;;; window.el --- XEmacs window commands aside from those written in C. ;; Copyright (C) 1985, 1989, 1993-94, 1997 Free Software Foundation, Inc. ;; Copyright (C) 1995, 1996 Ben Wing. ;; Maintainer: XEmacs Development Team ;; Keywords: frames, extensions, dumped ;; This file is part of XEmacs. ;; XEmacs is free software; you can redistribute it and/or modify it ;; under the terms of the GNU General Public License as published by ;; the Free Software Foundation; either version 2, or (at your option) ;; any later version. ;; XEmacs is distributed in the hope that it will be useful, but ;; WITHOUT ANY WARRANTY; without even the implied warranty of ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU ;; General Public License for more details. ;; You should have received a copy of the GNU General Public License ;; along with XEmacs; see the file COPYING. If not, write to the ;; Free Software Foundation, 59 Temple Place - Suite 330, ;; Boston, MA 02111-1307, USA. ;;; Synched up with: Emacs/Mule zeta. ;;; Commentary: ;; This file is dumped with XEmacs. ;;; Code: ;;;; Window tree functions. (defun one-window-p (&optional nomini which-frames which-devices) "Return non-nil if the selected window is the only window (in its frame). Optional arg NOMINI non-nil means don't count the minibuffer even if it is active. By default, only the windows in the selected frame are considered. The optional argument WHICH-FRAMES changes this behavior: WHICH-FRAMES nil or omitted means count only the selected frame, plus the minibuffer it uses (which may be on another frame). WHICH-FRAMES = `visible' means include windows on all visible frames. WHICH-FRAMES = 0 means include windows on all visible and iconified frames. WHICH-FRAMES = t means include windows on all frames including invisible frames. If WHICH-FRAMES is any other value, count only the selected frame. The optional third argument WHICH-DEVICES further clarifies on which devices to search for frames as specified by WHICH-FRAMES. This value is only meaningful if WHICH-FRAMES is non-nil. If nil or omitted, search all devices on the selected console. If a device, only search that device. If a console, search all devices on that console. If a device type, search all devices of that type. If `window-system', search all devices on window-system consoles. Any other non-nil value means search all devices." (let ((base-window (selected-window))) (if (and nomini (eq base-window (minibuffer-window))) (setq base-window (next-window base-window))) (eq base-window (next-window base-window (if nomini 'arg) which-frames which-devices)))) (defun walk-windows (function &optional minibuf which-frames which-devices) "Cycle through all visible windows, calling FUNCTION for each one. FUNCTION is called with a window as argument. Optional second arg MINIBUF t means count the minibuffer window even if not active. MINIBUF nil or omitted means count the minibuffer iff it is active. MINIBUF neither t nor nil means not to count the minibuffer even if it is active. Several frames may share a single minibuffer; if the minibuffer counts, all windows on all frames that share that minibuffer count too. Therefore, when a separate minibuffer frame is active, `walk-windows' includes the windows in the frame from which you entered the minibuffer, as well as the minibuffer window. But if the minibuffer does not count, only the selected window counts. By default, only the windows in the selected frame are included. The optional argument WHICH-FRAMES changes this behavior: WHICH-FRAMES nil or omitted means cycle within the frames as specified above. WHICH-FRAMES = `visible' means include windows on all visible frames. WHICH-FRAMES = 0 means include windows on all visible and iconified frames. WHICH-FRAMES = t means include windows on all frames including invisible frames. Anything else means restrict to WINDOW's frame. The optional fourth argument WHICH-DEVICES further clarifies on which devices to search for frames as specified by WHICH-FRAMES. This value is only meaningful if WHICH-FRAMES is non-nil. If nil or omitted, search all devices on the selected console. If a device, only search that device. If a console, search all devices on that console. If a device type, search all devices of that type. If `window-system', search all devices on window-system consoles. Any other non-nil value means search all devices." ;; If we start from the minibuffer window, don't fail to come back to it. (if (window-minibuffer-p (selected-window)) (setq minibuf t)) ;; Note that, like next-window & previous-window, this behaves a little ;; strangely if the selected window