Up: Frame Properties Access to Frame Properties -------------------------- These functions let you read and change the properties of a frame. - Function: frame-properties &optional FRAME This function returns a plist listing all the properties of FRAME and their values. - Function: frame-property FRAME PROPERTY &optional DEFAULT This function returns FRAME's value for the property PROPERTY. - Function: set-frame-properties FRAME PLIST This function alters the properties of frame FRAME based on the elements of property list PLIST. If you don't mention a property in PLIST, its value doesn't change. - Function: set-frame-property FRAME PROP VAL This function sets the property PROP of frame FRAME to the value VAL.  File: lispref.info, Node: Initial Properties, Next: X Frame Properties, Prev: Property Access, Up: Frame Properties Initial Frame Properties ------------------------ You can specify the properties for the initial startup frame by setting `initial-frame-plist' in your `.emacs' file. - Variable: initial-frame-plist This variable's value is a plist of alternating property-value pairs used when creating the initial X window frame. XEmacs creates the initial frame before it reads your `~/.emacs' file. After reading that file, XEmacs checks `initial-frame-plist', and applies the property settings in the altered value to the already created initial frame. If these settings affect the frame geometry and appearance, you'll see the frame appear with the wrong ones and then change to the specified ones. If that bothers you, you can specify the same geometry and appearance with X resources; those do take affect before the frame is created. *Note X Resources: (xemacs)Resources X. X resource settings typically apply to all frames. If you want to specify some X resources solely for the sake of the initial frame, and you don't want them to apply to subsequent frames, here's how to achieve this: specify properties in `default-frame-plist' to override the X resources for subsequent frames; then, to prevent these from affecting the initial frame, specify the same properties in `initial-frame-plist' with values that match the X resources. If these properties specify a separate minibuffer-only frame via a `minibuffer' property of `nil', and you have not yet created one, XEmacs creates one for you. - Variable: minibuffer-frame-plist This variable's value is a plist of properties used when creating an initial minibuffer-only frame--if such a frame is needed, according to the properties for the main initial frame. - Variable: default-frame-plist This is a plist specifying default values of frame properties for subsequent XEmacs frames (not the initial ones). See also `special-display-frame-plist', in *Note Choosing Window::. If you use options that specify window appearance when you invoke XEmacs, they take effect by adding elements to `default-frame-plist'. One exception is `-geometry', which adds the specified position to `initial-frame-plist' instead. *Note Command Arguments: (xemacs)Command Arguments.  File: lispref.info, Node: X Frame Properties, Next: Size and Position, Prev: Initial Properties, Up: Frame Properties X Window Frame Properties ------------------------- Just what properties a frame has depends on what display mechanism it uses. Here is a table of the properties of an X window frame; of these, `name', `height', `width', and `buffer-predicate' provide meaningful information in non-X frames. `name' The name of the frame. Most window managers display the frame's name in the frame's border, at the top of the frame. If you don't specify a name, and you have more than one frame, XEmacs sets the frame name based on the buffer displayed in the frame's selected window. If you specify the frame name explicitly when you create the frame, the name is also used (instead of the name of the XEmacs executable) when looking up X resources for the frame. `display' The display on which to open this frame. It should be a string of the form `"HOST:DPY.SCREEN"', just like the `DISPLAY' environment variable. `left' The screen position of the left edge, in pixels, with respect to the left edge of the screen. The value may be a positive number POS, or a list of the form `(+ POS)' which permits specifying a negative POS value. A negative number -POS, or a list of the form `(- POS)', actually specifies the position of the right edge of the window with respect to the right edge of the screen. A positive value of POS counts toward the left. If the property is a negative integer -POS then POS is positive! `top' The screen position of the top edge, in pixels, with respect to the top edge of the screen. The value may be a positive number POS, or a list of the form `(+ POS)' which permits specifying a negative POS value. A negative number -POS, or a list of the form `(- POS)', actually specifies the position of the bottom edge of the window with respect to the bottom edge of the screen. A positive value of POS counts toward the top. If the property is a negative integer -POS then POS is positive! `icon-left' The screen position of the left edge *of the frame's icon*, in pixels, counting from the left edge of the screen. This takes effect if and when the frame is iconified. `icon-top' The screen position of the top edge *of the frame's icon*, in pixels, counting from the top edge of the screen. This takes effect if and when the frame is iconified. `user-position' Non-`nil' if the screen position of the frame was explicitly requested by the user (for example, with the `-geometry' option). Nothing automatically makes this property non-`nil'; it is up to Lisp programs that call `make-frame' to specify this property as well as specifying the `left' and `top' properties. `height' The height of the frame contents, in characters. (To get the height in pixels, call `frame-pixel-height'; see *Note Size and Position::.) `width' The width of the frame contents, in characters. (To get the height in pixels, call `frame-pixel-width'; see *Note Size and Position::.) `window-id' The number of the X window for the frame. `minibuffer' Whether this frame has its own minibuffer. The