mask |= GCBackground;
}
- if (IMAGE_INSTANCEP (bg_pmap)
- && IMAGE_INSTANCE_PIXMAP_TYPE_P (XIMAGE_INSTANCE (bg_pmap)))
+ /* This special case comes from a request to draw text with a face which has
+ the dim property. We'll use a stippled foreground GC. */
+ if (EQ (bg_pmap, Qdim))
+ {
+ assert (DEVICE_X_GRAY_PIXMAP (d) != None);
+
+ gcv.fill_style = FillStippled;
+ gcv.stipple = DEVICE_X_GRAY_PIXMAP (d);
+ mask |= (GCFillStyle | GCStipple);
+ }
+ else if (IMAGE_INSTANCEP (bg_pmap)
+ && IMAGE_INSTANCE_PIXMAP_TYPE_P (XIMAGE_INSTANCE (bg_pmap)))
{
if (XIMAGE_INSTANCE_PIXMAP_DEPTH (bg_pmap) == 0)
{
if (cursor && cursor_cachel && focus && NILP (bar_cursor_value))
gc = x_get_gc (d, font, cursor_cachel->foreground,
cursor_cachel->background, Qnil, Qnil);
+ else if (cachel->dim)
+ {
+ /* Ensure the gray bitmap exists */
+ if (DEVICE_X_GRAY_PIXMAP (d) == None)
+ DEVICE_X_GRAY_PIXMAP (d) =
+ XCreateBitmapFromData (dpy, x_win, (char *)gray_bits,
+ gray_width, gray_height);
+
+ /* Request a GC with the gray stipple pixmap to draw dimmed text */
+ gc = x_get_gc (d, font, cachel->foreground, cachel->background,
+ Qdim, Qnil);
+ }
else
gc = x_get_gc (d, font, cachel->foreground, cachel->background,
Qnil, Qnil);
unsigned long mask;
int x, y1, y2, width, shadow_thickness, spacing, line_width;
face_index div_face = get_builtin_face_cache_index (w, Vvertical_divider_face);
-
+
width = window_divider_width (w);
shadow_thickness = XINT (w->vertical_divider_shadow_thickness);
spacing = XINT (w->vertical_divider_spacing);
x = WINDOW_RIGHT (w) - width;
y1 = WINDOW_TOP (w);
y2 = WINDOW_BOTTOM (w);
-
+
memset (&gcv, ~0, sizeof (XGCValues));
-
+
tmp_pixel = WINDOW_FACE_CACHEL_BACKGROUND (w, div_face);
tmp_color = COLOR_INSTANCE_X_COLOR (XCOLOR_INSTANCE (tmp_pixel));
-
+
/* First, get the GC's. */
top_shadow_pixel = tmp_color.pixel;
bottom_shadow_pixel = tmp_color.pixel;
background_pixel = tmp_color.pixel;
-
+
x_generate_shadow_pixels (f, &top_shadow_pixel, &bottom_shadow_pixel,
background_pixel, ef->core.background_pixel);
-
+
tmp_pixel = WINDOW_FACE_CACHEL_FOREGROUND (w, div_face);
tmp_color = COLOR_INSTANCE_X_COLOR (XCOLOR_INSTANCE (tmp_pixel));
gcv.background = tmp_color.pixel;
mask = GCForeground | GCBackground | GCGraphicsExposures;
/* If we can't distinguish one of the shadows (the color is the same as the
- background), it's better to use a pixmap to generate a dithrered gray. */
+ background), it's better to use a pixmap to generate a dithered gray. */
if (top_shadow_pixel == background_pixel ||
bottom_shadow_pixel == background_pixel)
use_pixmap = 1;
-
+
if (use_pixmap)
{
if (DEVICE_X_GRAY_PIXMAP (d) == None)
XCreatePixmapFromBitmapData (dpy, x_win, (char *) gray_bits,
gray_width, gray_height, 1, 0, 1);
}
-
+
tmp_pixel = WINDOW_FACE_CACHEL_BACKGROUND (w, div_face);
tmp_color = COLOR_INSTANCE_X_COLOR (XCOLOR_INSTANCE (tmp_pixel));
gcv.foreground = tmp_color.pixel;
gcv.stipple = DEVICE_X_GRAY_PIXMAP (d);
top_shadow_gc = gc_cache_lookup (DEVICE_X_GC_CACHE (d), &gcv,
(mask | GCStipple | GCFillStyle));
-
+
tmp_pixel = WINDOW_FACE_CACHEL_FOREGROUND (w, div_face);
tmp_color = COLOR_INSTANCE_X_COLOR (XCOLOR_INSTANCE (tmp_pixel));
bottom_shadow_pixel = tmp_color.pixel;
-
+
flip_gcs = (bottom_shadow_pixel ==
WhitePixelOfScreen (DefaultScreenOfDisplay (dpy)));
}
gcv.foreground = top_shadow_pixel;
top_shadow_gc = gc_cache_lookup (DEVICE_X_GC_CACHE (d), &gcv, mask);
}
-
+
gcv.foreground = bottom_shadow_pixel;
bottom_shadow_gc = gc_cache_lookup (DEVICE_X_GC_CACHE (d), &gcv, mask);
-
+
if (use_pixmap && flip_gcs)
{
GC tmp_gc = bottom_shadow_gc;
bottom_shadow_gc = top_shadow_gc;
top_shadow_gc = tmp_gc;
}
-
+
gcv.foreground = background_pixel;
background_gc = gc_cache_lookup (DEVICE_X_GC_CACHE (d), &gcv, mask);
-
+
/* possibly revert the GC's in case the shadow thickness is < 0.
This will give a depressed look to the divider */
if (shadow_thickness < 0)
temp = top_shadow_gc;
top_shadow_gc = bottom_shadow_gc;
bottom_shadow_gc = temp;
-
- /* better avoid a Bad Adress XLib error ;-) */
+
+ /* better avoid a Bad Address XLib error ;-) */
shadow_thickness = - shadow_thickness;
}
XClearArea (dpy, x_win, x, y1, width, y2 - y1, False);
/* Draw the divider line. */
- XFillRectangle (dpy, x_win, background_gc,
+ XFillRectangle (dpy, x_win, background_gc,
x + spacing + shadow_thickness, y1,
line_width, y2 - y1);
-
+
/* Draw the shadows around the divider line */
- x_output_shadows (f, x + spacing, y1,
+ x_output_shadows (f, x + spacing, y1,
width - 2 * spacing, y2 - y1,
top_shadow_gc, bottom_shadow_gc,
background_gc, shadow_thickness);
x_output_shadows
Draw a shadow around the given area using the given GC's. It is the
- callers responsibility to ste the GC's appropriately.
+ callers responsibility to set the GC's appropriately.
****************************************************************************/
void
x_output_shadows (struct frame *f, int x, int y, int width, int height,