is on an invisible frame: it hits ;; some of the windows on that frame, and all windows on visible frames. (let* ((walk-windows-start (selected-window)) (walk-windows-current walk-windows-start)) (while (progn (setq walk-windows-current (next-window walk-windows-current minibuf which-frames which-devices)) (funcall function walk-windows-current) (not (eq walk-windows-current walk-windows-start)))))) ;; The old XEmacs definition of the above clause. It's more correct in ;; that it will never hit a window that's already been hit even if you ;; do something odd like `delete-other-windows', but has the problem ;; that it conses. (This may be called repeatedly, from lazy-lock ;; for example.) ; (let* ((walk-windows-history nil) ; (walk-windows-current (selected-window))) ; (while (progn ; (setq walk-windows-current ; (next-window walk-windows-current minibuf which-frames ; which-devices)) ; (not (memq walk-windows-current walk-windows-history))) ; (setq walk-windows-history (cons walk-windows-current ; walk-windows-history)) ; (funcall function walk-windows-current)))) (defun minibuffer-window-active-p (window) "Return t if WINDOW (a minibuffer window) is now active." (eq window (active-minibuffer-window))) (defmacro save-selected-window (&rest body) "Execute BODY, then select the window that was selected before BODY. The value returned is the value of the last form in BODY." (let ((old-window (gensym "ssw"))) `(let ((,old-window (selected-window))) (unwind-protect (progn ,@body) (when (window-live-p ,old-window) (select-window ,old-window)))))) (defmacro with-selected-window (window &rest body) "Execute forms in BODY with WINDOW as the selected window. The value returned is the value of the last form in BODY." `(save-selected-window (select-window ,window) ,@body)) (defun count-windows (&optional minibuf) "Return the number of visible windows. Optional arg MINIBUF non-nil means count the minibuffer even if it is inactive." (let ((count 0)) (walk-windows (function (lambda (w) (setq count (+ count 1)))) minibuf) count)) (defun balance-windows () "Make all visible windows the same height (approximately)." (interactive) (let ((count -1) levels newsizes size) ;FSFmacs ;;; Don't count the lines that are above the uppermost windows. ;;; (These are the menu bar lines, if any.) ;(mbl (nth 1 (window-edges (frame-first-window (selected-frame)))))) ;; Find all the different vpos's at which windows start, ;; then count them. But ignore levels that differ by only 1. (save-window-excursion (let (tops (prev-top -2)) (walk-windows (function (lambda (w) (setq tops (cons (nth 1 (window-pixel-edges w)) tops)))) 'nomini) (setq tops (sort tops '<)) (while tops (if (> (car tops) (1+ prev-top)) (setq prev-top (car tops) count (1+ count))) (setq levels (cons (cons (car tops) count) levels)) (setq tops (cdr tops))) (setq count (1+ count)))) ;; Subdivide the frame into that many vertical levels. ;FSFmacs (setq size (/ (- (frame-height) mbl) count)) (setq size (/ (window-pixel-height (frame-root-window)) count)) (walk-windows (function (lambda (w) (select-window w) (let ((newtop (cdr (assq (nth 1 (window-pixel-edges)) levels))) (newbot (or (cdr (assq (+ (window-pixel-height) (nth 1 (window-pixel-edges))) levels)) count))) (setq newsizes (cons (cons w (* size (- newbot newtop))) newsizes))))) 'nomini) (walk-windows (function (lambda (w) (select-window w) (let ((newsize (cdr (assq w newsizes)))) (enlarge-window (/ (- newsize (window-pixel-height)) (face-height 'default)))))) 'nomini))) ;;; I think this should be the default; I think people will prefer it--rms. (defcustom split-window-keep-point t "*If non-nil, split windows keeps the original point in both children. This is often more convenient for editing. If nil, adjust point in each of the two windows to minimize redisplay. This is convenient on slow terminals, but point can move strangely." :type 'boolean :group 'windows) (defun split-window-vertically (&optional arg) "Split current window into two windows, one above the other. The uppermost window gets ARG lines and the other gets the rest. Negative arg means select the size of the lowermost window instead. With no argument, split equally or close to it. Both windows display the same buffer now current. If the variable split-window-keep-point is non-nil, both new windows will get the same value of point as the current window. This is often more convenient for editing. Otherwise, we choose window starts so as to minimize the amount of redisplay; this is convenient on slow terminals. The new selected window is the one that the current value of point appears in. The value of