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52 <!--Table of Child-Links-->
53 <A NAME="CHILD_LINKS"><STRONG>Subsections</STRONG></A>
56 <LI><A NAME="tex2html72"
57 HREF="#SECTION00310000000000000000">XEmacs UTF-2000</A>
58 <LI><A NAME="tex2html73"
59 HREF="#SECTION00320000000000000000">ʸ»ú¥ª¥Ö¥¸¥§¥¯¥È¤Èʸ»úɽ¸½</A>
60 <LI><A NAME="tex2html74"
61 HREF="#SECTION00330000000000000000">Internal Representation of Character Object</A>
62 <LI><A NAME="tex2html75"
63 HREF="#SECTION00340000000000000000">Áȹþ¤ßʸ»ú</A>
64 <LI><A NAME="tex2html76"
65 HREF="#SECTION00350000000000000000">coded-charset</A>
67 <!--End of Table of Child-Links-->
70 <H1><A NAME="SECTION00300000000000000000">
71 ʸ»ú¥Ç¡¼¥¿¥Ù¡¼¥¹¤Ë´ð¤Å¤¯Ê¸½ñÊÔ½¸·Ï</A>
75 ²æ¡¹¤Ï <A HREF="node2.html#sec:utf-2000-model">2.2</A> Àá¤Ç½Ò¤Ù¤¿¡ØUTF-2000 Êý¼°¡Ù¤Î¼Â¾Ú
76 ¤òÌÜŪ¤Ë <B>XEmacs UTF-2000</B> ¤ò³«È¯¤·¤¿¡£
77 ¤³¤Î¾Ï¤Ç¤Ï¡¢¼ç¤Ë¡¢Ê¸»ú¥Ç¡¼¥¿¥Ù¡¼¥¹¤Ë´ð¤Å¤¯Ê¸½ñÊÔ½¸·Ï (text editor)
78 ¤È¤·¤Æ¤Î´ÑÅÀ¤«¤é <B>XEmacs UTF-2000</B> ¤Ë¤Ä¤¤¤Æ³µÀ⤹¤ë¡£
82 <H1><A NAME="SECTION00310000000000000000">
87 XEmacs-UTF-2000¡Ê¿Þ <A HREF="node3.html#FIG:XEmacs">3.1</A>) ¤Ï <B>XEmacs</B> [<A
88 HREF="node7.html#XEmacs">6</A>]
89 ¤È¸Æ¤Ð¤ì¤ëÂÐÏ÷¿Åý¹ç´Ä¶¤ò´ð¤Ë¤·¤Æ¤¤¤ë¡£XEmacs ¤Ï <B>GNU Emacs</B>
91 HREF="node7.html#GNU-Emacs">4</A>] ¤È¸Æ¤Ð¤ì¤ë³ÈÄ¥²Äǽ¤Ê¥¨¥Ç¥£¥¿¤òÃæ¿´¤È¤·¤¿ÂÐÏ÷¿Åý¹ç´Ä
92 ¶¤òÀ°Íý¡¦³ÈÄ¥¤·¡¢³¨¤Ê¤É¤â°·¤¨¤ë¤è¤¦¤Ë¤·¤¿¤â¤Î¤Ç¤¢¤ë<A NAME="tex2html5"
93 HREF="footnode.html#foot187"><SUP><IMG ALIGN="BOTTOM" BORDER="1" ALT="[*]"
94 SRC="/usr/share/latex2html/icons/footnote.png"></SUP></A>¡£°ìÊý¡¢<B>Mule</B>