value `t' means yes, `nil' means no, `only' means this frame is just a minibuffer. If the value is a minibuffer window (in some other frame), the new frame uses that minibuffer. (Minibuffer-only and minibuffer-less frames are not yet implemented in XEmacs.) `buffer-predicate' The buffer-predicate function for this frame. The function `other-buffer' uses this predicate (from the selected frame) to decide which buffers it should consider, if the predicate is not `nil'. It calls the predicate with one arg, a buffer, once for each buffer; if the predicate returns a non-`nil' value, it considers that buffer. `scroll-bar-width' The width of the vertical scroll bar, in pixels. `cursor-color' The color for the cursor that shows point. `border-color' The color for the border of the frame. `border-width' The width in pixels of the window border. `internal-border-width' The distance in pixels between text and border. `unsplittable' If non-`nil', this frame's window is never split automatically. `inter-line-space' The space in pixels between adjacent lines of text. (Not currently implemented.) `modeline' Whether the frame has a modeline.  File: lispref.info, Node: Size and Position, Next: Frame Name, Prev: X Frame Properties, Up: Frame Properties Frame Size And Position ----------------------- You can read or change the size and position of a frame using the frame properties `left', `top', `height', and `width'. Whatever geometry properties you don't specify are chosen by the window manager in its usual fashion. Here are some special features for working with sizes and positions: - Function: set-frame-position FRAME LEFT TOP This function sets the position of the top left corner of FRAME to LEFT and TOP. These arguments are measured in pixels, and count from the top left corner of the screen. Negative property values count up or rightward from the top left corner of the screen. - Function: frame-height &optional FRAME - Function: frame-width &optional FRAME These functions return the height and width of FRAME, measured in lines and columns. If you don't supply FRAME, they use the selected frame. - Function: frame-pixel-height &optional FRAME - Function: frame-pixel-width &optional FRAME These functions return the height and width of FRAME, measured in pixels. If you don't supply FRAME, they use the selected frame. - Function: set-frame-size FRAME COLS ROWS &optional PRETEND This function sets the size of FRAME, measured in characters; COLS and ROWS specify the new width and height. (If PRETEND is non-nil, it means that redisplay should act as if the frame's size is COLS by ROWS, but the actual size of the frame should not be changed. You should not normally use this option.) You can also use the functions `set-frame-height' and `set-frame-width' to set the height and width individually. The frame is the first argument and the size (in rows or columns) is the second. (There is an optional third argument, PRETEND, which has the same purpose as the corresponding argument in `set-frame-size'.)  File: lispref.info, Node: Frame Name, Prev: Size and Position, Up: Frame Properties The Name of a Frame (As Opposed to Its Title) --------------------------------------------- Under X, every frame has a name, which is not the same as the title of the frame. A frame's name is used to look up its resources and does not normally change over the lifetime of a frame. It is perfectly allowable, and quite common, for multiple frames to have the same name. - Function: frame-name &optional FRAME This function returns the name of FRAME, which defaults to the selected frame if not specified. The name of a frame can also be obtained from the frame's properties. *Note Frame Properties::. - Variable: default-frame-name This variable holds the default name to assign to newly-created frames. This can be overridden by arguments to `make-frame'. This must be a string.  File: lispref.info, Node: Frame Titles, Next: Deleting Frames, Prev: Frame Properties, Up: Frames Frame Titles ============ Every frame has a title; most window managers display the frame title at the top of the frame. You can specify an explicit title with the `name' frame property. But normally you don't specify this explicitly, and XEmacs computes the title automatically. XEmacs computes the frame title based on a template stored in the variable `frame-title-format'. - Variable: frame-title-format This variable specifies how to compute a title for a frame when you have not explicitly specified one. The variable's value is actually a modeline construct, just like `modeline-format'. *Note Modeline Data::. - Variable: frame-icon-title-format This variable specifies how to compute the title for an iconified frame, when you have not explicitly specified the frame title. This title appears in the icon itself. - Function: x-set-frame-icon-pixmap FRAME PIXMAP &optional MASK This function sets the icon of the given frame to the given image instance, which should be an image instance object (as returned by `make-image-instance'), a glyph object (as returned by `make-glyph'), or `nil'. If a glyph object is given, the glyph will be instantiated on the frame to produce an image instance object. If the given image instance has a mask, that will be used as the icon mask; however, not all window managers support this. The window manager is also not required to support color pixmaps, only bitmaps (one plane deep). If the image instance does not have a mask, then the optional third argument may be the image instance to use as the mask (it must be one plane deep). *Note Glyphs::.  File: lispref.info, Node: Deleting Frames, Next: Finding All Frames, Prev: Frame Titles, Up: Frames Deleting Frames =============== Frames remain potentially visible until you explicitly "delete" them. A deleted frame cannot appear on the screen, but continues to exist as a Lisp object until there are no references to it. - Command: delete-frame &optional FRAME This function deletes the frame FRAME. By default, FRAME is the selected frame. - Function: frame-live-p FRAME The function `frame-live-p' returns non-`nil' if the frame FRAME has not been deleted.