point can change if the text around point is hidden by the new mode line. Programs should probably use split-window instead of this." (interactive "P") (let ((old-w (selected-window)) (old-point (point)) (size (and arg (prefix-numeric-value arg))) (window-full-p nil) new-w bottom moved) (and size (< size 0) (setq size (+ (window-height) size))) (setq new-w (split-window nil size)) (or split-window-keep-point (progn (save-excursion (set-buffer (window-buffer)) (goto-char (window-start)) (setq moved (vertical-motion (window-height))) (set-window-start new-w (point)) (if (> (point) (window-point new-w)) (set-window-point new-w (point))) (and (= moved (window-height)) (progn (setq window-full-p t) (vertical-motion -1))) (setq bottom (point))) (and window-full-p (<= bottom (point)) (set-window-point old-w (1- bottom))) (and window-full-p (<= (window-start new-w) old-point) (progn (set-window-point new-w old-point) (select-window new-w))))) new-w)) (defun split-window-horizontally (&optional arg) "Split current window into two windows side by side. This window becomes the leftmost of the two, and gets ARG columns. Negative arg means select the size of the rightmost window instead. No arg means split equally." (interactive "P") (let ((size (and arg (prefix-numeric-value arg)))) (and size (< size 0) (setq size (+ (window-width) size))) (split-window nil size t))) (defun enlarge-window-horizontally (arg) "Make current window ARG columns wider." (interactive "p") (enlarge-window arg t)) (defun shrink-window-horizontally (arg) "Make current window ARG columns narrower." (interactive "p") (shrink-window arg t)) (defun shrink-window-if-larger-than-buffer (&optional window) "Shrink the WINDOW to be as small as possible to display its contents. Do not shrink to less than `window-min-height' lines. Do nothing if the buffer contains more lines than the present window height, or if some of the window's contents are scrolled out of view, or if the window is not the full width of the frame, or if the window is the only window of its frame." (interactive) (or window (setq window (selected-window))) (save-excursion (set-buffer (window-buffer window)) (let ((n 0) (test-pos (- (point-max) ;; If buffer ends with a newline, ignore it when counting ;; height unless point is after it. (if (and (not (eobp)) (eq ?\n (char-after (1- (point-max))))) 1 0))) (mini (frame-property (window-frame window) 'minibuffer))) (if (and (< 1 (let ((frame (selected-frame))) (select-frame (window-frame window)) (unwind-protect (count-windows) (select-frame frame)))) ;; check to make sure that the window is the full width ;; of the frame (window-leftmost-p window) (window-rightmost-p window) ;; The whole buffer must be visible. (pos-visible-in-window-p (point-min) window) ;; The frame must not be minibuffer-only. (not (eq mini 'only))) (progn (save-window-excursion (goto-char (point-min)) (while (and (window-live-p window) (pos-visible-in-window-p test-pos window)) (shrink-window 1 nil window) (setq n (1+ n)))) (if (> n 0) (shrink-window (min (1- n) (- (window-height window) (1+ window-min-height))) nil window))))))) (defun kill-buffer-and-window () "Kill the current buffer and delete the selected window." (interactive) (if (yes-or-no-p (format "Kill buffer `%s'? " (buffer-name))) (let ((buffer (current-buffer))) (delete-window (selected-window)) (kill-buffer buffer)) (error "Aborted"))) (defun window-list (&optional minibuf which-frames which-devices) "Return a list of existing windows. If the optional argument MINIBUF is non-nil, then include minibuffer windows in the result. By default, only the windows in the selected frame are returned. The optional argument WHICH-FRAMES changes this behavior: WHICH-FRAMES = `visible' means include windows on all visible frames. WHICH-FRAMES = 0 means include windows on all visible and iconified frames. WHICH-FRAMES = t means include windows on all frames including invisible frames. Anything else means restrict to the selected frame. The optional fourth argument WHICH-DEVICES further clarifies on which devices to search for frames as specified by WHICH-FRAMES. This value is only meaningful if WHICH-FRAMES is non-nil. If nil or omitted, search all devices on the selected console. If a device, only search that device. If a console, search all devices on that console. If a device type, search all devices of that type. If `window-system', search all devices on window-system consoles. Any other non-nil value means search all devices." (let ((wins nil)) (walk-windows (lambda (win) (push win wins)) minibuf which-frames which-devices) wins)) ;;; window.el ends here