New files.
authorMORIOKA Tomohiko <tomo.git@chise.org>
Tue, 11 Jun 2002 17:37:01 +0000 (17:37 +0000)
committerMORIOKA Tomohiko <tomo.git@chise.org>
Tue, 11 Jun 2002 17:37:01 +0000 (17:37 +0000)
28 files changed:
papers/mitou-2001-report/main/images/mitou-report01.jpg [new file with mode: 0644]
papers/mitou-2001-report/main/images/mitou-report02.gif [new file with mode: 0644]
papers/mitou-2001-report/main/images/mitou-report03.jpg [new file with mode: 0644]
papers/mitou-2001-report/main/images/mitou-report04.jpg [new file with mode: 0644]
papers/mitou-2001-report/main/images/mitou-report05.jpg [new file with mode: 0644]
papers/mitou-2001-report/main/images/mitou-report06.jpg [new file with mode: 0644]
papers/mitou-2001-report/main/images/mitou-report07.jpg [new file with mode: 0644]
papers/mitou-2001-report/main/images/mitou-report08.jpg [new file with mode: 0644]
papers/mitou-2001-report/main/images/mitou-report09.jpg [new file with mode: 0644]
papers/mitou-2001-report/main/images/mitou-report10.jpg [new file with mode: 0644]
papers/mitou-2001-report/main/images/mitou-report12.jpg [new file with mode: 0644]
papers/mitou-2001-report/main/img10.png [new file with mode: 0644]
papers/mitou-2001-report/main/img12.png [new file with mode: 0644]
papers/mitou-2001-report/main/img2.png [new file with mode: 0644]
papers/mitou-2001-report/main/img4.png [new file with mode: 0644]
papers/mitou-2001-report/main/img5.png [new file with mode: 0644]
papers/mitou-2001-report/main/img6.png [new file with mode: 0644]
papers/mitou-2001-report/main/img7.png [new file with mode: 0644]
papers/mitou-2001-report/main/img8.png [new file with mode: 0644]
papers/mitou-2001-report/main/img9.png [new file with mode: 0644]
papers/mitou-2001-report/main/index.html [new file with mode: 0644]
papers/mitou-2001-report/main/node1.html [new file with mode: 0644]
papers/mitou-2001-report/main/node2.html [new file with mode: 0644]
papers/mitou-2001-report/main/node3.html [new file with mode: 0644]
papers/mitou-2001-report/main/node4.html [new file with mode: 0644]
papers/mitou-2001-report/main/node5.html [new file with mode: 0644]
papers/mitou-2001-report/main/node6.html [new file with mode: 0644]
papers/mitou-2001-report/main/node7.html [new file with mode: 0644]

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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2 Final//EN">
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+<!--Converted with LaTeX2HTML 2K.1beta (1.48)
+original version by:  Nikos Drakos, CBLU, University of Leeds
+* revised and updated by:  Marcus Hennecke, Ross Moore, Herb Swan
+* with significant contributions from:
+  Jens Lippmann, Marek Rouchal, Martin Wilck and others -->
+<HTML>
+<HEAD>
+<TITLE>2001ǯÅṲ̀Ƨ¥½¥Õ¥È¥¦¥§¥¢ÁϤ»ö¶È Ê¸»ú¥Ç¡¼¥¿¥Ù¡¼¥¹¤Ë´ð¤Å¤¯ Ê¸»ú¥ª¥Ö¥¸¥§¥¯¥Èµ»½Ñ¤Î¹½ÃÛ ¡Ê·ÀÌóÈÖ¹æ 13¾ð·ÐÂè1154¹æ¡Ë Êó¹ð½ñ </TITLE>
+<META NAME="description" CONTENT="2001ǯÅṲ̀Ƨ¥½¥Õ¥È¥¦¥§¥¢ÁϤ»ö¶È Ê¸»ú¥Ç¡¼¥¿¥Ù¡¼¥¹¤Ë´ð¤Å¤¯ Ê¸»ú¥ª¥Ö¥¸¥§¥¯¥Èµ»½Ñ¤Î¹½ÃÛ ¡Ê·ÀÌóÈÖ¹æ 13¾ð·ÐÂè1154¹æ¡Ë Êó¹ð½ñ ">
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+<H1 ALIGN="CENTER"><FONT SIZE="+2">2001ǯÅṲ̀Ƨ¥½¥Õ¥È¥¦¥§¥¢ÁϤ»ö¶È</FONT>
+<BR>  <BR>
+<BR>
+  Ê¸»ú¥Ç¡¼¥¿¥Ù¡¼¥¹¤Ë´ð¤Å¤¯
+<BR>  Ê¸»ú¥ª¥Ö¥¸¥§¥¯¥Èµ»½Ñ¤Î¹½ÃÛ
+<BR>  <FONT SIZE="+1">¡Ê·ÀÌóÈÖ¹æ 13¾ð·ÐÂè1154¹æ¡Ë
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+<BR></H1>
+<P ALIGN="CENTER"><STRONG>³«È¯¼Ô¡§¼é²¬ ÃÎɧ, Christian Wittern</STRONG></P>
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+MORIOKA Tomohiko
+2002-02-15
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+* revised and updated by:  Marcus Hennecke, Ross Moore, Herb Swan
+* with significant contributions from:
+  Jens Lippmann, Marek Rouchal, Martin Wilck and others -->
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+
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+¤³¤³¤Ç¤Ï¡ØUTF-2000 Êý¼°¡Ù¤È¸Æ¤Ö¤³¤È¤Ë¤¹¤ë¡£UTF-2000 Êý¼°¤Ïʸ»ú¤Ë´Ø
+¤¹¤ëÃ챤òľÀÜ¥×¥í¥°¥é¥à¤¹¤ë¤Î¤Ç¤Ï¤Ê¤¯¡¢¥Ç¡¼¥¿¥Ù¡¼¥¹²½¤·¤Æ¤½¤ì¤ò»²¾È¤¹
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+¤È¤Ë¤è¤Ã¤Æ¡¢ÍưפËʸ»ú¤Î¼ïÎà¤ä³µÇ°¤òÊѹ¹²Äǽ¤Ç¤¢¤ë¡£¤³¤Î¤è¤¦¤Ê¹âÅ٤ʽÀ
+ÆðÀ­¤ò»ý¤ÄȾÌÌ¡¢Â¿¿ô¤Îʸ»ú¤ò°·¤¦¾ì¹ç¡¢Â¿Î̤ε­²±Î̤¬É¬ÍפȤʤë¤È¹Í¤¨¤é
+¤ì¤ë¡£¤³¤Î¤¿¤á¡¢Ê¸»ú¥Ç¡¼¥¿¥Ù¡¼¥¹¤ò½ÀÆðÀ­¤ò»¤Ê¤¦¤³¤È¤Ê¤¯¸úΨŪ¤Ë°·¤¦¤¿
+¤á¤Îµ¡¹½¤¬É¬ÍפȤʤ롣
+
+<P>
+¤È¤³¤í¤Ç¡¢UTF-2000 Êý¼°¼«ÂΤϴû¸¤ÎÉä¹æ²½Ê¸»úµ»½Ñ¤ÈÂÐΩ¤¹¤ë¤â¤Î¤Ç¤Ï¤Ê
+¤¤¡£Éä¹æ²½Ê¸»ú½¸¹ç¤Î¼ïÎà¤ÈÉä¹æ°ÌÃÖ¤Ïʸ»ú°À­¤Î°ì¤Ä¤Èª¤¨¤ë¤³¤È¤Ï²Äǽ¤Ç
+¤¢¤ê¡¢ÍøÍѤ·¤¿¤¤Éä¹æ²½Ê¸»ú½¸¹ç¤òʸ»ú°À­¤Ë´Þ¤á¤ë¤³¤È¤Ë¤è¤ê¡¢¤½¤ì¤é¤ÎÉä
+¹æ²½Ê¸»ú½¸¹ç¤ÎÀ¤³¦¤È¾ðÊó¸ò´¹¤ò¹Ô¤Ê¤¦¤³¤È¤Ï²Äǽ¤Ç¤¢¤ë¡£
+
+<P>
+
+<P>
+<BR><HR>
+<ADDRESS>
+MORIOKA Tomohiko
+2002-02-15
+</ADDRESS>
+</BODY>
+</HTML>
diff --git a/papers/mitou-2001-report/main/node3.html b/papers/mitou-2001-report/main/node3.html
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+original version by:  Nikos Drakos, CBLU, University of Leeds
+* revised and updated by:  Marcus Hennecke, Ross Moore, Herb Swan
+* with significant contributions from:
+  Jens Lippmann, Marek Rouchal, Martin Wilck and others -->
+<HTML>
+<HEAD>
+<TITLE>ʸ»ú¥Ç¡¼¥¿¥Ù¡¼¥¹¤Ë´ð¤Å¤¯Ê¸½ñÊÔ½¸·Ï</TITLE>
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+<META NAME="keywords" CONTENT="main">
+<META NAME="resource-type" CONTENT="document">
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+<LINK REL="next" HREF="node4.html">
+<LINK REL="previous" HREF="node2.html">
+<LINK REL="up" HREF="main.html">
+<LINK REL="next" HREF="node4.html">
+</HEAD>
+
+<BODY >
+<!--Navigation Panel-->
+<A NAME="tex2html70"
+  HREF="node4.html">
+<IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next"
+ SRC="/usr/share/latex2html/icons/next.png"></A> 
+<A NAME="tex2html68"
+  HREF="main.html">
+<IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up"
+ SRC="/usr/share/latex2html/icons/up.png"></A> 
+<A NAME="tex2html62"
+  HREF="node2.html">
+<IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous"
+ SRC="/usr/share/latex2html/icons/prev.png"></A>   
+<BR>
+<B> Next:</B> <A NAME="tex2html71"
+  HREF="node4.html">ʸ»ú°À­¥Ç¡¼¥¿¥Ù¡¼¥¹</A>
+<B> Up:</B> <A NAME="tex2html69"
+  HREF="main.html">2001ǯÅṲ̀Ƨ¥½¥Õ¥È¥¦¥§¥¢ÁϤ»ö¶È Ê¸»ú¥Ç¡¼¥¿¥Ù¡¼¥¹¤Ë´ð¤Å¤¯ Ê¸»ú¥ª¥Ö¥¸¥§¥¯¥Èµ»½Ñ¤Î¹½ÃÛ ¡Ê·ÀÌóÈÖ¹æ</A>
+<B> Previous:</B> <A NAME="tex2html63"
+  HREF="node2.html">ʸ»ú¥Ç¡¼¥¿¥Ù¡¼¥¹¤Ë´ð¤Å¤¯Ê¸»úɽ¸½¥â¥Ç¥ë</A>
+<BR>
+<BR>
+<!--End of Navigation Panel-->
+<!--Table of Child-Links-->
+<A NAME="CHILD_LINKS"><STRONG>Subsections</STRONG></A>
+
+<UL>
+<LI><A NAME="tex2html72"
+  HREF="#SECTION00310000000000000000">XEmacs UTF-2000</A>
+<LI><A NAME="tex2html73"
+  HREF="#SECTION00320000000000000000">ʸ»ú¥ª¥Ö¥¸¥§¥¯¥È¤Èʸ»úɽ¸½</A>
+<LI><A NAME="tex2html74"
+  HREF="#SECTION00330000000000000000">Internal Representation of Character Object</A>
+<LI><A NAME="tex2html75"
+  HREF="#SECTION00340000000000000000">Áȹþ¤ßʸ»ú</A>
+<LI><A NAME="tex2html76"
+  HREF="#SECTION00350000000000000000">coded-charset</A>
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+ʸ»ú¥Ç¡¼¥¿¥Ù¡¼¥¹¤Ë´ð¤Å¤¯Ê¸½ñÊÔ½¸·Ï</A>
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+¤òÌÜŪ¤Ë <B>XEmacs UTF-2000</B> ¤ò³«È¯¤·¤¿¡£
+¤³¤Î¾Ï¤Ç¤Ï¡¢¼ç¤Ë¡¢Ê¸»ú¥Ç¡¼¥¿¥Ù¡¼¥¹¤Ë´ð¤Å¤¯Ê¸½ñÊÔ½¸·Ï (text editor)
+¤È¤·¤Æ¤Î´ÑÅÀ¤«¤é <B>XEmacs UTF-2000</B> ¤Ë¤Ä¤¤¤Æ³µÀ⤹¤ë¡£
+
+<P>
+
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+XEmacs UTF-2000</A>
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+<P>
+XEmacs-UTF-2000¡Ê¿Þ <A HREF="node3.html#FIG:XEmacs">3.1</A>) ¤Ï <B>XEmacs</B> [<A
+ HREF="node7.html#XEmacs">6</A>] 
+¤È¸Æ¤Ð¤ì¤ëÂÐÏ÷¿Åý¹ç´Ä¶­¤ò´ð¤Ë¤·¤Æ¤¤¤ë¡£XEmacs ¤Ï <B>GNU Emacs</B>
+[<A
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+(MULtilingual enhancement of GNU Emacsen) [<A
+ HREF="node7.html#Mule">3</A>] ¤ÏÅŻҵ»½ÑÁí¹ç¸¦
+µæ½ê¤ÎȾÅÄ·õ°ì»á¤¬Ãæ¿´¤È¤Ê¤Ã¤Æ³«È¯¤·¤Æ¤¤¤ë GNU Emacs ¤Î¿¸À¸ì³ÈÄ¥¤Ç¡¢
+¸½ºß¤Ï GNU Emacs ¤ËÅý¹ç¤µ¤ì¤Æ¤¤¤ë¡£¤³¤Î Mule µ¡Ç½¤ò  XEmacs ¤ËÅý¹ç¤·¤¿ 
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+XEmacs UTF-2000 ¤Ï¤³¤Î XEmacs-Mule ¤ò´ð¤ËÂçÉý¤Ë²þÊѤ·¤¿¤â¤Î¤Ç¤¢¤ë¡£
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+<DIV ALIGN="CENTER"><A NAME="FIG:XEmacs"></A><A NAME="193"></A>
+<TABLE>
+<CAPTION ALIGN="BOTTOM"><STRONG>Figure 3.1:</STRONG>
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+ -->
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+ÍøÍѲÄǽ¤Ê¶õ´Ö¤¬¸Ï³é¤·¤Æ¤­¤Æ¤¤¤ë¡£¤µ¤é¤Ë¡¢Mule ¤Ç¤Ïʸ»ú¤Ï charset-id
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+
+<P>
+XEmacs UTF-2000 ¤Ï GNU Emacs, XEmacs, Mule ¤ÎÍøÅÀ¤ò·Ñ¾µ¤·¤Ä¤Ä¡¢¤³¤ì¤é
+¤ÎÌäÂê¤ò²ò·è¤¹¤ë¤¿¤á¤Ë°Ê²¼¤Ë½Ò¤Ù¤ë¤è¤¦¤Ê³ÈÄ¥¡¦²þÊѤò¹Ô¤Ã¤¿¡£
+
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+
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+ʸ»ú¥ª¥Ö¥¸¥§¥¯¥È¤Èʸ»úɽ¸½</A>
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+ʸ»ú¥Ç¡¼¥¿¥Ù¡¼¥¹¤ò»²¾È¤¹¤ë¤³¤È¤Ë¤è¤Ã¤Æʸ»ú¤ò½èÍý¤¹¤ë¡£¤³¤Î¤¿¤á¡¢Ê¸»ú¥Ç¡¼
+¥¿¥Ù¡¼¥¹¤òÍøÍѤ·¤ä¤¹¤¤¤è¤¦¤ËÆâÉôɽ¸½¤òÊѹ¹¤·¤Æ¤¤¤ë¡£Ê¸»úɽ¸½¶õ´Ö¤ò 30
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+<I>ʸ»ú id</I>¤È¸Æ¤Ð¤ì¤ëʸ»ú¥ª¥Ö¥¸¥§¥¯¥È¤Î id ¤ÇÆâÉôŪ¤Ëɽ¸½¤µ¤ì¡¢¤³¤Î
+ʸ»ú id ¤òÍѤ¤¤Æʸ»ú¥ª¥Ö¥¸¥§¥¯¥È¤ò»²¾È¤·¤Æ¡¢½èÍý¤¬¹Ô¤Ê¤ï¤ì¤ë¡£
+
+<P>
+ʸ»ú¥ª¥Ö¥¸¥§¥¯¥È¤Ïʸ»ú°À­¤Î½¸¹ç¤È¤·¤ÆÄêµÁ¤µ¤ì¡¢¸ÇÍ­¤Î¡Öʸ»ú id¡×¤¬³ä
+¤êÅö¤Æ¤é¤ì¤ë¡£Ê¸»ú¤òÄêµÁ¤¹¤ë¤¿¤á¤Ë XEmacs UTF-2000 ¤Ç¤Ï define-char ¤È
+¤¤¤¦Áȹþ¤ß´Ø¿ô¤òÍÑ°Õ¤·¤Æ¤¤¤ë¡£
+
+<P>
+<BLOCKQUOTE>
+  ´Ø¿ô <B>define-char</B> (<I>attributes</I>)
+  
+<BLOCKQUOTE>
+ʸ»ú°À­ <I>attributes</I> ¤Çɽ¸½¤µ¤ì¤ëʸ»ú¥ª¥Ö¥¸¥§¥¯¥È¤òÄêµÁ¤·¡¢
+    ¤½¤Îʸ»ú¥ª¥Ö¥¸¥§¥¯¥È¤òÊÖ¤¹¡£
+</BLOCKQUOTE></BLOCKQUOTE>
+<P>
+<BLOCKQUOTE><BLOCKQUOTE>ʸ»ú°À­ <I>attributes</I> ¤ÏÏ¢Áۥꥹ¥È¤Ç¤¢¤ë¡£
+  
+</BLOCKQUOTE>
+</BLOCKQUOTE>
+<P><DL>
+<DT><STRONG>¡ÎÎã¡Ï</STRONG></DT>
+<DD><PRE>
+(define-char
+  '((name               . "CJK RADICAL SECOND TWO")
+    (general-category   symbol other) ; Informative Category
+    (bidi-category      . "ON")
+    (mirrored           . nil)
+    (total-strokes       . 1)
+    (&lt;-radical
+     ((ucs                . #x4E5A)
+      ))
+    (ideograph-cdp      . -21)
+    (chinese-big5-cdp   . #x8C5D)
+    (ucs                . #x2E83)
+    ))
+</PRE>
+    
+</DD>
+</DL>
+
+<P>
+¤³¤Î¾¡¢Ê¸»ú¤äʸ»ú°À­¤ò°·¤¦¤¿¤á¤Ë¼¡¤Î¤è¤¦¤Ê´Ø¿ô¤òÍÑ°Õ¤·¤Æ¤¤¤ë¡§
+
+<P>
+<BLOCKQUOTE>
+  ´Ø¿ô <B>get-char-attribute</B>
+  (<I>character</I> <I>attribute</I>)
+  
+<BLOCKQUOTE>
+ʸ»ú¥ª¥Ö¥¸¥§¥¯¥È <I>character</I> ¤Î°À­ <I>attribute</I> ¤ÎÃÍ
+    ¤òÊÖ¤¹¡£
+  
+</BLOCKQUOTE>
+</BLOCKQUOTE>
+<P><DL>
+<DT><STRONG>¡ÎÎã¡Ï</STRONG></DT>
+<DD><PRE>
+(get-char-attribute ?¤¢ 'name)
+¢ª "HIRAGANA LETTER A"
+</PRE>
+</DD>
+</DL><BLOCKQUOTE>
+    
+
+</BLOCKQUOTE>
+
+<P>
+<BLOCKQUOTE>
+  ´Ø¿ô <B>put-char-attribute</B>
+  (<I>character</I> <I>attribute</I> <I>value</I>)
+  
+<BLOCKQUOTE>
+ʸ»ú¥ª¥Ö¥¸¥§¥¯¥È <I>character</I> ¤Î°À­ <I>attribute</I> ¤ÎÃÍ
+    ¤ò <I>value</I> ¤ËÀßÄꤹ¤ë¡£
+  
+</BLOCKQUOTE>
+  </BLOCKQUOTE><DL>
+<DT><STRONG>¡ÎÎã¡Ï</STRONG></DT>
+<DD><PRE>
+(get-char-attribute ?¤¢ 'foo)
+¢ªnil
+(put-char-attribute ?¤¢ 'foo 1)
+¢ª1
+(get-char attribute ?¤¢ 'foo)
+¢ª1
+</PRE>
+</DD>
+</DL>
+
+<P>
+<BLOCKQUOTE>
+  ´Ø¿ô <B>find-char</B>
+  (<I>attributes</I>)
+  
+<BLOCKQUOTE>
+In order to find a character object by a character attribute, a
+    builtin function <TT>find-char</TT> may be convenient. This function
+    retrieves the character that has specified attributes.