95 (MULtilingual enhancement of GNU Emacsen) [<A
96 HREF="node7.html#Mule">3</A>] ¤ÏÅŻҵ»½ÑÁí¹ç¸¦
97 µæ½ê¤ÎȾÅÄ·õ°ì»á¤¬Ãæ¿´¤È¤Ê¤Ã¤Æ³«È¯¤·¤Æ¤¤¤ë GNU Emacs ¤Î¿¸À¸ì³ÈÄ¥¤Ç¡¢
98 ¸½ºß¤Ï GNU Emacs ¤ËÅý¹ç¤µ¤ì¤Æ¤¤¤ë¡£¤³¤Î Mule µ¡Ç½¤ò XEmacs ¤ËÅý¹ç¤·¤¿
99 XEmacs-Mule ¤Î³«È¯¤â¿Ê¤á¤é¤ì¤Æ¤ª¤ê¡¢XEmacs ¤Î°ìÉô¤È¤·¤ÆÇÛÉÛ¤µ¤ì¤Æ¤¤¤ë¡£
100 XEmacs UTF-2000 ¤Ï¤³¤Î XEmacs-Mule ¤ò´ð¤ËÂçÉý¤Ë²þÊѤ·¤¿¤â¤Î¤Ç¤¢¤ë¡£
105 <DIV ALIGN="CENTER"><A NAME="FIG:XEmacs"></A><A NAME="193"></A>
107 <CAPTION ALIGN="BOTTOM"><STRONG>Figure 3.1:</STRONG>
108 XEmacs UTF-2000</CAPTION>
110 $\scalebox{0.5}{\includegraphics{xe-u2k-cd.eps}}$
113 WIDTH="690" HEIGHT="796" ALIGN="BOTTOM" BORDER="0"
115 ALT="\scalebox{0.5}{\includegraphics{xe-u2k-cd.eps}}"></TD></TR>
120 GNU Emacs ¤ª¤è¤Ó XEmacs ¤Ï Emacs Lisp ¸À¸ì¤ò»È¤Ã¤Æµ¡Ç½¤ò³ÈÄ¥¤¹¤ë¤³¤È¤¬
121 ¤Ç¤¡¢¼ÂºÝ¤Ë Emacs Lisp ¤Çµ½Ò¤µ¤ì¤¿¤µ¤Þ¤¶¤Þ¤Ê¥¢¥×¥ê¥±¡¼¥·¥ç¥ó¤¬ºîÀ®¤µ
122 ¤ìÍøÍѤµ¤ì¤Æ¤¤¤ë¡£Î㤨¤Ð¡¢GNU Emacs/XEmacs ¤ÎÃæ¤ÇÅŻҥ᡼¥ë¤ä¥Í¥Ã¥È¥Ë¥å¡¼
123 ¥¹¤òÆɤ߽ñ¤¤¹¤ë¤³¤È¤¬¤Ç¤¤ë¤· WWW ÊǤò¸«¤ë¤³¤È¤¬¤Ç¤¤ë¡£¤·¤«¤·¡¢¤³¤ì
124 ¤é¤Ï¸µ¡¹ Latin-1 (ISO-8859-1) ¤Ê¤É¤Î 1 byte ¤ÎÉä¹æ²½Ê¸»ú½¸¹ç¤Ç¤·¤«ÍøÍÑ
128 ¤³¤ì¤ËÂФ·¡¢Mule ¤Ï GNU Emacs/XEmacs ¤ÎÍøÊØÀ¡¦³ÈÄ¥²ÄǽÀ¤ò¤½¤Î¤Þ¤Þ¤Ë¡¢
129 ÍøÍѤǤ¤ëÉä¹æ²½Ê¸»ú½¸¹ç¤òÂçÉý¤Ë³ÈÄ¥¤·¤¿¤â¤Î¤Ç¤¢¤ê¡¢¤µ¤Þ¤¶¤Þ¤Êʸ»ú¤òɽ
130 ¼¨¤¹¤ëµ¡Ç½¤È³Æ¼ï¸À¸ìÍѤÎÆþÎϵ¡Ç½¤ò¤Ï¤¸¤á¤È¤¹¤ë¿¸À¸ì²½µ¡Ç½¤òÄ󶡤¹¤ë¡£
131 Mule µ¡Ç½¤ò»ý¤Ã¤¿ GNU Emacs/XEmacs ¤Ç¤Ï GNU Emacs/XEmacs ¤Îµ¡Ç½¤¬¤µ¤Þ
132 ¤¶¤Þ¤Êʸ»ú¡¦¸À¸ì¤ÇÍøÍѲÄǽ¤È¤Ê¤ë¡£<A NAME="tex2html7"
133 HREF="footnode.html#foot196"><SUP><IMG ALIGN="BOTTOM" BORDER="1" ALT="[*]"
134 SRC="/usr/share/latex2html/icons/footnote.png"></SUP></A>
