Lisp_Object window;
struct display_glyph_area sdga;
- dga->height = IMAGE_INSTANCE_SUBWINDOW_HEIGHT (p);
- dga->width = IMAGE_INSTANCE_SUBWINDOW_WIDTH (p);
+ dga->height = IMAGE_INSTANCE_HEIGHT (p);
+ dga->width = IMAGE_INSTANCE_WIDTH (p);
+
+ /* The first thing we are going to do is update the display
+ characteristics of the subwindow. This also clears the dirty
+ flags as a side effect. */
+ update_subwindow (image_instance);
/* This makes the glyph area fit into the display area. */
if (!redisplay_normalize_glyph_area (db, dga))
cases.*/
sdga.xoffset = -dga->xoffset;
sdga.yoffset = -dga->yoffset;
- sdga.height = IMAGE_INSTANCE_SUBWINDOW_HEIGHT (p);
- sdga.width = IMAGE_INSTANCE_SUBWINDOW_WIDTH (p);
+ sdga.height = IMAGE_INSTANCE_HEIGHT (p);
+ sdga.width = IMAGE_INSTANCE_WIDTH (p);
if (redisplay_display_boxes_in_window_p (w, db, &sdga) < 0)
{
redisplay_output_layout
Output a widget hierarchy. This can safely call itself recursively.
+
+ The complexity of outputting layouts is deciding whether to do it or
+ not. Consider a layout enclosing some text, the text changes and is
+ marked as dirty, but the enclosing layout has not been marked as
+ dirty so no updates occur and the text will potentially be truncated.
+ Alternatively we hold a back pointer in the image instance to the
+ parent and mark the parent as dirty. But the layout code assumes that
+ if the layout is dirty then the whole layout should be redisplayed,
+ so we then get lots of flashing even though only the text has changed
+ size. Of course if the text shrinks in size then we do actually need
+ to redisplay the layout to repaint the exposed area. So what happens
+ if we make a non-structural change like changing color? Either we
+ redisplay everything, or we redisplay nothing. These are exactly the
+ issues lwlib has to grapple with. We really need to know what has
+ actually changed and make a layout decision based on that. We also
+ really need to know what has changed so that we can only make the
+ neccessary changes in update_subwindow. This has all now been
+ implemented, Viva la revolution!
****************************************************************************/
void
redisplay_output_layout (struct window *w,
/* Highly dodgy optimization. We want to only output the whole
layout if we really have to. */
- if (frame_really_changed || IMAGE_INSTANCE_DIRTYP (p))
+ if (frame_really_changed
+ || IMAGE_INSTANCE_LAYOUT_CHANGED (p)
+ || IMAGE_INSTANCE_WIDGET_FACE_CHANGED (p)
+ || IMAGE_INSTANCE_SIZE_CHANGED (p)
+ || IMAGE_INSTANCE_WIDGET_ITEMS_CHANGED (p))
{
/* First clear the area we are drawing into. This is the easiest
thing to do since we have many gaps that we have to make sure are
}
}
}
+
+ /* Update any display properties. I'm not sure whether this actually
+ does anything for layouts except clear the changed flags. */
+ update_subwindow (image_instance);
+
Dynarr_free (buf);
}