+  
+</BLOCKQUOTE>
+</BLOCKQUOTE>
+
+<P>
+<BLOCKQUOTE>
+  ´Ø¿ô <B>map-char-attribute</B>
+  (<I>function</I> <I>attribute</I> &amp;optional <I>range</I>)
+  
+<BLOCKQUOTE>
+A map function for character attributes is also available.  This
+    function is useful in finding characters with a character
+    attribute, or processing by a character attribute,
+</BLOCKQUOTE></BLOCKQUOTE>
+<P>
+<BLOCKQUOTE><BLOCKQUOTE>This function maps <I>function</I> over entries in <I>attribute</I>,
+    
+calling it with two arguments, each key and value in the table.
+</BLOCKQUOTE></BLOCKQUOTE>
+<P>
+<BLOCKQUOTE><BLOCKQUOTE><I>Range</I>
+    specifies a subrange to map over and 
+    
+is in the same format as the
+    range argument to 
+    'put-range-table'.  If omitted or t, it defaults to
+    the entire table.  See Fig&nbsp;<A HREF="node3.html#fig:map-char-attribute">3.2</A>
+    
+for an example using this function.    
+  
+</BLOCKQUOTE>
+</BLOCKQUOTE>
+
+<P>
+<BLOCKQUOTE>
+  ´Ø¿ô <B>char-attribute-alist</B>
+  (<I>character</I>)
+  
+<BLOCKQUOTE>
+You can get every attributes of a character as an association-list
+    by a built-in function <TT>char-attribute-alist</TT>.
+</BLOCKQUOTE></BLOCKQUOTE>
+<P>
+<BLOCKQUOTE><BLOCKQUOTE>This function returns the alist of attributes of character.
+  
+</BLOCKQUOTE>
+</BLOCKQUOTE>
+
+<P>
+<BLOCKQUOTE>
+  ´Ø¿ô <B>char-attribute-list</B> ()
+  
+<BLOCKQUOTE>
+You can get the list of character attributes by a builtin function
+    <TT>char-attribute-list</TT>.
+</BLOCKQUOTE></BLOCKQUOTE>
+<P>
+<BLOCKQUOTE><BLOCKQUOTE>This function returns the list of all existing character
+    attributes.
+  
+</BLOCKQUOTE>
+</BLOCKQUOTE>
+
+<P>
+¤Ê¤ª¡¢Ê¸»ú°À­¤Ë´Ø¤·¤Æ¤Ï <A HREF="node4.html#cha:char-db">4</A> ¾Ï¤Ç¾ÜÀ⤹¤ë¡£
+
+<P>
+
+<H1><A NAME="SECTION00330000000000000000">
+Internal Representation of Character Object</A>
+</H1>
+
+<P>
+XEmacs UTF-2000 processes characters based on the UTF-2000 model,
+that is, it operates on character objects and their attributes stored in
+its character database.  For this purpose, XEmacs UTF-2000 modifies
+and extends the internal character and string representations.
+
+<P>
+In Mule, its internal representation depends on the structure of
+graphic character set<A NAME="tex2html8"
+  HREF="footnode.html#foot289"><SUP><IMG  ALIGN="BOTTOM" BORDER="1" ALT="[*]"
+ SRC="/usr/share/latex2html/icons/footnote.png"></SUP></A> of
+ISO/IEC 2022 [<A
+ HREF="node7.html#ISO-2022">1</A>].  In this paper, such kind of CCS used for the
+internal representation of Mule is called <B>Mule-charset</B>.
+Each character is represented by a pair of Mule-charset and its code
+point.  The internal character representation is separated by
+7bit-segments.  It is designed to use bit calculus, and thus very
+sparse.  The internal string representation is a kind of multi-byte
+encoding.  ASCII characters are represented by ASCII code points.
+Other characters are represented by 2 to 4 bytes sequence.  For this
+case, the first byte called <B>leading-byte</B> specifies a CCS.  The
+following bytes indicate a code point<A NAME="tex2html9"
+  HREF="footnode.html#foot293"><SUP><IMG  ALIGN="BOTTOM" BORDER="1" ALT="[*]"
+ SRC="/usr/share/latex2html/icons/footnote.png"></SUP></A>.  Every valid multi-byte sequence can be
+mapped to a corresponding character representation, however possible
+character representation may not be mapped to any multi-byte sequence.
+The code space is limited by two parameters: charset-id (basically
+same with leading-byte) and characters representation.  Number of
+charset-ids has to be smaller than 128.  Each character is represented
+by 19-bit integer 14 bit can be used for code point and 5 bit can be
+used for charset-id of 2-bytes-set.  However full 14-bit cannot be
+used for a code point.  As the character representation has to satisfy
+the structure of ISO/IEC graphic character set, 33 to 126 or 32 to 127
+can be used for each 7-bit segment (octet) .
+
+<P>
+The character and string representation of Mule is too limited to
+implement a large character database.  It is better to guarantee
+1-to-1 mapping between character representation and string
+representation, and they should not depend on any coded character
+sets.  Perhaps a simple, non-segmented, linear space is better than
+complex, segmented, sparse space.  In addition, a 19-bit code space
+seems too narrow even for UCS [<A
+ HREF="node7.html#BMP">2</A>] (Unicode [<A
+ HREF="node7.html#Unicode">5</A>]).  To
+support UCS, at least a 21-bit code space is required.  Therefore, we
+decided to change the internal representation.
+
+<P>
+In the XEmacs UTF-2000, each character object has a character-id.
+Each character-id is represented by a 30-bit integer.  In strings or
+buffers, each character object is represented by a multi-byte sequence
+that is a character-id encoded in UTF-8 [<A
+ HREF="node7.html#BMP">2</A>].  It is wide enough
+to represent various kind of characters at the same time.  It can
+support every Unicode character.  In addition, user can define a lot
+of other characters.
+
+<P>
+
+<P></P>
+<DIV ALIGN="CENTER"><A NAME="fig:map-char-attribute"></A><A NAME="298"></A>
+<TABLE>
+<CAPTION ALIGN="BOTTOM"><STRONG>Figure 3.2:</STRONG>
+Example of map-char-attribute</CAPTION>
+<TR><TD></TD></TR>
+</TABLE>
+</DIV><P></P>
+
+<P>
+
+<H1><A NAME="SECTION00340000000000000000">
+Áȹþ¤ßʸ»ú</A>
+</H1>
+
+<P>
+XEmacs UTF-2000 ¤Ç¤Ï¡¢Ê¸»ú¤Ï´Ø¿ô define-char ¤Çʸ»ú°À­¤Î½¸¹ç¤ò»ØÄꤹ
+¤ë¤³¤È¤Ë¤è¤Ã¤ÆÄêµÁ¤µ¤ì¤ë¡£¤·¤«¤·ºÇ½é¤Ëʸ»ú¤òÄêµÁ¤¹¤ë»þ¤Ë²¿¤âʸ»ú¤¬Â¸ºß
+¤·¤Ê¤¤¤È¤¹¤ì¤Ð¡¢Ê¸»ú¤ÎÄêµÁ¥×¥í¥°¥é¥à¤òʸ»úÎó¤Çɽ¸½¤Ç¤­¤Ê¤¤¤³¤È¤Ë¤Ê¤ë¡£
+¤³¤ì¤Ç¤ÏÉÔÊؤǤ¢¤ë¤Î¤Ç¡¢´Ø¿ô define-char ¤Çʸ»ú¤òÄêµÁ¤¹¤ëÁ°¤«¤é¤¢¤é¤«
+¤¸¤áÄêµÁ¤µ¤ì¤Æ¤¤¤ëʸ»ú¤òÀߤ±¤Æ¤¤¤ë¡£¤³¤ì¤ò<I>Áȹþ¤ßʸ»ú</I>
+(builtin character)¤È¸Æ¤Ö¡£
+
+<P>
+ÁȤ߹þ¤ßʸ»ú¤Ï¡¢Ê¸»ú°À­¤ò°ìÀÚ»ý¤¿¤Ê¤¤¤³¤È¤ò½ü¤±¤Ð¡¢°ì¼ï¤Îʸ»ú¥ª¥Ö¥¸¥§
+¥¯¥È¤È¤·¤Æ°·¤ï¤ì¤ë¡£³ÆÁȤ߹þ¤ßʸ»ú¤Ï¡¢Ê¸»ú°À­¤ò°ìÀÚ»ý¤¿¤Ê¤¤¤Ë¤â´Ø¤ï¤é
+¤º¡¢¤¢¤ëÉä¹æ²½Ê¸»ú½¸¹ç¤ÎÉä¹ç°ÌÃÖ¤òʸ»ú°À­¤È¤·¤Æ»ý¤Ã¤Æ¤¤¤ë¤è¤¦¤Ë²ò¼á¤µ
+¤ì¤ë¡£¤³¤Î¤è¤¦¤Ê»ÅÁȤߤòÍѤ¤¤ë¤³¤È¤Ë¤è¤ê¡¢XEmacs UTF-2000 ¤Ï¥Ö¡¼¥È¥¹¥È
+¥é¥Ã¥×½èÍý¤Ë¤ª¤¤¤Æʸ»úÄêµÁ¤Ê¤·¤ËÉä¹æ²½Ê¸»úÎó¤òÆɤ߹þ¤à¤³¤È¤¬¤Ç¤­¤ë¡£
+
+<P>
+¤Ê¤ª¡¢Ê¸»úÄêµÁ¤Ë¤è¤Ã¤ÆÄêµÁ¤µ¤ì¤¿Ê¸»ú¤ÈƱÍͤˡ¢ÁȤ߹þ¤ßʸ»ú¤ËÂФ·¤Æ¤â¡¢
+ʸ»ú°À­¤òÉղ乤뤳¤È¤Ï²Äǽ¤Ç¤¢¤ê¡¢¤½¤Î¾ì¹ç¡¢¤½¤ÎÁȤ߹þ¤ßʸ»ú¤ÏÉղäµ
+¤ì¤¿Ê¸»ú°À­¤ò»ý¤Ã¤¿Ä̾ï¤Îʸ»ú¤È¤·¤ÆºÆÄêµÁ¤µ¤ì¤ë¡£
+
+<P>
+¤È¤³¤í¤Ç¡¢ÄêµÁ¥×¥í¥°¥é¥à¤òɽ¸½¤¹¤ë¤¿¤á¤ÎÁȹþ¤ßʸ»ú¤È¤·¤Æ¤Ç¤¢¤ì¤Ð¡¢ISO
+8859-1 ¤Îʸ»ú¤¬Â¸ºß¤¹¤ì¤Ð½½Ê¬¤¢¤ë¡£¤·¤«¤·¡¢ÂçÎ̤Îʸ»úÄêµÁ¤Ê¤·¤Ë¡¢¾¯¤Ê
+¤¯¤È¤â»ú·Á¤¬³Îǧ¤Ç¤­¤ë¤è¤¦¤Ë¡¢UCS ¤Îʸ»ú¤ä ISO 2022 ¤Î¿Þ·Áʸ»ú½¸¹ç¤Îʸ
+»ú¡¢Ê¸»ú¶À¤Îʸ»ú¤Ê¤É¤òÁȹþ¤ßʸ»ú¤È¤·¤Æ¤¤¤ë¡£
+
+<P>
+
+<H1><A NAME="SECTION00350000000000000000"></A>
+<A NAME="sec:coded-charset"></A>
+<BR>
+coded-charset
+</H1>
+
+<P>
+XEmacs UTF-2000 ¤Ç¤Ï¡¢Ê¸»ú¤ÏÉä¹æ²½Ê¸»ú½¸¹ç¤Ë¤è¤Ã¤Æɽ¸½¤µ¤ì¤Æ¤Ï¤¤¤Ê¤¤¡£¤³
+¤Î¤¿¤á¡¢Mule ¤Ë¤ª¤±¤ë¤è¤¦¤Ê°ÕÌ£¤Ç¤Î Mule-charset ¤ÏɬÍפʤ¤¡£¤·¤«¤·¡¢
+´û¸¤Îʸ»úÉä¹æ¤ÎÀ¤³¦¤È¾ðÊó¸ò´¹¤·¤¿¤ê¡¢´û¸¤Î¥Õ¥©¥ó¥È¤òÍøÍѤ·¤¿¤ê¡¢
+´û¸¤Î¼ÂÁõ¤È¤Î¸ß´¹À­¤ò¼Â¸½¤·´û¸¤Î¥¢¥×¥ê¥±¡¼¥·¥ç¥ó¤òÍøÍѤ¹
+¤ë¤¿¤á¤Ë¡¢¤Ä¤Þ¤ê²ÄÈÂÀ­¤ÎÌ̤«¤é¡¢Mule-charset ¤ËÁêÅö¤¹¤ë¤â¤Î¤¬¤¢¤ë¤ÈÊØ
+Íø¤Ç¤¢¤ë¡£¤½¤³¤Ç¡¢XEmacs UTF-2000 ¤Ç¤ÏÉä¹æ²½Ê¸»ú½¸¹ç¤ÎÃê¾Ý¤·¤¿¤â¤Î¤È¤·¤Æ
+<I>coded-charset</I>¤òÀߤ±¤Æ¤¤¤ë¡£
+
+<P>
+XEmacs UTF-2000 ¤Î coded-charset ¤Ë´Ø¤¹¤ë API ¤Ï XEmacs-Mule ¤Ë¤ª¤±¤ë
+Mule-charset ¤Ë´Ø¤¹¤ë API ¤Î¾å°Ì¸ß´¹¤Ë¤Ê¤ë¤è¤¦¤ËÀ߷פµ¤ì¤Æ¤¤¤ë¡£
+XEmacs-Mule ¤Ë¤ª¤±¤ë Mule-charset ¤ÈƱÍͤˡ¢charset ·¿¤¬Â¸ºß¤·¡¢
+charset ·¿¥ª¥Ö¥¸¥§¥¯¥È¤Ï¥·¥ó¥Ü¥ë¤Çɽ¸½¤µ¤ì¤ë̾Á°¤ò»ý¤Ä¡£Mule ¤Ç¤Ï
+Mule-charset ¤Ïʸ»ú¤ÎÆâÉôɽ¸½¤Ë°Í¸¤·¤Æ¤ª¤ê¡¢¤½¤Î¹½Â¤¾å¡¢
+94 Ê¸»ú½¸¹ç¡¢
+96 Ê¸»ú½¸¹ç¡¢
+94¡ß94 Ê¸»ú½¸¹ç¡¢
+96¡ß96 Ê¸»ú½¸¹ç¤Î£´¼ïÎà
+¤Ë¸ÂÄꤵ¤ì¤Æ¤¤¤¿¡£°ìÊý¡¢XEmacs UTF-2000 ¤Ç¤Ï¤½¤Î¤è¤¦¤ÊÀ©Ìó¤Ï¸ºß¤·¤Ê¤¤
+¤¿¤á¡¢
+<!-- MATH
+ $\{94|96|128|256\}^{1 ¡Á 4}$
+ -->
+<IMG
+ WIDTH="138" HEIGHT="36" ALIGN="MIDDLE" BORDER="0"
+ SRC="img4.png"
+ ALT="$\{94\vert 96\vert 128\vert 256\}^{1 ¡Á 4}$"> Ê¸»ú½¸¹ç¤Ë³ÈÄ¥¤µ¤ì¡¢Éä¹æ°ÌÃÖ¤¬ 4 byte 
+°Ê²¼¤Çɽ¸½¤Ç¤­¤µ¤¨¤¹¤ì¤Ð¡¢Ç¤°Õ¤ÎÉä¹æ²½Ê¸»ú½¸¹ç¤òÍøÍѤǤ­¤ë¡£¤¿¤È¤¨
+¤Ð¡¢UCS ¤Î´ðËÜ¿¸À¸ìÌÌ (BMP) [<A
+ HREF="node7.html#BMP">2</A>] ¤Ï 256¡ß256 Ê¸»ú½¸¹ç¤Çɽ¸½¤Ç¤­
+¡¢UCS-4 Á´ÂΤâ¤Þ¤¿ <IMG
+ WIDTH="35" HEIGHT="16" ALIGN="BOTTOM" BORDER="0"
+ SRC="img5.png"
+ ALT="$256^4$"> Ê¸»ú½¸¹ç¤Çɽ¸½¤Ç¤­¤ë¡£
+
+<P>
+XEmacs UTF-2000 ¤Î coded-charset ¤Ïʸ»ú¤ÎÆâÉôɽ¸½¤ÈľÀÜ´Ø·¸¤·¤Ê¤¤¤¿¤á¡¢
+coded-charset ¤Ë¼ýÏ¿¤µ¤ì¤¿³Æʸ»ú¤È¤½¤Î coded-charset ¤Ë¤ª¤±¤ëÉä¹æ°ÌÃÖ
+¤ÎÂбþɽ¤Ë¤è¤Ã¤Æ¡¢Ê¸»ú¤ÈÉä¹æ°ÌÃ֤δط¸¤òɽ¸½¤¹¤ëɬÍפ¬¤¢¤ë¡£¤³¤ÎÂбþɽ
+¤È¤·¤Æ¡¢Éä¹æ°ÌÃÖ¤«¤éʸ»ú¤òÆÀ¤ë¤¿¤á¤Î<I>decoding-table</I>¤È¡¢Ê¸»ú¤«¤éÉä
+¹æ°ÌÃÖ¤òÆÀ¤ë¤¿¤á¤Î<I>encoding-table</I>¤Î£²¼ïÎà¤òÀߤ±¤Æ¤¤¤ë¡£¤³¤Î¤¦¤Á¡¢
+¸å¼Ô¤Ïʸ»ú°À­¤Î°ì¼ï¤È¤·¤Æ¡¢¤¹¤Ê¤ï¤Á¡¢coded-charset ¤Î̾¾Î¤ò
+°À­Ì¾¤È¤¹¤ëʸ»ú°À­¤Ï encoding-table ¤ÎÍ×ÁǤȸ«Ê蘆¤ì¤ë¤è¤¦¤Ë¤Ê¤Ã
+¤Æ¤¤¤ë¡£´Ø¿ô define-char ¤â¤·¤¯¤Ï´Ø¿ôput-char-attribute ¤Ç 
+coded-charset ¤Î̾¾Î¤ò»ý¤Äʸ»ú°À­¤ò»ØÄꤹ¤ë¤È¡¢¤½¤ÎÃͤϻØÄꤵ¤ì¤¿ 
+coded-charset ¤ÎÉä¹æ°ÌÃ֤Ȥߤʤµ¤ì¡¢»ØÄꤵ¤ì¤¿coded-charset ¤Î 
+decoding-table ¤âƱ»þ¤ËÀßÄꤵ¤ì¤ë¡£¤³¤Î»ÅÁȤߤˤè¤ê¡¢ÍÛ¤ËÊÑ´¹É½
+¤ò»ØÄꤷ¤¿¤ê¡¢ÆâÉôɽ¸½¤Ë¸ÀµÚ¤·¤¿¤ê¤»¤º¤Ë¡¢
+¤µ¤Þ¤¶¤Þ¤ÊÉä¹æ²½Ê¸»ú½¸¹ç¤òɽ¸½²Äǽ¤Ç¤¢¤ë¡£
+
+<P>
+
+<P>
+<HR>
+<!--Navigation Panel-->
+<A NAME="tex2html70"
+  HREF="node4.html">
+<IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next"
+ SRC="/usr/share/latex2html/icons/next.png"></A> 
+<A NAME="tex2html68"
+  HREF="main.html">
+<IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up"
+ SRC="/usr/share/latex2html/icons/up.png"></A> 
+<A NAME="tex2html62"
+  HREF="node2.html">
+<IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous"
+ SRC="/usr/share/latex2html/icons/prev.png"></A>   
+<BR>
+<B> Next:</B> <A NAME="tex2html71"
+  HREF="node4.html">ʸ»ú°À­¥Ç¡¼¥¿¥Ù¡¼¥¹</A>
+<B> Up:</B> <A NAME="tex2html69"
+  HREF="main.html">2001ǯÅṲ̀Ƨ¥½¥Õ¥È¥¦¥§¥¢ÁϤ»ö¶È Ê¸»ú¥Ç¡¼¥¿¥Ù¡¼¥¹¤Ë´ð¤Å¤¯ Ê¸»ú¥ª¥Ö¥¸¥§¥¯¥Èµ»½Ñ¤Î¹½ÃÛ ¡Ê·ÀÌóÈÖ¹æ</A>
+<B> Previous:</B> <A NAME="tex2html63"
+  HREF="node2.html">ʸ»ú¥Ç¡¼¥¿¥Ù¡¼¥¹¤Ë´ð¤Å¤¯Ê¸»úɽ¸½¥â¥Ç¥ë</A>
+<!--End of Navigation Panel-->
+<ADDRESS>
+MORIOKA Tomohiko
+2002-02-15
+</ADDRESS>
+</BODY>
+</HTML>
diff --git a/papers/mitou-2001-report/main/node4.html b/papers/mitou-2001-report/main/node4.html
new file mode 100644 (file)
index 0000000..8e67eea
--- /dev/null
@@ -0,0 +1,901 @@
+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2 Final//EN">
+
+<!--Converted with LaTeX2HTML 2K.1beta (1.48)
+original version by:  Nikos Drakos, CBLU, University of Leeds
+* revised and updated by:  Marcus Hennecke, Ross Moore, Herb Swan
+* with significant contributions from:
+  Jens Lippmann, Marek Rouchal, Martin Wilck and others -->
+<HTML>
+<HEAD>
+<TITLE>ʸ»ú°À­¥Ç¡¼¥¿¥Ù¡¼¥¹</TITLE>
+<META NAME="description" CONTENT="ʸ»ú°À­¥Ç¡¼¥¿¥Ù¡¼¥¹">
+<META NAME="keywords" CONTENT="main">
+<META NAME="resource-type" CONTENT="document">
+<META NAME="distribution" CONTENT="global">
+
+<META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=euc-jp">
+<META NAME="Generator" CONTENT="LaTeX2HTML v2K.1beta">
+<META HTTP-EQUIV="Content-Style-Type" CONTENT="text/css">
+
+<LINK REL="STYLESHEET" HREF="main.css">
+
+<LINK REL="next" HREF="node5.html">
+<LINK REL="previous" HREF="node3.html">
+<LINK REL="up" HREF="main.html">
+<LINK REL="next" HREF="node5.html">
+</HEAD>
+
+<BODY >
+<!--Navigation Panel-->
+<A NAME="tex2html84"
+  HREF="node5.html">
+<IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next"
+ SRC="/usr/share/latex2html/icons/next.png"></A> 
+<A NAME="tex2html82"
+  HREF="main.html">
+<IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up"
+ SRC="/usr/share/latex2html/icons/up.png"></A> 
+<A NAME="tex2html76"
+  HREF="node3.html">
+<IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous"
+ SRC="/usr/share/latex2html/icons/prev.png"></A>   
+<BR>
+<B> Next:</B> <A NAME="tex2html85"
+  HREF="node5.html">Topic Maps ¤Ë´ð¤Å¤¯Âç°èʸ»ú¥Ç¡¼¥¿¥Ù¡¼¥¹</A>
+<B> Up:</B> <A NAME="tex2html83"
+  HREF="main.html">2001ǯÅṲ̀Ƨ¥½¥Õ¥È¥¦¥§¥¢ÁϤ»ö¶È Ê¸»ú¥Ç¡¼¥¿¥Ù¡¼¥¹¤Ë´ð¤Å¤¯ Ê¸»ú¥ª¥Ö¥¸¥§¥¯¥Èµ»½Ñ¤Î¹½ÃÛ ¡Ê·ÀÌóÈÖ¹æ</A>
+<B> Previous:</B> <A NAME="tex2html77"
+  HREF="node3.html">ʸ»ú¥Ç¡¼¥¿¥Ù¡¼¥¹¤Ë´ð¤Å¤¯Ê¸½ñÊÔ½¸·Ï</A>
+<BR>
+<BR>
+<!--End of Navigation Panel-->
+<!--Table of Child-Links-->
+<A NAME="CHILD_LINKS"><STRONG>Subsections</STRONG></A>
+
+<UL>
+<LI><A NAME="tex2html86"
+  HREF="#SECTION00410000000000000000">ʸ»ú°À­Ì¾¤Î̿̾µ¬Ìó</A>
+<LI><A NAME="tex2html87"
+  HREF="#SECTION00420000000000000000">Éä¹ç°ÌÃÖ°À­</A>
+<LI><A NAME="tex2html88"
+  HREF="#SECTION00430000000000000000">¢Íucs Â°À­</A>
+<LI><A NAME="tex2html89"
+  HREF="#SECTION00440000000000000000">¢ªdecomposition Â°À­</A>
+<LI><A NAME="tex2html90"
+  HREF="#SECTION00450000000000000000">´Á»ú¤ÎÉôÉÊÁȤ߹ç¤ï¤»¾ðÊó</A>
+</UL>
+<!--End of Table of Child-Links-->
+<HR>
+
+<H1><A NAME="SECTION00400000000000000000"></A>
+<A NAME="cha:char-db"></A>
+<BR>
+ʸ»ú°À­¥Ç¡¼¥¿¥Ù¡¼¥¹
+</H1>
+
+<P>
+¤³¤ì¤Þ¤Ç½Ò¤Ù¤Æ¤­¤¿¤è¤¦¤Ë¡¢¡ØUTF-2000 Êý¼°¡Ù¤Î¼ÂÁõ¡Ê°Ê²¼¤Ç¤Ï¡ØUTF-2000 
+¼ÂÁõ¡Ù¤È¸Æ¤Ö¡Ë¤Ç¤Ïʸ»ú¤Ë¤ËÂФ·¤Æ²¿¤é¤«¤Î½èÍý¤ò¹Ô¤Ê¤¦»þ¤ËÂоݤȤʤëʸ»ú
+¤Î½èÍý¤ËɬÍפÊ°À­¤ò»²¾È¤¹¤ëɬÍפ¬¤¢¤ë¡£¤³¤Î¤¿¤á¡¢³Æʸ»ú¤Î°À­¤òµ¡³£²Ä
+ÆɤʷÁ¤Ç³ÊǼ¤·¤¿¥Ç¡¼¥¿¥Ù¡¼¥¹¤¬É¬ÍפȤʤ롣
+
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+¤³¤Î¤¿¤á¡¢²æ¡¹¤Ï define-char ·Á¼°¤Çɽ¸½¤µ¤ì¤ëʸ»ú°À­¥Ç¡¼¥¿¥Ù¡¼¥¹¤ò³«
+ȯÃæ¤Ç¤¢¤ë¡£¤³¤ì¤Ï¡¢UTF-2000 µ»½Ñ¤Î¼Â¾Ú¤òÌÜŪ¤È¤¹¤ë¤È¤È¤â¤Ë¡¢¾­Íè¤Ë¤ª
+¤±¤ë UTF-2000 µ»½Ñ¤Ë´ð¤Å¤¯Ê¸»ú¾ðÊó¸ò´¹¤Î¥Ù¡¼¥¹¤È¤Ê¤ëɸ½àŪ¤Ê¥Ç¡¼¥¿¥Ù¡¼
+¥¹¤ò¹½ÃÛ¤¹¤ë¤³¤È¤â»ëÌî¤ËÃÖ¤¤¤Æ¤¤¤ë¡£
+
+<P>
+¸½ºß¤Î¥Ç¡¼¥¿¥Ù¡¼¥¹¤Ï
+
+<UL>
+<LI>Unicode Database
+</LI>
+<LI>CNS 11643 ¤È½ô¶¶Âç´Áϼ­Åµ¤ÎÂоÈɽ <A NAME="tex2html11"
+  HREF="footnode.html#foot437"><SUP><IMG  ALIGN="BOTTOM" BORDER="1" ALT="[*]"
+ SRC="/usr/share/latex2html/icons/footnote.png"></SUP></A>
+</LI>
+<LI>CDP (Chinese Document Processing) ¥Ç¡¼¥¿¥Ù¡¼¥¹ <A NAME="tex2html12"
+  HREF="footnode.html#foot438"><SUP><IMG  ALIGN="BOTTOM" BORDER="1" ALT="[*]"
+ SRC="/usr/share/latex2html/icons/footnote.png"></SUP></A>
+</LI>
+<LI>CBETA (Chinese Buddhist Electronic Text Association) ³°»ú¥Ç¡¼¥¿
+  ¥Ù¡¼¥¹
+</LI>
+<LI>CHINA3 ³°»ú¥Ç¡¼¥¿¥Ù¡¼¥¹ <A NAME="tex2html13"
+  HREF="footnode.html#foot439"><SUP><IMG  ALIGN="BOTTOM" BORDER="1" ALT="[*]"
+ SRC="/usr/share/latex2html/icons/footnote.png"></SUP></A>
+</LI>
+<LI>³«È¯¼Ô¤¬¤³¤ì¤Þ¤ÇºîÀ®¤·¤Æ¤­¤¿¤½¤Î¾¤Î»¨Â¿¤Ê¥Ç¡¼¥¿¥Ù¡¼¥¹
+</LI>
+</UL>
+Åù¤òÅý¹ç¤·¡¢¸ß¤¤¤ÎÌ·½âÅÀ¤ò½¤Àµ¤¹¤ë¤â¤Î¤Ç¤¢¤ë¡£¤Þ¤À¸í¤ê¤â¿¤¯¡¢ÉʼÁ¤Ï¹â
+¤¯¤Ï¤Ê¤¤¤¬¡¢¸½»þÅÀ¤ÇÌó 7 Ëü»úʬ¤ÎÄêµÁ¤¬Â¸ºß¤¹¤ë¡£
+
+<P>
+¤³¤Îɸ½àʸ»ú¥Ç¡¼¥¿¥Ù¡¼¥¹¤Ç¤Ï¡¢Èó´Á»ú¤Ë´Ø¤·¤Æ¤Ï¤ª¤ª¤à¤Í Unicode
+[<A
+ HREF="node6.html#Unicode">5</A>] ¤ÎÄêµÁ¤Ë¤Î¤Ã¤È¤Ã¤Æ¤¤¤ë°ìÊý¡¢´Á»ú¤Ë´Ø¤·¤Æ¤ÏÈù¾®¤Ê»úÂκ¹
+¤â¶èÊ̤·¤Æ¤¤¤ë¡£´Á»ú¤Î³Æʸ»ú¡Ê»úÂΡˤÎÆâ¡¢Âç´Áϼ­Åµ¤ÈƱ¤¸»úÂΤǤʤ¤¤â
+¤Î¤Ë¤Ä¤¤¤Æ¤Ï¡¢ <TT>morohashi-daikanwa</TT> ¤È¤¤¤¦Â°À­¤ÎÃͤȤ·¤Æ¡¢Âç´ÁÏÂÈÖ
+¹æ¤Èº¹°Û¤ÎÅٹ礪¤è¤ÓÀ°ÍýÈÖ¹æ¤ò»ý¤¿¤»¤Æ¤¤¤ë¡£¤Þ¤¿¡¢<I>The Unicode
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+±þ¤¹¤ë Unicode ¤ÎÉä¹æ°ÌÃÖ¤ò <code>=&gt;ucs</code> <A NAME="tex2html14"
+  HREF="footnode.html#foot445"><SUP><IMG  ALIGN="BOTTOM" BORDER="1" ALT="[*]"
+ SRC="/usr/share/latex2html/icons/footnote.png"></SUP></A> ¤È¤¤¤¦Â°À­¤ÎÃͤȤ¹¤ë¡£
+
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+¤Ç¤¢¤ë¤Î¤Ç¡¢½èÍý¤ËɬÍפÊʸ»ú°À­¤È UTF-2000 ¼ÂÁõ¤ÎµóÆ°¤òÂбþÉÕ¤±¤ëɬÍ×
+¤¬¤¢¤ë¡£¤¹¤Ê¤ï¤Á¡¢¾¯¤Ê¤¯¤È¤â½èÍý¤ËÍѤ¤¤ëʸ»ú°À­¤ËÂФ·¤Æ¤Ï¡¢Ì¾Á°¤ä·¿¤ä
+°ÕÌ£¤òÄêµÁ¤¹¤ëɬÍפ¬¤¢¤ë¤È¤¤¤¨¤ë¡£¤Þ¤¿¡¢¿Í´Ö¤¬¤³¤Î¥Ç¡¼¥¿¥Ù¡¼¥¹¤ò»ú½ñ¤È
+¤·¤ÆÍѤ¤¤ë¾ì¹ç¤ä¥Ç¡¼¥¿¥Ù¡¼¥¹¤Î¥á¥ó¥Æ¥Ê¥ó¥¹¤ò¹Ô¤Ê¤¦¾å¤Ç¤âʸ»ú°À­¤Î·Á¼°
+¤ä°ÕÌ£¤òµ¬Äꤹ¤ë¤³¤È¤Ï½ÅÍפǤ¢¤ë¡£
+
+<P>
+¤³¤Î¤è¤¦¤Ê´ÑÅÀ¤Ë´ð¤Å¤­¡¢XEmacs UTF-2000 ¤òÂоݤ˴ö¤Ä¤«¤Îʸ»ú°À­¤Î̿̾
+µ¬Ìó¤È´ö¤Ä¤«¤Îʸ»ú°À­¤Î·Á¼°¡¦°ÕÌ£¤òµ¬Äꤷ¡¢¤½¤ì¤Ë´ð¤Å¤¯Ê¸»ú°À­¥Ç¡¼¥¿
+¥Ù¡¼¥¹¤ò³«È¯¤·¤Æ¤¤¤ë¡£¤³¤Î¾Ï¤Ç¤Ïʸ»ú°À­¤Ë´Ø¤¹¤ëµ¬Ìó¤Èʸ»ú°À­¥Ç¡¼¥¿¥Ù¡¼
+¥¹¤Ë¤Ä¤¤¤Æ³µÀ⤹¤ë¡£
+
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+¤­¡¢Ê¸»ú°À­¤Î°ÕÌ£¤òµ¬Äꤷ¤Æ¤¤¤Ê¤¤¡£¤·¤«¤·¤Ê¤¬¤é¡¢Ê¸»ú°À­¥Ç¡¼¥¿¥Ù¡¼¥¹
+¤ò¹½ÃÛ¡¦¥á¥ó¥Æ¥Ê¥ó¥¹¤·¤¿¤ê¡¢Ê¸»ú°À­¥Ç¡¼¥¿¥Ù¡¼¥¹¤òÍøÍѤ¹¤ë¥¢¥×¥ê¥±¡¼¥·¥ç
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+¤½¤³¤Ç¡¢·Ð¸³Åª¤Ëʸ»ú°À­¤Î̿̾µ¬Ìó¤òÀ°È÷¤·¡¢Ê¸»ú°À­¤Î̾¾Î¤Î¥Ñ¥¿¡¼¥ó¤È
+Âç¤Þ¤«¤Ê·Á¼°¤ª¤è¤Ó°ÕÌ£¤òÂбþÉÕ¤±¤è¤¦¤È¤·¤Æ¤¤¤ë¡£
+
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+ʸ»ú´Ö¤Î´Ø·¸¤Ë´Ø¤¹¤ë°À­</A>
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+¤¢¤ëʸ»ú <IMG
+ WIDTH="18" HEIGHT="14" ALIGN="BOTTOM" BORDER="0"
+ SRC="img6.png"
+ ALT="$C$"> ¤ËÂФ·¤Æ´Ø·¸ <I>foo</I> ¤ò»ý¤Äʸ»ú <IMG
+ WIDTH="18" HEIGHT="28" ALIGN="MIDDLE" BORDER="0"
+ SRC="img7.png"
+ ALT="$\gamma_i$"> ¤¬Â¸ºß¤¹
+¤ë»þ¡¢Ê¸»ú <IMG
+ WIDTH="18" HEIGHT="14" ALIGN="BOTTOM" BORDER="0"
+ SRC="img6.png"
+ ALT="$C$"> ¤Î°À­ <code>-&gt;</code><I>foo</I> ¤ÏÃͤγÆÍ×ÁÇ <IMG
+ WIDTH="18" HEIGHT="28" ALIGN="MIDDLE" BORDER="0"
+ SRC="img7.png"
+ ALT="$\gamma_i$"> ¤¬ 
+<IMG
+ WIDTH="18" HEIGHT="14" ALIGN="BOTTOM" BORDER="0"
+ SRC="img6.png"
+ ALT="$C$"> ¤Î<I>foo</I> ¤Ç¤¢¤ë¤³¤È¤ò°ÕÌ£¤¹¤ë¡£¤³¤³¤Ç¡¢<code>-&gt;</code><I>foo</I>
+¤ÎÃÍ <!-- MATH
+ $\gamma_1 ... \gamma_n$
+ -->
+<IMG
+ WIDTH="51" HEIGHT="28" ALIGN="MIDDLE" BORDER="0"
+ SRC="img8.png"
+ ALT="$\gamma_1 ... \gamma_n$"> ¤Ï¥ê¥¹¥È¤Ç¤¢¤ë¡£
+
+<P>
+ƱÍͤˡ¢<IMG
+ WIDTH="18" HEIGHT="14" ALIGN="BOTTOM" BORDER="0"
+ SRC="img6.png"
+ ALT="$C$"> ¤Î°À­ <code>&lt;-</code><I>foo</I> ¤Ïʸ»ú <IMG
+ WIDTH="18" HEIGHT="14" ALIGN="BOTTOM" BORDER="0"
+ SRC="img6.png"
+ ALT="$C$"> ¤¬ÃͤγÆÍ×ÁÇ 
+<IMG
+ WIDTH="19" HEIGHT="28" ALIGN="MIDDLE" BORDER="0"
+ SRC="img9.png"
+ ALT="$\gamma_j$"> ¤Î <I>foo</I> ¤Ç¤¢¤ë¤³¤È¤ò°ÕÌ£¤¹¤ë¡£<code>-&gt;</code><I>foo</I> 
+¤ÈƱÍͤˡ¢<code>&lt;-</code><I>foo</I> ¤ÎÃÍ <!-- MATH
+ $\gamma_1 ... \gamma_m$
+ -->
+<IMG
+ WIDTH="54" HEIGHT="28" ALIGN="MIDDLE" BORDER="0"
+ SRC="img10.png"
+ ALT="$\gamma_1 ... \gamma_m$"> ¤â¥ê¥¹¥È
+¤Ç¤¢¤ë¡£
+
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+<DD>¾®Ê¸»ú¤òɽ¤¹´Ø·¸¤ò <B>lowercase</B> ¤È¤¹¤ë»þ¡¢
+  <DL>
+<DT><STRONG>(a)</STRONG></DT>
+<DD>ʸ»ú <B>A</B> ¤Î°À­ <code>(-&gt;lowercase ?a)</code> ¤Ï¡¢Ê¸»ú 
+    <B>a</B> ¤¬Ê¸»ú <B>A</B> ¤Î¾®Ê¸»ú¤Ç¤¢¤ë¤³¤È¤òɽ¤·¤Æ¤¤¤ë¡£
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+  
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+ʸ»ú»ØÄê·Á¼°
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+¤È¤¬¤Ç¤­¤ë¤¬¡¢UTF-2000 ¼ÂÁõ¤Î³°¤ÎÀ¤³¦¤È¤Î´Ö¤Ç¤Ï¤Ê¤ó¤é¤«¤ÎËÝÌõ¼êË¡¤¬É¬
+ÍפȤʤ롣
+
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+¤³¤Î¤È¤­¡¢¤â¤·Éä¹æ²½Ê¸»ú½¸¹ç¤¬ÍøÍѲÄǽ¤Ç¤«¤Äɽ¸½¤·¤¿¤¤Ê¸»ú¤ò½½Ê¬¤Ëɽ¸½
+²Äǽ¤Ç¤¢¤ë¤Ê¤é¡¢¤½¤ÎÉä¹æ²½Ê¸»ú½¸¹ç¤ÎÉä¹ç°ÌÃÖ¤ò»È¤Ã¤Æ¤½¤Îʸ»ú¤òɽ¸½¤¹¤ë
+¤³¤È¤¬¤Ç¤­¤ë¡Ê¤³¤ÎÌÜŪ¤Î¤¿¤á¤Ë XEmacs UTF-2000 ¤Ï 
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+¤¤¤ë¡Ë¡£¤·¤«¤·¤Ê¤¬¤é¡¢É½¸½¤·¤¿¤¤Ê¸»ú¤¬ÍøÍѲÄǽ¤ÊÉä¹æ²½Ê¸»ú½¸¹ç¤Ë¼ýÏ¿¤µ
+¤ì¤Æ¤¤¤Ê¤¤¾ì¹ç¤ä¡¢Âбþ¤¹¤ëʸ»ú¤¬¼ýÏ¿¤µ¤ì¤Æ¤¤¤Æ¤â¤½¤³¤Çµ¬Äꤵ¤ì¤¿Ãê¾Ýʸ
+»ú¤Èɽ¸½¤·¤¿¤¤Ê¸»ú¤È¤Îº¹°Û¤¬µöÍƤǤ­¤Ê¤¤¾ì¹ç¡¢Éä¹æ²½Ê¸»ú½¸¹ç¤òÍѤ¤¤ë¤³
+¤È¤Ï¤Ç¤­¤Ê¤¤¡£
+
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+¤½¤Î¤è¤¦¤ÊÌäÂê¤ò²ò·è¤¹¤ë¤¿¤á¤Ë¤Ï UTF-2000 Êý¼°¤Ë´ð¤Å¤­Ê¸»ú¥ª¥Ö¥¸¥§¥¯¥È
+¤ÎÀ­¼Á¤òÎóµó¤¹¤ë¤è¤¦¤Ê·Á¼°¤¬¤¢¤ì¤ÐÎɤ¤¡£¤³¤¦¤·¤¿¤â¤Î¤È¤·¤Æ XEmacs
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+¤òµ¬Äꤷ¤Æ¤¤¤ë¡£
+
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+ʸ»ú»ØÄê¤Î·Á¼°¤Ï Lisp ¤ÎÏ¢Áۥꥹ¥È (association-list) ¤Ç¡¢¥ê¥¹¥È¤Î³ÆÍ×
+ÁǤ¬³Æʸ»ú°À­¤òɽ¸½¤¹¤ë¡£Ï¢Áۥꥹ¥È¤Î¸° (key) Éô¡Ê³ÆÍ×ÁǤÎÀèƬ (car) 
+Éô¡Ë¤¬Â°À­Ì¾¤òɽ¤·¡¢Ï¢Áۥꥹ¥È¤ÎÃÍ (value) Éô¡Ê³ÆÍ×ÁǤλĤê (cdr) Éô¡Ë
+¤¬Â°À­Ãͤòɽ¤¹¡£
+
+<P>
+ʸ»ú»ØÄ꤬ɽ¤¹°ÕÌ£¤Ï¤½¤ÎÀ­¼Á¤òÍ­¤¹¤ëÃê¾Ýʸ»ú¡Ê¶ñ¾Ýʸ»ú¡Ê½ñ¤«¤ì¤¿Ê¸»ú¡Ë
+¤Î½¸¹ç¡Ë¤Ç¤¢¤ë¡£
+
+<P>
+¤Ê¤ª¡¢¤³¤Î·Á¼°¤Ï´Ø¿ô define-char ¤Î°ú¿ô¤Ç»ØÄꤵ¤ì¤ë¤â¤Î¤ÈƱ¤¸¤Ç¤¢¤ë¡£
+
+<P>
+
+<H2><A NAME="SECTION00413000000000000000">
+ʸ»ú»²¾È·Á¼°</A>
+</H2>
+
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+ʸ»ú¥Ç¡¼¥¿¥Ù¡¼¥¹¤Ë¤ª¤¤¤Æʸ»ú´Ö¤Î´Ø·¸¤òµ­½Ò¤¹¤ë¤è¤¦¤Ê¾ì¹ç¡¢Ãͤ˵­ºÜ¤¹¤ë
+ʸ»ú¤Î¾¤Ëʸ»ú´Ö¤Î´Ø·¸¤Ë¤â°À­¤òÉÕ¤±¤¿¤¤¾ì¹ç¤¬¤¢¤ë¡£Î㤨¤Ð¡¢Ê¸»ú¤ÎÀµµ¬
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+¤ëɬÍפ¬¤¢¤ë¡£¤Þ¤¿¡¢³Ø½ÑŪ¤Ê¥Ç¡¼¥¿¥Ù¡¼¥¹¤òºî¤ë¾ì¹ç¤Ë¤ª¤¤¤Æ¡¢Ê¸»ú³Ø¾å¤Î
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+¤³¤Î¾¡¢ÃÎŪºâ»º¸¢¤Î´ÉÍý¤ò¹Ô¤Ê¤¦¾ì¹ç¤Ë¤â¥Ç¡¼¥¿¤Î½Ðŵ¤ä¸¢Íø¾ðÊó¤òµ­Ï¿¤¹
+¤ëɬÍפ¬¤¢¤ë¡£
+
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+¤³¤Î¤è¤¦¤ÊÌÜŪ¤Î¤¿¤á¤Ë¡¢XEmacs UTF-2000 ¤Ç¤Ï<I>ʸ»ú»²¾È
+(character-reference; char-ref)</I> ·Á¼°¤òµ¬Äꤷ¤Æ¤¤¤ë¡£
+
+<P>
+ʸ»ú»²¾È¤Î·Á¼°¤Ï Lisp ¤Î°À­¥ê¥¹¥È (property-list) ¤Ç¤¢¤ë¡£¤³¤³¤Ç¤ÏǤ
+°Õ¤Î°À­¤¬ÍøÍѲÄǽ¤Ç¤¢¤ë¤¬¡¢´ö¤Ä¤«¤Î°À­Ì¾¤ËÂФ·¤Æ¤Ï¤½¤Î°ÕÌ£¤¬Í½¤áµ¬Äê
+¤µ¤ì¤Æ¤¤¤ë¡£
+
+<P>
+°Ê²¼¤Ë°ÕÌ£¤¬µ¬Äꤵ¤ì¤Æ¤¤¤ë°À­¤Ë¤Ä¤¤¤ÆÀâÌÀ¤¹¤ë¡§
+
+<P>
+<DL>
+<DT><STRONG>:char</STRONG></DT>
+<DD>»²¾È¤µ¤ì¤ëʸ»ú
+
+<P>
+[·¿] Ê¸»ú¡¢¤â¤·¤¯¤Ï¡¢Ê¸»ú»ØÄê
+
+<P>
+</DD>
+<DT><STRONG>:source</STRONG></DT>
+<DD>½Ðŵ¡¦ÅµµòÅù
+
+<P>
+[·¿] ½Ðŵ¡¦Åµµò¤òɽ¤¹¥·¥ó¥Ü¥ë¡Ê½Ðŵ¥·¥ó¥Ü¥ë¡Ë¤Î¥ê¥¹¥È¡£
+
+<P>
+°Ê²¼¤Ë XEmacs UTF-2000 ¤Î´ðËÜʸ»ú¥Ç¡¼¥¿¥Ù¡¼¥¹¤ÇÍѤ¤¤Æ¤¤¤ë½Ðŵ¥·¥ó¥Ü¥ë
+¤òÎóµó¤¹¤ë¡£²æ¡¹¤Ï´ÁÀÒ¤ª¤è¤Ó¸½ÂåÃæ¹ñʸ¸¥¤ËÂФ¹¤ë½Ðŵ¥·¥ó¥Ü¥ë¤Ï¹ñºÝŪ¤Ë
+ÍѤ¤¤é¤ì¤Æ¤¤¤ëÃæ¹ñ¸ì¤Î¥Ô¥ó¥¤¥óɽµ­¤òºÎÍѤ¹¤ë¤³¤È¤Ë¤·¤¿¤¬¡¢Îò»ËŪ»ö¾ð¤«
+¤éÆüËܸì¥í¡¼¥Þ»úɽµ­¤Î¤â¤Î¤â¸ºß¤·¤Æ¤¤¤ë¡£É½ <A HREF="node4.html#tab:source-symbol">4.1.3</A> 
+¤Ç¤Ï¡¢º£¸åÍѤ¤¤Æ¤¤¤¯½Ðŵ¥·¥ó¥Ü¥ë̾¤ò¡Ö̾Á°¡×¤Ëµ­ºÜ¤·¡¢Îò»ËŪ»ö¾ð¤«¤é¸½
+ºßÍѤ¤¤Æ¤¤¤ëÆüËܸì¥í¡¼¥Þ»úɽµ­¤Î½Ðŵ¥·¥ó¥Ü¥ë¤ò¡ÖÂåÂØ̾¾Î¡×¤Ëµ­ºÜ¤·¤Æ¤¤
+¤ë¡£
+
+<P>
+<BR><P></P>
+<DIV ALIGN="CENTER">
+  <A NAME="tab:source-symbol"></A>  <DIV ALIGN="CENTER">  
+  </DIV>
+<P>
+<BR>
+<DIV ALIGN="CENTER">  <A NAME="481"></A>
+<TABLE CELLPADDING=3 BORDER="1">
+<CAPTION><STRONG>Table 4.1:</STRONG>
+ʸ»ú»²¾È¤Ë¤ª¤±¤ë :source Â°À­</CAPTION>
+<TR><TD ALIGN="LEFT">̾Á°</TD>
+<TD ALIGN="LEFT">ÂåÂØ̾¾Î</TD>
+<TD ALIGN="LEFT">ÆâÍÆ</TD>
+</TR>
+<TR><TD ALIGN="LEFT">&nbsp;</TD>
+<TD ALIGN="LEFT">chuuka-daijiten</TD>
+<TD ALIGN="LEFT">Ãæ²ÚÂç»úŵ</TD>
+</TR>
+<TR><TD ALIGN="LEFT">&nbsp;</TD>
+<TD ALIGN="LEFT">doubun-tsuukou</TD>
+<TD ALIGN="LEFT">ƱʸÄ̹Í</TD>
+</TR>
+<TR><TD ALIGN="LEFT">&nbsp;</TD>
+<TD ALIGN="LEFT">gyokuhen</TD>
+<TD ALIGN="LEFT">¶ÌÊÔ</TD>
+</TR>
+<TR><TD ALIGN="LEFT">&nbsp;</TD>
+<TD ALIGN="LEFT">henkai</TD>
+<TD ALIGN="LEFT">ÊÓ³¤</TD>
+</TR>
+<TR><TD ALIGN="LEFT">&nbsp;</TD>
+<TD ALIGN="LEFT">inkai</TD>
+<TD ALIGN="LEFT">±¤²ñ</TD>
+</TR>
+<TR><TD ALIGN="LEFT">&nbsp;</TD>
+<TD ALIGN="LEFT">inkaiho</TD>
+<TD ALIGN="LEFT">±¤²ñÊá</TD>
+</TR>
+<TR><TD ALIGN="LEFT">&nbsp;</TD>
+<TD ALIGN="LEFT">jii</TD>
+<TD ALIGN="LEFT">»ú×Ã</TD>
+</TR>
+<TR><TD ALIGN="LEFT">&nbsp;</TD>
+<TD ALIGN="LEFT">jiiho</TD>
+<TD ALIGN="LEFT">»ú×ÃÊá</TD>
+</TR>
+<TR><TD ALIGN="LEFT">jiyun</TD>
+<TD ALIGN="LEFT">shuuin</TD>
+<TD ALIGN="LEFT">½¸±¤</TD>
+</TR>
+<TR><TD ALIGN="LEFT">&nbsp;</TD>
+<TD ALIGN="LEFT">kaihen</TD>
+<TD ALIGN="LEFT">³¤ÊÓ</TD>
+</TR>
+<TR><TD ALIGN="LEFT">kangxi</TD>
+<TD ALIGN="LEFT">&nbsp;</TD>
+<TD ALIGN="LEFT">¹¯ô¦»úŵ</TD>
+</TR>
+<TR><TD ALIGN="LEFT">&nbsp;</TD>
+<TD ALIGN="LEFT">kouin</TD>
+<TD ALIGN="LEFT">¹­±¤</TD>
+</TR>
+<TR><TD ALIGN="LEFT">morohashi-daikanwa</TD>
+<TD ALIGN="LEFT">&nbsp;</TD>
+<TD ALIGN="LEFT">Âç´Áϼ­Åµ</TD>
+</TR>
+<TR><TD ALIGN="LEFT">&nbsp;</TD>
+<TD ALIGN="LEFT">ruishuu-meigishou</TD>
+<TD ALIGN="LEFT">ÎàæÜ̾µÁ¾¶</TD>
+</TR>
+<TR><TD ALIGN="LEFT">&nbsp;</TD>
+<TD ALIGN="LEFT">seiin</TD>
+<TD ALIGN="LEFT">Àµ±¤</TD>
+</TR>
+<TR><TD ALIGN="LEFT">&nbsp;</TD>
+<TD ALIGN="LEFT">seiji-tsuu</TD>
+<TD ALIGN="LEFT">Àµ»úÄÌ</TD>
+</TR>
+<TR><TD ALIGN="LEFT">&nbsp;</TD>
+<TD ALIGN="LEFT">setumon-tuukun-teisei</TD>
+<TD ALIGN="LEFT">ÀâʸÄÌ·±ÄêÀ¼</TD>
+</TR>
+<TR><TD ALIGN="LEFT">shouwen</TD>
+<TD ALIGN="LEFT">&nbsp;</TD>
+<TD ALIGN="LEFT">Àâʸ²ò»ú</TD>
+</TR>
+<TR><TD ALIGN="LEFT">&nbsp;</TD>
+<TD ALIGN="LEFT">sougen-irai-zokujifu</TD>
+<TD ALIGN="LEFT">Á׸µ°ÊÍ读úÉè</TD>
+</TR>
+<TR><TD ALIGN="LEFT">yuquan</TD>
+<TD ALIGN="LEFT">&nbsp;</TD>
+<TD ALIGN="LEFT">¶ÌÀô</TD>
+</TR>
+</TABLE></DIV>
+</DIV>
+<BR>
+
+<P>
+</DD>
+</DL>
+
+<P>
+
+<H1><A NAME="SECTION00420000000000000000"></A>
+<A NAME="sec:coded-charset"></A>
+<BR>
+Éä¹ç°ÌÃÖ°À­
+</H1>
+
+<P>
+<A HREF="node4.html#sec:coded-charset">4.2</A> Àá¤Ç½Ò¤Ù¤¿¤è¤¦¤Ë¡¢XEmacs UTF-2000 ¤Ç¤Ï
+coded-charset ¤Î̾Á°¤ò°À­Ì¾¤È¤¹¤ëʸ»ú°À­¤Ï coded-charset ¤Ë¤ª¤±¤ëÉä
+¹ç°ÌÃÖ¤òɽ¤¹ÆÃÊ̤Êʸ»ú°À­¤Ç¤¢¤ë¡£¤³¤Î°À­¤Ë´Ø¤¹¤ë¾ðÊó¤Ï¡¢¥Õ¥¡¥¤¥ëÆþ½Ð
+ÎϤʤɤˤª¤±¤ëʸ»úÉä¹ç¤ÎÊÑ´¹½èÍý¤Ë¤ª¤¤¤ÆÍøÍѤµ¤ì¤ë¡£
+
+<P>
+Éä¹ç°ÌÃÖ°À­¤ÎÃͤηÁ¼°¤ÏÀ°¿ô¤Ç¤¢¤ë¡£À°¿ôÃͤΤȤêÆÀ¤ëÈϰϤÏÂбþ¤¹¤ë 
+coded-charset ¤Ë¤è¤Ã¤ÆÀ©Ì󤵤ì¤ë¡£
+
+<P>
+¤È¤³¤í¤Ç¡¢¸½ºß¤Î¤È¤³¤í¡¢¤¢¤ëʸ»ú°À­Ì¾¤¬Éä¹ç°ÌÃÖ°À­Ì¾¤Ç¤¢¤ë¤«¤É¤¦¤«¤Ï¡¢
+¤½¤Î°À­Ì¾¤ò̾Á°¤È¤¹¤ë coded-charset ¤¬Â¸ºß¤¹¤ë¤«¤Ë¤è¤Ã¤Æ¤¤¤ë¡£¤¹¤Ê¤ï
+¤Á¡¢Éä¹ç°ÌÃÖ°À­¤òɽ¤¹Â°À­Ì¾¤Î̿̾µ¬Ìó¤Ïº£¤Î¤È¤³¤í¸ºß¤·¤Æ¤ª¤é¤º¡¢Â°À­
+̾¤À¤±¤Ç¤Ï¤½¤Îʸ»ú°À­¤¬Éä¹ç°ÌÃÖ°À­¤«¤É¤¦¤«¤òµ¡³£Åª¤Ë·èÄꤹ¤ë¤³¤È¤¬¤Ç
+¤­¤Ê¤¤¡£¸½ºß¤Î XEmacs UTF-2000 ¤Ë¤ª¤¤¤Æ¤ÏÊ̤ˠcoded-charset ¤¬ÄêµÁ¤µ¤ì
+¤ë¤¿¤á¤Ë¤³¤ì¤ÇÌäÂê¤Ï¤Ê¤¤¤Î¤Ç¤¢¤ë¤¬¡¢Ê¸»ú°À­¥Ç¡¼¥¿¥Ù¡¼¥¹¤È¤·¤Æ¤Ï²¿¤é¤«
+¤Îµ¬Ì󤬤¢¤Ã¤¿Êý¤¬Îɤ¤¤«¤âÃΤì¤Ê¤¤¡£
+
+<P>
+
+<H1><A NAME="SECTION00430000000000000000">
+¢Íucs Â°À­</A>
+</H1>
+
+<P>
+The attribute named <code>=&gt;ucs</code> is used to indicate a UCS code point of
+a character.  If a user would not like to unify characters that are
+unified in UCS, or would like to define a character that is not
+included in UCS, this attribute is available to specify the  nearest
+UCS code point.
+
+<P>
+If a user need to refer a code point of UCS, the user can use
+<BLOCKQUOTE>
+<TT>(or (get-char-attribute CHAR 'ucs)
+           (get-char-attribute CHAR '<code>=&gt;ucs</code>))</TT>
+
+</BLOCKQUOTE>
+instead of <TT>(get-char-attribute CHAR 'ucs)</TT>.
+
+<P>
+The information of <code>=&gt;ucs</code> attributes are stored in the internal
+variants database,
+and users can find variant characters corresponding
+to a UCS code point by the following function:
+
+<P>
+<BLOCKQUOTE>
+  ´Ø¿ô <B>char-variants</B> (<I>character</I>)
+  
+<BLOCKQUOTE>
+This function returns variants of <I>character</I>.
+</BLOCKQUOTE></BLOCKQUOTE>
+<P>
+<BLOCKQUOTE><BLOCKQUOTE>Perhaps there are another kind of variant relations, so we are
+    planning to extend this  feature more generally.
+  
+</BLOCKQUOTE>
+</BLOCKQUOTE>
+
+<P>
+
+<H1><A NAME="SECTION00440000000000000000"></A>
+<A NAME="sec:decomposition"></A>
+<BR>
+¢ªdecomposition Â°À­
+</H1>
+
+<P>
+The attribute named <code>-&gt;decomposition</code> is used to specify combining
+sequences of composite (precomposed) characters.  The value of
+<code>-&gt;decomposition</code> attribute is a list of characters or
+character-specifications <A HREF="node4.html#Character_Specification">4.1.2</A>, which means
+that a character defined with a <code>-&gt;decomposition</code> attribute can be
+interpreted as the sequence of characters specified by the value of
+the attribute.
+For example, if <B>&#225;</B> has an attribute
+<TT>(<code>-&gt;decomposition</code> ?a ?&#180;)</TT>,
+ the sequence <TT>(?a ?&#180;)</TT> can be composed into <B>&#225;</B>.
+
+<P>
+This information can be used in the coding-system features, which is
+code-conversion features of the Mule API <A NAME="tex2html16"
+  HREF="footnode.html#foot511"><SUP><IMG  ALIGN="BOTTOM" BORDER="1" ALT="[*]"
+ SRC="/usr/share/latex2html/icons/footnote.png"></SUP></A>.
+
+<P>
+In addition, there is a builtin function to find a precomposed
+character from a list of combining sequence.
+
+<P>
+<BLOCKQUOTE>
+  ´Ø¿ô <B>get-composite-char</B> (<I>list</I>)
+  
+<BLOCKQUOTE>
+This function returns a character composed from elements of the
+    <I>list</I>.
+</BLOCKQUOTE></BLOCKQUOTE>
+<P>
+<BLOCKQUOTE><BLOCKQUOTE>Each element is a character, an integer or a
+    character-specification.  If an element is an integer, it is
+    interpreted as a code point of UCS character.
+    
+
+</BLOCKQUOTE>
+</BLOCKQUOTE>
+
+<P>
+
+<H1><A NAME="SECTION00450000000000000000">
+´Á»ú¤ÎÉôÉÊÁȤ߹ç¤ï¤»¾ðÊó</A>
+</H1>
+
+<P>
+¿¤¯¤Î´Á»ú¤ÏÊФÈÚդʤɤÎÉôÉʤÎÁȤ߹ç¤ï¤»¤Ë¤è¤Ã¤Æ¹½À®¤µ¤ì¤Æ¤¤¤ë¡£¤·¤«¤·
+¤Ê¤¬¤é¡¢½¾Íè¤Î¿¤¯¤ÎÉä¹æ²½ÊýË¡¤Ç¤ÏÁȤ߹ç¤ï¤µ¤ì¤¿´Á»ú¤òñ°Ì¤Ë¤·¤Æ°·¤ï¤ì
+¤Æ¤ª¤ê¡¢´Á»ú¤ÎÉôÉÊÁȤ߹ç¤ï¤»¹½Â¤¤Ë´Ø¤¹¤ë¾ðÊó¤ÏÉä¹æ²½¤ÎÂоݤȤʤé¤Ê¤¤¤³
+¤È¤¬Â¿¤«¤Ã¤¿¡£¤³¤Î¤¿¤á¡¢¼«Í³¤ËÍøÍѲÄǽ¤Ê¥Ç¡¼¥¿¤ÎÃßÀѤâÉÔ½½Ê¬¤Ç¤¢¤ë¡£
+
+<P>
+ËÜ¥×¥í¥¸¥§¥¯¥È¤Ç¤Ï´Á»ú¤ÎÉôÉÊÁȤ߹ç¤ï¤»¾ðÊó¤òÍøÍѤ¹¤ë¤¿¤á¤Ë
+<A HREF="node4.html#sec:ideographic-structure">4.5.5</A> Àá¤Ç½Ò¤Ù¤ë
+<B>ideographic-structure Â°À­</B>¤òÄêµÁ¤·¡¢XEmacs UTF-2000 ¤Ë¤ª¤¤¤Æ
+¤³¤Î°À­¤ò°·¤¨¤ë¤è¤¦¤Ë¤·¤¿¡£
+
+<P>
+¤Þ¤¿¡¢´Á»ú¤ÎÉôÉÊÁȤ߹ç¤ï¤»¾ðÊó¤Ë´Ø¤¹¤ë¤³¤ì¤Þ¤Ç¤Î»î¤ß¤òÄ´ºº¤·¡¢¼«Í³¤ËÍø
+ÍѲÄǽ¤Ê¤â¤Î¤ËÂФ·¤Æ¤Ï ideographic-structure ·Á¼°¤ËÊÑ´¹¤¹¤ë¤¿¤á¤Î¥×¥í
+¥°¥é¥à¤òºîÀ®¤·¤¿¡£
+
+<P>
+
+<H2><A NAME="SECTION00451000000000000000">
+What are glyph expressions</A>
+</H2>
+
+<P>
+Kanji characters are very visibly composed not of atomic units, but of
+a relatively small number of components.  The tradition of defining a
+character by its components is as old as the script itself.  Encoding
+of Kanji in computers, however, has so far failed to take advantage of
+this structural feature and treated every Kanji as an atomic unit.  To
+make Kanji encoding more efficient, it has been suggested to encode
+these parts and compose the characters on the fly.  This will make the
+rendering process more complex and potentially less appealing.  The
+feasability of this will depend on the applictions available for
+rendering and certainly will require more research.  Even if not used
+as the primary encoding in text, however, such a character component
+database will still serve an important purpose for classifying,
+analysing and retrieving characters.
+
+<P>
+Since the 1970's, research concerning such an analytic encoding has
+been conducted in Taiwan, China, Japan and elsewhere.  One of the most
+important and thoroughly researched proposal has been that of Hsieh
+Ching-chun (¼ÕÀ¶½Ó) of Academia Sinica, Taiwan.  Building on previous
+results, he started in 1990 to build a database of the structure of
+Kanji characters.  Since this work was carried out at his `Chinese
+Document Processing' lab, it came to be known as the CDP database.
+Christian Wittern has been involved with this project since 1994.
+Currently, the database contains glyph expressions of more than 55500
+characters, including all characters contained in the <I>´Á¸ìÂ缭ŵ</I>.
+The database has been developed on the Traditional Chinese version of
+Windows using Access as the database engine.  The user interface only
+runs on versions of Chinese Windows from Windows 95 up to Windows ME.
+Professor Hsieh graciously gave permission to port the content of the
+CDP database to the UTF-2000 project and release it under the GPL.
+
+<P>
+
+<H2><A NAME="SECTION00452000000000000000">
+The CDP database</A>
+</H2>
+
+<P>
+The expressions in the CDP database are based on Big5, the local
+encoding for Kanji characters mostly used in Taiwan.  For the purpose
+of expressing the parts of characters, that are not characters
+themselves, more than 2000 codepoints from the private use area (PUA)
+of Big5 had been used.  Furthermore, the CDP database uses a set of
+only three operators for connecting the characters, although in
+practice, this has been expanded to 11 due to the introduction of
+shortcut operators for handling multiple occurrences of the same
+component in one character.  Figure <A HREF="node4.html#fig:mitou-report01">4.5.2</A> shows a
+list of these operators.  There are three more operator-like
+characters, which are used when embedding glyph expressions into
+running text.
+
+<P>
+
+<P></P>
+<DIV ALIGN="CENTER"><A NAME="fig:mitou-report01"></A><A NAME="533"></A>
+<TABLE>
+<CAPTION ALIGN="BOTTOM"><STRONG>Figure 4.1:</STRONG>
+The connecting operators used in the CDP</CAPTION>
+<TR><TD>
+<DIV ALIGN="CENTER">
+<!-- MATH
+ $\scalebox{0.5}{\includegraphics{mitou-report01.eps}}$
+ -->
+<IMG
+ WIDTH="212" HEIGHT="327" ALIGN="BOTTOM" BORDER="0"
+ SRC="images/mitou-report01.jpg"
+ ALT="\scalebox{0.5}{\includegraphics{mitou-report01.eps}}">    
+</DIV></TD></TR>
+</TABLE>
+</DIV><P></P>
+
+<P>
+
+<H2><A NAME="SECTION00453000000000000000">
+The CBETA database</A>
+</H2>
+
+<P>
+Another database of Chinese characters and glyph expressions, if
+somewhat smaller than the CDP with around 13000 characters at the
+moment, is the database developed by the Chinese Buddhist Electronic
+Text Association (CBETA).  This is a sideproduct of CBETA's
+groundbreaking work of creating an electronic version of Chinese
+Buddhist scriptures.  So far, more than 80 million characters of text
+have been input, carefully proofread and marked up in XML according to
+the Guidelines of the Text Electronic Initiative.  The base character
+set used for this is again Big5.  Characters that could not be found
+in Big5 have been collected and expressed with glyph expressions.  The
+CBETA database again uses a simple system of three basic connecting
+operators, expressed with ASCII interpunction as follows:
+
+<P>
+<BR><P></P>
+<DIV ALIGN="CENTER">
+  <A NAME="tab:cbeta-op"></A>  <DIV ALIGN="CENTER">  
+  </DIV>
+<P>
+<BR>
+<DIV ALIGN="CENTER">  <A NAME="539"></A>
+<TABLE CELLPADDING=3 BORDER="1">
+<CAPTION><STRONG>Table 4.2:</STRONG>
+The operators used in the CBETA character database</CAPTION>
+<TR><TD ALIGN="LEFT">operator</TD>
+<TD ALIGN="LEFT">meaning</TD>
+</TR>
+<TR><TD ALIGN="LEFT">/</TD>
+<TD ALIGN="LEFT">top/bottom connection</TD>
+</TR>
+<TR><TD ALIGN="LEFT"><IMG
+ WIDTH="12" HEIGHT="13" ALIGN="BOTTOM" BORDER="0"
+ SRC="img12.png"
+ ALT="$*$"></TD>
+<TD ALIGN="LEFT">left/right connection</TD>
+</TR>
+<TR><TD ALIGN="LEFT">@</TD>
+<TD ALIGN="LEFT">enclosure connection</TD>
+</TR>
+</TABLE></DIV>
+</DIV>
+<BR>
+
+<P>
+The CBETA character database avoids the reliance on characters from
+the PUA.  Instead, character components are expressed by using
+arithmetic operators - and + for deletion and replacement of
+characters.  In this manner, a glyph exression for the character Ãþ 
+could thus be constructed as: [Á×-ÌÚ+ζ], here the part ÌÚ is replaced
+with ζ.  Using this simple arithmetic, a surprisingly large number of
+characters can be expressed without much effort.  Some expressions do
+however get more complicated, for example
+[((((\8f¶¹-¸ý)-¾®)-Æü+(¹©/½½))*»Ù)/»®].
+
+<P>
+Since Christian Wittern has been involved with the CBETA project for
+some time, it has been possible to gain permission to include the
+CBETA character database into the UTF-2000 character database.  This
+is especially interesting, since the CBETA data are derived directly
+from text input and sources for the characters are easily determined,
+quite contrary to dictionaries and standard documents, where it is not
+easy to find real world examples for some of the characters.
+
+<P>
+
+<H2><A NAME="SECTION00454000000000000000"></A>
+<A NAME="sec:ideographic-structure"></A>
+<BR>
+ideographic-structure Â°À­
+</H2>
+
+<P>
+´Á»ú¤ÎÉôÉÊÁȤ߹ç¤ï¤»¹½Â¤¤Ë´Ø¤¹¤ë¾ðÊó¤ò XEmacs UTF-2000 ¤ÇÍøÍѤ¹¤ë¤¿¤á
+¤Ë<B>ideographic-structure Â°À­</B>¤òÄêµÁ¤·¤¿¡£
+
+<P>
+ideographic-structure Â°À­¤Î·¿¤Ï¡¢Ê¸»ú¡¢Ê¸»ú»ØÄê¤Þ¤¿¤Ïʸ»ú»²¾È¤Î¥ê¥¹¥È
+¤Ç¤¢¤ë¡£
+
+<P>
+ideographic-structure Â°À­¤ÎÃͤÎÍ×ÁǤȤ·¤Æ»ØÄꤵ¤ì¤¿Ê¸»ú¡Ê¤ª¤è¤Óʸ»ú»Ø
+Äê¡¢¤Þ¤¿¤Ï¡¢Ê¸»ú»²¾È¤Î :char Â°À­¤Ç»ØÄꤵ¤ì¤¿Ê¸»ú¡¦Ê¸»ú»²¾È¡Ë¤Ï 
+ideographic-structure Â°À­¤ò¼è¤ë¤³¤È¤¬¤Ç¤­¤ë¡£¤³¤ì¤Ë¤è¤ê¡¢
+ideographic-structure Â°À­¤ÏÆþ¤ì»Ò¹½Â¤¤ò¼è¤ë¤³¤È¤¬¤Ç¤­¤ë¡£
+
+<P>
+
+<H2><A NAME="SECTION00455000000000000000">
+Extending the UTF-2000 character database</A>
+</H2>
+
+<P>
+The Unicode Standard introduced in version 3.0 a set of socalled
+`IDEOGRAPHIC DESCRIPTION CHARACTER' (IDC) to allow the construction of
+Kanji glyph sequences.  This set of operators followed a proposal from
+China, based on research done there and describes 12 operators.  For
+the purpose of using glyph expressions in the UTF-2000 character
+database, we decided to use the operator set from Unicode/ISO 10646.
+This set is shown in Figure <A HREF="node4.html#fig:mitou-report02">4.5.4</A>.
+
+<P>
+
+<P></P>
+<DIV ALIGN="CENTER"><A NAME="fig:mitou-report02"></A><A NAME="554"></A>
+<TABLE>
+<CAPTION ALIGN="BOTTOM"><STRONG>Figure 4.2:</STRONG>
+The IDC from Unicode/ISO 10646</CAPTION>
+<TR><TD>
+<DIV ALIGN="CENTER">
+<!-- MATH
+ $\scalebox{0.5}{\includegraphics{mitou-report02.eps}}$
+ -->
+<IMG
+ WIDTH="462" HEIGHT="619" ALIGN="BOTTOM" BORDER="0"
+ SRC="images/mitou-report02.gif"
+ ALT="\scalebox{0.5}{\includegraphics{mitou-report02.eps}}">    
+</DIV></TD></TR>
+</TABLE>
+</DIV><P></P>
+
+<P>
+The adaption of the CDP and CBETA database and subsequent inclusion in
+the UTF-2000 character database thus involved the following steps:
+
+<P>
+
+<OL>
+<LI>Converting the underlying character code from Big5 to Unicode
+</LI>
+<LI>Mapping of entries for characters outside of the reference
+encoding Big5 to Unicode
+</LI>
+<LI>Mapping of the characters from the PUA to Unicode
+where possible
+</LI>
+<LI>Where the previous step did not produce a mapping,
+a recursive use of IDC was applied where possible
+</LI>
+<LI>Modify the glyph expressions to adjust for the
+different scope of the operators
+</LI>
+<LI>Add new glyph expressions for characters not in CDP
+</LI>
+</OL>
+
+<P>
+Apart from this, some related supporting tasks were also necessary.
+Since it is difficult to input unknown and rare Kanji characters, a
+new input method had to be devised.  For this purpose, a table of
+input keys of the Four Corner system originally created by Christian
+Wittern for the Kanji characters in CNS-11642:1992 as part of the
+`KanjiBase' has been ported and adopted so that it could be used
+within UTF-2000.  Additionally, input keys for Kanji radicals in
+different shapes and other characters from Unicode that where not yet
+covered (essentially, characters with less than 7 strokes) have been
+added. This newly expanded input table contains now more than 50000
+input keys and will be part of the UTF-2000 character database.
+
+<P>
+Quite a different problem, that requires further attention is the way
+the glyph expressions are composed.  The CDP database uses a
+`intuitive' approach and splits characters where the most logical
+cut-off line is.  This is, however not always the ethymological
+correct way of splitting.  In the UTF-2000 character database, we
+prefer to have ethymological splitting and new expressions are added
+in this way. The task of systematically identifying and changing the
+intuitive splittings has not yet been done.
+
+<P>
+The whole process, which is not yet fully completed, involved a
+tedious and time consuming task of meticulously checking the accuracy
+of every single entry for more than 70000 characters.  At the time of
+this writing, the porting and checking is done in a first go for more
+than 40000 characters.  This is an important and fundamental addition
+to the UTF-2000 character database.
+
+<P>
+
+<P></P>
+<DIV ALIGN="CENTER"><A NAME="fig:mitou-report03"></A><A NAME="564"></A>
+<TABLE>
+<CAPTION ALIGN="BOTTOM"><STRONG>Figure 4.3:</STRONG>
+A table of glyph expressions in XEmacs UTF-2000</CAPTION>
+<TR><TD>
+<DIV ALIGN="CENTER">
+<!-- MATH
+ $\scalebox{0.5}{\includegraphics{mitou-report03.eps}}$
+ -->
+<IMG
+ WIDTH="610" HEIGHT="487" ALIGN="BOTTOM" BORDER="0"
+ SRC="images/mitou-report03.jpg"
+ ALT="\scalebox{0.5}{\includegraphics{mitou-report03.eps}}">    
+</DIV></TD></TR>
+</TABLE>
+</DIV><P></P>
+
+<P>
+
+<H2><A NAME="SECTION00456000000000000000">
+Additional benefits</A>
+</H2>
+
+<P>
+As has been mentioned above, a table of input keys for the Four Corner
+method has been ported to UTF-2000 to be used as input keys.  Since
+the Four Corner numbers are systematically assigned to the four
+corners of a character, it is possible to generate new Four Corner
+values based on existing characters, if the composition of characters
+is known.  Since this information is exactly the content of the glyph
+expressions, new Four Corner input keys can automatically be
+generated, thus covering the whole 70000 Unicode characters.  This
+provides also an additional method for proofreading both the glyph
+expression data and the Four Corner input codes.
+
+<P>
+
+<P>
+<HR>
+<!--Navigation Panel-->
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+<BR>
+<B> Next:</B> <A NAME="tex2html85"
+  HREF="node5.html">Topic Maps ¤Ë´ð¤Å¤¯Âç°èʸ»ú¥Ç¡¼¥¿¥Ù¡¼¥¹</A>
+<B> Up:</B> <A NAME="tex2html83"
+  HREF="main.html">2001ǯÅṲ̀Ƨ¥½¥Õ¥È¥¦¥§¥¢ÁϤ»ö¶È Ê¸»ú¥Ç¡¼¥¿¥Ù¡¼¥¹¤Ë´ð¤Å¤¯ Ê¸»ú¥ª¥Ö¥¸¥§¥¯¥Èµ»½Ñ¤Î¹½ÃÛ ¡Ê·ÀÌóÈÖ¹æ</A>
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+<!--End of Navigation Panel-->
+<ADDRESS>
+MORIOKA Tomohiko
+2002-02-15
+</ADDRESS>
+</BODY>
+</HTML>
diff --git a/papers/mitou-2001-report/main/node5.html b/papers/mitou-2001-report/main/node5.html
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+<html>
+   <!--THIS FILE IS GENERATED FROM AN XML MASTER. 
+ DO NOT EDIT-->
+   <head>
+      <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
+   
+      <title>Mitou project: Model and implementation of a Character
+                                       Object Database
+      </title>
+   </head>
+   <body>                      
+      <h2>Contents</h2>
+      <ul class="toc">
+         <li class="toc">5. <a class="toc" href="#mitou-report1-div-d0e75">Topic Maps</a><ul class="toc">
+               <li class="toc">5.1. <a class="toc" href="#mitou-report1-div-d0e80">The topic map paradigm</a></li>
+               <li class="toc">5.2. <a class="toc" href="#mitou-report1-div-d0e130">The character database as a topic map</a></li>
+               <li class="toc">5.3. <a class="toc" href="#mitou-report1-div-d0e251">A Topic Map engine with Zope</a><ul class="toc">
+                     <li class="toc">5.3.1. <a class="toc" href="#mitou-report1-div-d0e256">Why Zope?</a></li>
+                     <li class="toc">5.3.2. <a class="toc" href="#mitou-report1-div-d0e268">Requirements for a Topic Map engine</a></li>
+                     <li class="toc">5.3.3. <a class="toc" href="#mitou-report1-div-d0e301">Implementation details</a></li>
+                     <li class="toc">5.3.4. <a class="toc" href="#mitou-report1-div-d0e363">A browser-based interface to the Topic Map engine</a></li>
+                     <li class="toc">5.3.5. <a class="toc" href="#mitou-report1-div-d0e446">The interface to XEmacs UTF-2000</a></li>
+                     <li class="toc">5.3.6. <a class="toc" href="#mitou-report1-div-d0e569">Evaluation</a></li>
+                  </ul>
+               </li>
+               <li class="toc">5.4. <a class="toc" href="#mitou-report1-div-d0e582">Other possibilities</a></li>
+            </ul>
+         </li>
+      </ul>
+                       
+      <div class="teidiv">
+         <h2><a name="mitou-report1-div-d0e75"></a>5. Topic Maps
+         </h2>
+                                       
+                                       
+         <div class="teidiv">
+            <h3><a name="mitou-report1-div-d0e80"></a>5.1. The topic map paradigm
+            </h3>
+                                               
+                                               
+            <p><a name="d0e85"></a>The Topic Map Standard 
+                 ‘provides a standardized notation
+                                                               for interchangeably representing information about the
+                                                               structure of information resources used to define topics,
+                                                               and the relationships between topics. ’
+               A set of one or more
+                                                               interrelated documents that employs the notation defined
+                                                                       by this International Standard is called a `topic map'. In
+                                                               general, the structural information conveyed by topic maps
+                                                                       includes: 
+               <ol>
+                  <li><a name="d0e95"></a>groupings of addressable information objects
+                                                                                       around `topics' (`occurrences'), and 
+                  </li>
+                  <li><a name="d0e104"></a>relationships between
+                                                                                       topics (`associations'). 
+                  </li>
+               </ol>
+                                                               
+            </p>
+                                               
+            <p><a name="d0e111"></a>A topic map defines a
+                                                               multidimensional topic space — a space in which the
+                                                               locations are topics, and in which the distances between
+                                                               topics are measurable in terms of the number of
+                                                               intervening topics which must be visited in order to get
+                                                               from one topic to another, and the kinds of relationships
+                                                               that define the path from one topic to another, if any,
+                                                               through the intervening topics, if any. (from the document
+                                                               defining Topic Maps as ISO/IEC 13250:2000)
+            </p>
+                                               
+            <p><a name="d0e114"></a>The standard as published in 2000 includes a
+                                                               serialization format specification in form of a Document
+                                                               Type Definition (DTD) originally using HyTime (ISO/IEC
+                                                               10744:1992) Architectural Forms and a SGML (ISO/IEC
+                                                               8879:1986) based syntax.  An independent group of vendors
+                                                               started development of a XML based version, which was
+                                                               published as XTM 1.0 in December 2000 and per ballot
+                                                               adopted as an amendment to the ISO standard in December
+                                                               2001.  The development here is based on the XML syntax,
+                                                               which has also quite different elements and structure.
+            </p>
+                                               
+            <p><a name="d0e117"></a>Since SGML/XML based formats are overly verbose
+                                                               (especially XTM 1.0) and awkward to work with, other
+                                                               formats have been suggested, including the `Asymptotic Topic Map Notation, Authoring'
+                                                               (AsTMA, by Robert Barta) and `Linear Topic Map
+                                                               Notation' (LTM, by Lars Marius Garshol). Both
+                                                               are essentially line
+                                                               based and can be easily edited in UTF-2000 and other
+                                                               editors.
+            </p>
+                                               
+            <p><a name="d0e126"></a>Besides defining a serialization format for the exchange of
+                                                               information, the Topic Map standard also includes
+                                                               constructs that are intended to faciliate exchange of
+                                                               information.  One of the most important tasks is to
+                                                               reliably identify identical pieces of information across
+                                                               different sources.  Towards this end, rules for subsetting
+                                                               and merging of topic maps are laid down in the standard.
+                                                               Topics can be defined with reference to Published Subject
+                                                               Indicators (PSI), which function in a similar way to XML
+                                                               Namespaces. 
+            </p>
+                                       
+         </div>
+                                       
+         <div class="teidiv">
+            <h3><a name="mitou-report1-div-d0e130"></a>5.2. The character database as a topic map
+            </h3>
+                                               
+            
+                                               
+            <p><a name="d0e137"></a>Characters are used in scripts for the writing of
+                                                               languages, languages are distributed in different areas.
+                                                               The exact form of these characters, as well as their
+                                                               phonetic representation changes over time and area.  The
+                                                               adaption of the Topic Map paradigm in a character database
+                                                       tries to use these different axes to organise them in a way
+                                                               that is appropriate to the domain they are encountered
+                                                               in.  Characters are thus not only objects in their own
+                                                               right, but these objects are organized in a hierarchy of
+                                                               `super-class / sub-class' and
+                                                               `class / instance' hierarchies.
+            </p>
+                                               
+            <p><a name="d0e146"></a></p>
+                                               
+            <p><a name="d0e148"></a>The topic map currently contains information along the
+                                                               following axes:
+                                                               
+               <ul>
+                  <li><a name="d0e152"></a>abstract character
+                  </li>
+                  <li><a name="d0e155"></a>character instances
+                  </li>
+                  <li><a name="d0e158"></a>variant shapes
+                  </li>
+                  <li><a name="d0e161"></a>character structure
+                  </li>
+                  <li><a name="d0e164"></a>language
+                  </li>
+                  <li><a name="d0e167"></a>readings
+                  </li>
+                  <li><a name="d0e170"></a>meanings
+                  </li>
+                  <li><a name="d0e173"></a>time
+                  </li>
+                  <li><a name="d0e176"></a>space
+                  </li>
+                  <li><a name="d0e179"></a>frequency of usage
+                  </li>
+                  <li><a name="d0e182"></a>mappings to coded character sets
+                  </li>
+                  <li><a name="d0e185"></a>references to dictionaries
+                  </li>
+               </ul>
+            </p>
+                                               
+            <p><a name="d0e189"></a>While most of these are organized as occurrences of the
+                                                                       
+            </p>
+                                               
+            <p><a name="d0e192"></a>It might be appropriate to illustrate this with an
+                                                       example.  The character attributes for the character
+                                                       U+03432 when viewed within the UTF-2000 framework
+                                                               might have attributes similar to those shown in <a class="ptr" href="#what-char">Figure 4</a>.
+            </p>
+                                               
+            <p><a name="d0e197"></a><a name="what-char"></a><img src="images/mitou-report04.jpg" alt="The character U+03432 displayed with&#xA;                                                                the  function."><p>
+                                                                       Figure 4
+                                                                       
+                    &nbsp;&nbsp;The character U+03432 displayed with
+                                                                               the `what-char-definition' function.
+                                                               
+               </p>
+            </p>
+                                               
+            <p><a name="d0e210"></a>Transformed to the topic map notation, the attributes of
+                                                               the same character will look similar to <a class="ptr" href="#tm-examp1">Figure 5</a>
+                                                               content has not changed, only the notation, within the
+                                                       <tt>&lt;occurrence&gt;</tt> element, the attributes are similar to
+                                                       key / value pairs.  What is not visible here, however, is
+                                                       the underlying structure, which has been used to define the
+                                                       topic map.
+            </p>
+                                               
+            <p><a name="d0e218"></a>
+                                                               <a name="tm-examp1"></a><img src="images/mitou-report05.jpg" alt=" The attributes of character U+03432&#xA;                                                     in Topic Map notation."><p>
+                                                                       Figure 5
+                                                                       
+                    &nbsp;&nbsp; The attributes of character U+03432
+                                                                       in Topic Map notation.
+                                                               
+               </p>
+                                                               It should also be noted, that the attributes under
+                                                               `ideographic-structure' are not listed
+                                                               as occurences.  These attributes are expressed using
+                                                               separate topics for the character components and the
+                                                               <tt>&lt;association&gt;</tt> element to connect them, as shown in
+                                                               <a class="ptr" href="#tm-examp2">Figure 6</a>.
+            </p>
+                                               
+            <p><a name="d0e238"></a>
+                                                               <a name="tm-examp2"></a><img src="images/mitou-report06.jpg" alt=" The ideographic-structure of character U+03432&#xA;                                                  in Topic Map notation."><p>
+                                                                       Figure 6
+                                                                       
+                    &nbsp;&nbsp; The ideographic-structure of character U+03432
+                                                                       in Topic Map notation.
+                                                               
+               </p>
+                                                       
+            </p>
+                                       
+         </div>
+                                       
+         <div class="teidiv">
+            <h3><a name="mitou-report1-div-d0e251"></a>5.3. A Topic Map engine with Zope
+            </h3>
+                                               
+                                       
+            <div class="teidiv">
+               <h4><a name="mitou-report1-div-d0e256"></a>5.3.1. Why Zope?
+               </h4>
+                                                       
+                                                       
+               <p><a name="d0e261"></a>Zope (Zope Object Publishing Environment) is an
+                                                                       object-oriented Web-Application server developped by Zope
+                                                                       Corporation (former Digital Creations) using a
+                                                                       community-based open-source development model.  It is
+                                                                       written in Python, with only a few critical parts in C.
+                                                                       Although it is mostly considered as an environment for rapid
+                                                                       development of dynamic Web content, it is originally and
+                                                                       formostly an environment for publishing objects.  The
+                                                                       underlying storage is a object oriented database, which
+                                                                       makes it uniquely suited for storing hierarchical data
+                                                                       structures like a Topic Map.
+               </p>
+                                                               
+               <p><a name="d0e264"></a>Since Zope acts as a Web-Server, it can also be seen as a
+                                                                       networked database.  It can be accessed through the HTTP
+                                                                       protocol, but also through WebDAV and XML-RPC.  One of the
+                                                                       advantages of using a Zope based implementation is thus that
+                                                                       it can also be used as a distributed editing environment and
+                                                                       at the same time act as a backend to be accessed from XEmacs
+                                                                       UTF-2000.
+               </p>
+                                                       
+            </div>
+                                               
+            <div class="teidiv">
+               <h4><a name="mitou-report1-div-d0e268"></a>5.3.2. Requirements for a Topic Map engine
+               </h4>
+                                                               
+                                                               
+               <p><a name="d0e273"></a>Since some of the concepts of Topic Maps are quite new
+                                                               and not yet fully fleshed out in the Topic Map community
+                                                               (for example is the Topic Maps Query Language TMQL still
+                                                               in the stage of requirements and no consensus has been
+                                                               reached, what it will mean to query a topic map), some of
+                                                               the more arcane features will not be covered by this
+                                                               prototype.  Instead of more demanding  Topic Map queries,
+                                                               which might involve inferences and other Topic Map calculus, searches
+                                                               will directly access the data in the Topic Map.  Merging
+                                                               directives, which are problematic among other things
+                                                               because of the `Topic Map Basename
+                                                               Constraint' (TMBC) are not initially supported.
+               </p>
+                                                               
+               <p><a name="d0e279"></a>The prototype should be able to :
+                                                                       
+                  <ul>
+                     <li><a name="d0e283"></a>Import and export data from XEmacs UTF-2000
+                     </li>
+                     <li><a name="d0e286"></a>Use a network based communiction protocol to communicate
+                     </li>
+                     <li><a name="d0e289"></a>Provide access to the Topic Map (read/write
+                                                                                       topics, occurrences and associations) 
+                     </li>
+                     <li><a name="d0e292"></a>Be designed for generic Topic Maps, not for
+                                                                                       specific data types
+                     </li>
+                     <li><a name="d0e295"></a>Allow an assessment of the feasability of this approach.
+                     </li>
+                  </ul>
+                                                               
+               </p>
+                                                       
+            </div>
+                                               
+            <div class="teidiv">
+               <h4><a name="mitou-report1-div-d0e301"></a>5.3.3. Implementation details
+               </h4>
+                                                       
+                                                               
+               <p><a name="d0e306"></a>Zope is extended in functionality by developing add-on
+                                                                       modules, called `Products' in
+                                                                       Zope-speach.  Products can be developped within the
+                                                                       Zope-Database based on ZClasses or as file-system based
+                                                                       Python classes.  In a first implementation, ZClasses
+                                                               have been used. 
+               </p>
+                                                               
+               <p><a name="d0e312"></a>In this implementation, four classes have been used to
+                                                                       represent the different objects of a Topic Map:
+                  <ul>
+                     <li><a name="d0e316"></a>topicmap:  The container item for all the other classes
+                     </li>
+                     <li><a name="d0e319"></a>topic:  Container item for occurrences
+                     </li>
+                     <li><a name="d0e322"></a>occurrence:  Holds the key / value pairs of occurrences
+                     </li>
+                     <li><a name="d0e325"></a>association: Information about the type, role
+                                                                       and value of the members is hold in instance attributes
+                     </li>
+                  </ul>
+                                                               This data structure was closely modelled on the underlying
+                                                               data structure of the Topic Map serialization format, as
+                                                               realized in the XTM 1.0 DTD.  The built-in Zope search
+                                                               engine ZCatalog was used to built indices and access the
+                                                                       different information axes.  <a class="ptr" href="#zope-man">Figure 7</a>
+                                                               shows a screenshot from the Zope development interface
+                                                               showing the classes being developed.
+               </p>
+                                                               
+               <p><a name="d0e332"></a>
+                                                                       <a name="zope-man"></a><img src="images/mitou-report07.jpg" alt="The Zope Management screen with the ZClasses&#xA;                                                              under development"><p>
+                                                                               Figure 7
+                                                                               
+                       &nbsp;&nbsp;The Zope Management screen with the ZClasses
+                                                                               under development
+                                                                       
+                  </p>
+                                                               
+               </p>
+                                                               
+               <p><a name="d0e344"></a>This approach turned out to induce a large overhead for
+                                                               the data and proved problematic for Topic Maps with more
+                                                               than approximately 1000 topics and associations.  For this
+                                                               reasons, this approach has been given up.
+               </p>
+                                                               
+               <p><a name="d0e347"></a>The next logical step was to use a native Python
+                                                               Product, insted of the ZClasses.  This should give better
+                                                               performance, since less overhead is involved, it also
+                                                               allows greater flexibility in the data structures. An
+                                                               additional advantage is that a more efficient development
+                                                               environment could be used due to the fact that the source
+                                                               is on the file system and not in the Zope database.
+               </p>
+                                                               
+               <p><a name="d0e350"></a>Performance was slightly improved, but not as much as
+                                                               hoped for.   It also turned out that some flaws in the
+                                                               data structure defined for the Python classes did not
+                                                               allow the full expressive power that was required for
+                                                               Topic Maps in XTM 1.0.  
+               </p>
+                                                               
+               <p><a name="d0e353"></a>Around this time, development activity started once
+                                                               again in the Zope ParsedXML product, which is the Zope
+                                                               product that provides XML functionality.  Since an XML
+                                                               Document Object Model (DOM) tree shares some similiarity
+                                                               to the Zope DOM (ZDOM) used to store the Zope objects, it
+                                                               was expected that this approach might scale better.  An
+                                                               additional advantage was that Zope procedures could be
+                                                               used to directly expose XML elements in DTML (Document
+                                                               Template Markup Language).  For this reason, it was
+                                                               decided to start once again, this time with ZClasses using
+                                                               the ParsedXML product. 
+               </p>
+                                                               
+               <p><a name="d0e356"></a>Development of this prototype had progressed quite some
+                                                               while, when it was realized that the support for Unicode
+                                                               in Zope, which was introduced in Zope 2.4.0 had some
+                                                               flaws.  While UTF-8 could be used with out problems in
+                                                               previous versions, the partial support for Unicode meant
+                                                               that Python UnicodeStrings in some cases could be cast as
+                                                               AsciiStrings, which would crash the process.  While some
+                                                               patches became available and development of the Zope core
+                                                               continued to adress this problem, it remained acute even
+                                                               with the recent 2.5.0 release and will probably only
+                                                               resolved in the upcoming Zope 3.0 release, which will be a
+                                                               major rewrite.
+               </p>
+                                                               
+               <p><a name="d0e359"></a>While the improvement of the support for Unicode within
+                                                               Zope is important, it remains outside of the scope and
+                                                               timeframe of this project.  As a temporary fix therefore,
+                                                               no Unicode characters can be used in the TopicMap engine.
+                                                               While this is unfortunate, since the XML standard
+                                                               explicitly requires conformant XML processors to support
+                                                               at least UTF-8 and UTF-16, there is nothing that can be
+                                                               done about this at the moment, this situation will improve
+                                                               with the arrival of a fully Unicode compliant version of
+                                                               Zope.
+               </p>
+                                                       
+            </div>
+                                               
+            <div class="teidiv">
+               <h4><a name="mitou-report1-div-d0e363"></a>5.3.4. A browser-based interface to the Topic Map engine
+               </h4>
+                                                               
+                                                               
+               <p><a name="d0e368"></a>When a new Topic Map has been created or imported into
+                                                               the Zope Topic Map engine, it can be explored on the 
+                                                                       Topic Map overview screen, as shown in <a class="ptr" href="#ztm-overview">Figure 8</a></p>
+                                                               
+               <p><a name="d0e372"></a><a name="ztm-overview"></a><img src="images/mitou-report08.jpg" alt="The Topic Map overview screen"><p>
+                                                                               Figure 8
+                                                                               
+                       &nbsp;&nbsp;The Topic Map overview screen
+                                                                       
+                  </p>
+                                                               
+               </p>
+                                                               
+               <p><a name="d0e383"></a>This screen is divided in several parts.  The top frame
+                                                               provides a general interface to manage the display of the
+                                                               Topic Map, it also here that other Topic Maps can be
+                                                               selected.  This part allows also the addition of new
+                                                               topics as well as global searches over the Topic Map.  The
+                                                               frame on the left is for navigating the Topic Map.  By
+                                                               default, it shows a list of topics in the topic map.
+                                                               Since this list can be potentially very long, the default
+                                                               length is set to 20, if there are more topics, the list
+                                                               will be displayed in batches.  The list can be limited
+                                                                       down in various ways: 
+                  <ul>
+                     <li><a name="d0e387"></a>by using the scopes (or themes) defined in the
+                                                                       Topic Map
+                     </li>
+                     <li><a name="d0e390"></a>by searching the Topic Map; this will limit the
+                                                                       list to the search results
+                     </li>
+                     <li><a name="d0e393"></a>by defining new scopes (if the user has the
+                                                                       appropriate rights, these can also be stored in the Topic
+                                                                       Map and be used in the future)
+                     </li>
+                  </ul>
+                                                               
+               </p>
+                                                               
+               <p><a name="d0e398"></a>The main frame shows a short information about this
+                                                               Topic Map engine, this will be used to display the topic
+                                                                       details as shown in <a class="ptr" href="#tm-details">Figure 9</a></p>
+                                                               
+               <p><a name="d0e402"></a><a name="tm-details"></a><img src="images/mitou-report09.jpg" alt="The details of a topic"><p>
+                                                                               Figure 9
+                                                                               
+                       &nbsp;&nbsp;The details of a topic
+                                                                       
+                  </p>
+                                                               
+               </p>
+                                                               
+               <p><a name="d0e413"></a>The Topic Map engine can not only be used to browse the
+                                                               Topic Map, but also to add or edit new topics, occurrences
+                                                                       or associations. A click on the `Add'
+                                                                       button in the upper right area of <a class="ptr" href="#ztm-overview">Figure 8</a> will lead to the entry screen
+                                                               in <a class="ptr" href="#tm-add-topic">Figure 10</a></p>
+                                                               
+               <p><a name="d0e422"></a>
+                                                                       <a name="tm-add-topic"></a><img src="images/mitou-report10.jpg" alt="The entry form for new topics"><p>
+                                                                               Figure 10
+                                                                               
+                       &nbsp;&nbsp;The entry form for new topics
+                                                                       
+                  </p>
+                                                               
+               </p>
+                                                               
+               <p><a name="d0e434"></a>Occurences for topics can be added from the topic
+                                                                       details screen as shown in <a class="ptr" href="#tm-details">Figure 9</a>,
+                                                                       associations can be added by checking the topics to be
+                                                                       associated in the list of topics on the left frame and
+                                                                       then clicking on the `Add
+                                                                       Association' button.
+               </p>
+                                                               
+               <p><a name="d0e442"></a>The interface to the Topic Map as developed here is
+                                                                       generic and rather primitive.  It does however however to
+                                                                       develop and maintain Topic Maps in a distributed way.
+                                                                       Because of its generic nature, it is cumbersome to use
+                                                                       for specific Topic Maps, since it is not aware of topics
+                                                                       that might be defined as Topic Map templates.  Since
+                                                                       there is not yet a standardized way to define Topic Map
+                                                                       templates, automatic generation of a customized user
+                                                                       interface for specific Topic Maps will have to wait
+                                                                       until such a definition is finalized.
+                                                               
+               </p>
+                                                       
+            </div>
+                                               
+            <div class="teidiv">
+               <h4><a name="mitou-report1-div-d0e446"></a>5.3.5. The interface to XEmacs UTF-2000
+               </h4>
+                                                               
+                                                               
+               <p><a name="d0e451"></a>Beside the browser based user interface described in
+                                                               the previous section, the Zope Topic Map engine can also
+                                                               be interfaced from XEmacs UTF-2000.  This can be done
+                                                               through XML-RPC, WebDAV or HTTP.  The format of the
+                                                               returned values can be either in XML, HTML or in a list
+                                                               formatted in LISP syntax.  
+               </p>
+                                                               
+               <p><a name="d0e454"></a>Currently, the following commands are implemented
+                                                               (parameters are key/value pairs that are submitted using
+                                                               the appropriate syntax):
+                                                                       
+                  <p><em>Retrieval</em></p>
+                  <ul>
+                     <li><a name="d0e461"></a><em>tm-topics</em>:  Lists topics.  Parameters are:
+                        <ul>
+                           <li><a name="d0e467"></a>scope: string that specifies the scoping topics
+                           </li>
+                           <li><a name="d0e470"></a>name: string that will be used to search for
+                                                                                                               the <tt>&lt;baseName&gt;</tt> of topics
+                           </li>
+                           <li><a name="d0e476"></a>display: scope to be used to select a name
+                                                                                                               to return
+                           </li>
+                           <li><a name="d0e479"></a>occurences: type or scope of the occurrences
+                                                                                                               to be returned
+                           </li>
+                           <li><a name="d0e482"></a>format: `XML',
+                                                                                                               `HTML' or `LISP'.
+                           </li>
+                        </ul>
+                                                                                       
+                     </li>
+                     <li><a name="d0e496"></a><em>tm-members</em>: Lists associations that
+                                                                                               have members as specified in the query. Parameters
+                                                                                               are:
+                        <ul>
+                           <li><a name="d0e502"></a>scope: string that specifies the members to
+                                                                                               look for
+                           </li>
+                           <li><a name="d0e505"></a>display: scope to be used to select a name
+                                                                                               to return
+                           </li>
+                           <li><a name="d0e508"></a>occurences: type or scope of the occurrences
+                                                                                                               to be returned for the members
+                           </li>
+                           <li><a name="d0e511"></a>format: `XML',
+                                                                                                               `HTML' or `LISP'.
+                           </li>
+                        </ul>
+                                                                                       
+                     </li>
+                  </ul>
+                                                                       
+                  <p><em>Maintenance</em></p>
+                  <ul>
+                     <li><a name="d0e533"></a><em>tm-add</em>: This command will add a new
+                                                                                       topic.  If the topic already exists, it will replace
+                                                                                               or add <tt>&lt;occurrence&gt;</tt> or <tt>&lt;baseName&gt;</tt>
+                                                                                               elements as specified in the request.  It can also
+                                                                                       be used to change the list of scoping topics. Parameters:
+                                                                                               
+                        <ul>
+                           <li><a name="d0e545"></a>args: A string that gives the items to be
+                                                                                                       added as key/value pairs
+                           </li>
+                        </ul>
+                                                                                       
+                     </li>
+                     <li><a name="d0e550"></a><em>tm-delete</em>: This command will delete
+                                                                                               the specified topic.
+                        <ul>
+                           <li><a name="d0e556"></a>topic: the topic to be deleted
+                           </li>
+                        </ul>
+                                                                                       
+                     </li>
+                  </ul>
+                                                               
+               </p>
+                                                               
+               <p><a name="d0e563"></a>This is a very low-level interface that will need to be
+                                                               complemented with higher-level commands to integrate it
+                                                               with the oeverall workings of XEmacs and the XEmacs
+                                                               UTF-2000 character database.
+               </p>
+               
+                                                       
+            </div>
+                                               
+            <div class="teidiv">
+               <h4><a name="mitou-report1-div-d0e569"></a>5.3.6. Evaluation
+               </h4>
+                                                               
+                                                               
+               <p><a name="d0e574"></a>The goal of developping a complete Topic Map engine
+                                                               based on Zope has not been reached.  This has been partly
+                                                               due to the development process, which had to confront some
+                                                               fundamental issues of processing Topic Maps, which had not
+                                                               been solved so far.  While the goal of developing a
+                                                               generic Topic Map engine is worthwhile and important, it
+                                                               proved to be too ambitious for the context of this
+                                                               project.  We therefore had to settle to a solution that
+                                                               works well for this context and are confident that it will
+                                                               be possible to generalize from there.
+               </p>
+                                                               
+               <p><a name="d0e577"></a>It has also been realized that Zope is maybe not a
+                                                               suitable platform for holding the potentially very large
+                                                               data of a Topic Map.  Using a database for this approach
+                                                               would be better.
+               </p>
+                                                       
+            </div>
+                                       
+         </div>
+                                       
+         <div class="teidiv">
+            <h3><a name="mitou-report1-div-d0e582"></a>5.4. Other possibilities
+            </h3>
+                                               
+                                               
+            <p><a name="d0e587"></a>The current model of implementing the Topic Map engine
+                                                       and interfacing it with XEmacs UTF-2000 is 
+                                                       based on a two way connection.  
+            </p>
+                                               
+            <p><a name="d0e590"></a>Storing the Topic Map in the Zope object database proved
+                                                       to be a performance bottleneck.  The logical way to solve
+                                                       this problem is to move the data to an external storage.  To
+                                                       test the feasability of this approach, the Topic Map
+                                                       datastructure has been mapped to a set of relational
+                                                       database tables and a Topic Map has been imported into the database
+                                                       Postgresql.  
+            </p>
+                                               
+            <p><a name="d0e593"></a>The connection between XEmacs UTF-2000, the
+                                                       Topic Map engine within Zope and the storage backend can now
+                                                               be established in a triangular way as shown in <a class="ptr" href="#pg-u2k-zope">Figure 12</a>.  The red arrows symbolize updates to
+                                                       the database, while the green arrows stand for data that are
+                                                       retrieved from the databases.  Both, XEmacs UTF-2000 and the
+                                                       Zope Topic Map engine will be able to commit updates and
+                                                       retrieve data.  While the model employed so far
+                                                       assumed a direct communication between XEmacs UTF-2000 and
+                                                       the Zope Topic Map engine, this model provides a far more
+                                                       flexible way of communication by introducing another layer
+                                                       between them.  This model is also extendible, since more
+                                                       partners can be connected to the database through a set of
+                                                       well defined interfaces and a cascade of such layers can be
+                                                       built in a distributed way.
+            </p>
+                                               
+            <p><a name="d0e598"></a><a name="pg-u2k-zope"></a><img src="images/mitou-report12.jpg" alt="Communication between XEmacs UTF-2000, Zope and&#xA;                                   the PostgreSQL database"><p>
+                                                                       Figure 12
+                                                                       
+                    &nbsp;&nbsp;Communication between XEmacs UTF-2000, Zope and
+                                                       the PostgreSQL database
+                                                               
+               </p>
+                                                       
+            </p>
+                                               
+            <p><a name="d0e609"></a>
+                                                               While time did not permit to properly change the backend
+                                                               of the Topic Map engine,
+                                                               this will be a straightforward task that is not expected to
+                                                               require changes to the other layers of the program.  
+            </p>
+                                       
+         </div>
+                               
+      </div>
+               
+      <hr>
+      <address>Date: Time-stamp: "02/02/13 17:30:32 chris"
+          &nbsp;Author: Christian Wittern.
+          <br>
+         <!--
+Generated from mitou-report1using an XSLT version 1 stylesheet
+based on /pfiles/xml/xsl/tei/teihtml.xsl
+processed using SAXON 6.4.4 from Michael Kay--></address>
+   </body>
+</html>
\ No newline at end of file
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+* with significant contributions from:
+  Jens Lippmann, Marek Rouchal, Martin Wilck and others -->
+<HTML>
+<HEAD>
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+<LINK REL="previous" HREF="node5.html">
+<LINK REL="up" HREF="main.html">
+<LINK REL="next" HREF="node7.html">
+</HEAD>
+
+<BODY >
+<!--Navigation Panel-->
+<A NAME="tex2html114"
+  HREF="node7.html">
+<IMG WIDTH="37" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="next"
+ SRC="/usr/share/latex2html/icons/next.png"></A> 
+<A NAME="tex2html112"
+  HREF="main.html">
+<IMG WIDTH="26" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="up"
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+  HREF="node5.html">
+<IMG WIDTH="63" HEIGHT="24" ALIGN="BOTTOM" BORDER="0" ALT="previous"
+ SRC="/usr/share/latex2html/icons/prev.png"></A>   
+<BR>
+<B> Next:</B> <A NAME="tex2html115"
+  HREF="node7.html">Bibliography</A>
+<B> Up:</B> <A NAME="tex2html113"
+  HREF="main.html">2001ǯÅṲ̀Ƨ¥½¥Õ¥È¥¦¥§¥¢ÁϤ»ö¶È Ê¸»ú¥Ç¡¼¥¿¥Ù¡¼¥¹¤Ë´ð¤Å¤¯ Ê¸»ú¥ª¥Ö¥¸¥§¥¯¥Èµ»½Ñ¤Î¹½ÃÛ ¡Ê·ÀÌóÈÖ¹æ</A>
+<B> Previous:</B> <A NAME="tex2html107"
+  HREF="node5.html">Topic Maps ¤Ë´ð¤Å¤¯Âç°èʸ»ú¥Ç¡¼¥¿¥Ù¡¼¥¹</A>
+<BR>
+<BR>
+<!--End of Navigation Panel-->
+<!--Table of Child-Links-->
+<A NAME="CHILD_LINKS"><STRONG>Subsections</STRONG></A>
+
+<UL>
+<LI><A NAME="tex2html116"
+  HREF="#SECTION00610000000000000000">´ðËܹ½Â¤</A>
+<LI><A NAME="tex2html117"
+  HREF="#SECTION00620000000000000000">Berkeley DB ¤òÍѤ¤¤¿¼ÂÁõ</A>
+<LI><A NAME="tex2html118"
+  HREF="#SECTION00630000000000000000">³°Éô¥Ç¡¼¥¿¥Ù¡¼¥¹¤ò°·¤¦¤¿¤á¤Î API</A>
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+<DT><STRONG>Îã1</STRONG></DT>
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+  
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+  HREF="main.html">2001ǯÅṲ̀Ƨ¥½¥Õ¥È¥¦¥§¥¢ÁϤ»ö¶È Ê¸»ú¥Ç¡¼¥¿¥Ù¡¼¥¹¤Ë´ð¤Å¤¯ Ê¸»ú¥ª¥Ö¥¸¥§¥¯¥Èµ»½Ñ¤Î¹½ÃÛ ¡Ê·ÀÌóÈÖ¹æ</A>
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+MORIOKA Tomohiko
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diff --git a/papers/mitou-2001-report/main/node7.html b/papers/mitou-2001-report/main/node7.html
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+* revised and updated by:  Marcus Hennecke, Ross Moore, Herb Swan
+* with significant contributions from:
+  Jens Lippmann, Marek Rouchal, Martin Wilck and others -->
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+
+<H2><A NAME="SECTION00700000000000000000">
+Bibliography</A>
+</H2><DL COMPACT><DD><P></P><DT><A NAME="ISO-2022">1</A>
+<DD>
+International Organization for Standardization (ISO).
+<BR><EM>Information technology - Character code structure and extension
+  techniques</EM>, 1994.
+<BR>ISO/IEC 2022:1994 ¡Ê= JIS X 0202,¡Ö¾ðÊó¸ò´¹ÍÑÉä¹æ¤Î³Èĥˡ¡×¡Ë.
+
+<P></P><DT><A NAME="BMP">2</A>
+<DD>
+International Organization for Standardization (ISO).
+<BR><EM>Universal Multiple-Octet Coded Character Set (UCS) - Part 1:
+  Architecture and Basic Multilingual Plane (BMP)</EM>, March 2000.
+<BR>ISO/IEC 10646-1:2000.
+
+<P></P><DT><A NAME="Mule">3</A>
+<DD>
+Mikiko Nishikimi, Ken'ichi Handa, and Satoru Tomura.
+<BR>Mule: MULtilingual Enhancement to GNU Emacs.
+<BR>In <EM>Proc. INET '93</EM>, pages GAB-1-GAB-9, 1993.
+
+<P></P><DT><A NAME="GNU-Emacs">4</A>
+<DD>
+Richard&nbsp;M. Stallman et&nbsp;al.
+<BR>GNU Emacs version 20.7.
+<BR>ftp://ftp.gnu.org/gnu/emacs-20.7.tar.gz, June 2000.
+
+<P></P><DT><A NAME="Unicode">5</A>
+<DD>
+The Unicode Consortium.
+<BR><EM>The Unicode Standard, Version 3.0</EM>, February 2000.
+
+<P></P><DT><A NAME="XEmacs">6</A>
+<DD>
+XEmacs.
+<BR>http://www.xemacs.org/.
+</DL>
+
+<P>
+<BR><HR>
+<ADDRESS>
+MORIOKA Tomohiko
+2002-02-15
+</ADDRESS>
+</BODY>
+</HTML>