136 Mule ¤Ç¤Ïʸ»ú¤ÏÉä¹æ²½Ê¸»ú½¸¹ç¤Î¼ïÎà¤òɽ¤¹ <B>charset-id</B>
137 ¤ÈÉä¹æ°ÌÃ֤ΠÁȤÇɽ¸½¤µ¤ì¤ë¡£charset-id ¤ÏºÇÂç 128
138 ¸Ä¤¬Æ±»þ¤ËÍøÍѲÄǽ¤Ç¤¢¤ë¡£Ã¢¤·¡¢ ÍøÍѲÄǽ¤ÊÉä¹æ²½Ê¸»ú½¸¹ç¤Ï ISO 2022
140 HREF="node7.html#ISO-2022">1</A>] ¤Î 94 ʸ»ú½¸¹ç¡¢96 ʸ»ú½¸¹ç¡¢94¡ß94 ʸ»ú½¸¹ç¡¢96¡ß96
141 ʸ»ú½¸¹ç¤Ë¸Â¤é¤ì¤ë¡£Big5 ¤Î¤è¤¦¤Ê ISO 2022
142 ¤Î¿Þ·Áʸ»ú½¸¹ç¤Î¹½Â¤¤ËŬ¹ç¤·¤Ê¤¤¤â¤Î¤Ï ISO 2022 ¤Î¹½Â¤¤Ë¹ç¤¦
143 ¤è¤¦¤ËÊÑ´¹¤·¤Æ°·¤¦É¬Íפ¬¤¢¤ë¡£¤Þ¤¿¡¢Ê¸»úɽ¸½¶õ´Ö¤Ï 19 bit ¤Ç¤¢¤ê¡¢´û¤Ë
144 ÍøÍѲÄǽ¤Ê¶õ´Ö¤¬¸Ï³é¤·¤Æ¤¤Æ¤¤¤ë¡£¤µ¤é¤Ë¡¢Mule ¤Ç¤Ïʸ»ú¤Ï charset-id
145 ¤ÈÉä¹æ°ÌÃÖ¤ÎÁȤÇɽ¸½¤µ¤ì¤ë¤Î¤Ç¡¢Éä¹æ²½Ê¸»ú½¸¹ç¤¬°Û¤Ê¤ì¤ÐËÜÍèƱ¤¸Ê¸»ú¤Ç
146 ¤¢¤Ã¤Æ¤â°Û¤Ê¤ëʸ»ú¤È¤·¤Æ°·¤ï¤ì¤Æ¤·¤Þ¤¦¤È¤¤¤¦ÌäÂê¤â¤¢¤ë¡£
149 XEmacs UTF-2000 ¤Ï GNU Emacs, XEmacs, Mule ¤ÎÍøÅÀ¤ò·Ñ¾µ¤·¤Ä¤Ä¡¢¤³¤ì¤é
150 ¤ÎÌäÂê¤ò²ò·è¤¹¤ë¤¿¤á¤Ë°Ê²¼¤Ë½Ò¤Ù¤ë¤è¤¦¤Ê³ÈÄ¥¡¦²þÊѤò¹Ô¤Ã¤¿¡£
154 <H1><A NAME="SECTION00320000000000000000">
155 ʸ»ú¥ª¥Ö¥¸¥§¥¯¥È¤Èʸ»úɽ¸½</A>
159 XEmacs UTF-2000 ¤Ï¡¢Ê¸»ú°À¤Î½¸¹ç¤Ë¤è¤ëʸ»úɽ¸½¤È¤¤¤¦¥â¥Ç¥ë¤Ë´ð¤Å¤¤¤Æ¡¢
160 ʸ»ú¥Ç¡¼¥¿¥Ù¡¼¥¹¤ò»²¾È¤¹¤ë¤³¤È¤Ë¤è¤Ã¤Æʸ»ú¤ò½èÍý¤¹¤ë¡£¤³¤Î¤¿¤á¡¢Ê¸»ú¥Ç¡¼
161 ¥¿¥Ù¡¼¥¹¤òÍøÍѤ·¤ä¤¹¤¤¤è¤¦¤ËÆâÉôɽ¸½¤òÊѹ¹¤·¤Æ¤¤¤ë¡£Ê¸»úɽ¸½¶õ´Ö¤ò 30
162 bit ¤Ë³ÈÂ礷¤¿¤¿¤á¡¢Æ±»þ¤ËÍøÍѤǤ¤ëʸ»ú¿ô¤ÏÂçÉý¤ËÁý¤¨¤Æ¤¤¤ë¡£Ê¸»ú¤Ï¡¢
163 <I>ʸ»ú id</I>¤È¸Æ¤Ð¤ì¤ëʸ»ú¥ª¥Ö¥¸¥§¥¯¥È¤Î id ¤ÇÆâÉôŪ¤Ëɽ¸½¤µ¤ì¡¢¤³¤Î
164 ʸ»ú id ¤òÍѤ¤¤Æʸ»ú¥ª¥Ö¥¸¥§¥¯¥È¤ò»²¾È¤·¤Æ¡¢½èÍý¤¬¹Ô¤Ê¤ï¤ì¤ë¡£
167 ʸ»ú¥ª¥Ö¥¸¥§¥¯¥È¤Ïʸ»ú°À¤Î½¸¹ç¤È¤·¤ÆÄêµÁ¤µ¤ì¡¢¸ÇͤΡÖʸ»ú id¡×¤¬³ä
168 ¤êÅö¤Æ¤é¤ì¤ë¡£Ê¸»ú¤òÄêµÁ¤¹¤ë¤¿¤á¤Ë XEmacs UTF-2000 ¤Ç¤Ï define-char ¤È
169 ¤¤¤¦Áȹþ¤ß´Ø¿ô¤òÍÑ°Õ¤·¤Æ¤¤¤ë¡£
174 ´Ø¿ô <B>define-char</B> (<I>attributes</I>)
177 ʸ»ú°À <I>attributes</I> ¤Çɽ¸½¤µ¤ì¤ëʸ»ú¥ª¥Ö¥¸¥§¥¯¥È¤òÄêµÁ¤·¡¢
178 ¤½¤Îʸ»ú¥ª¥Ö¥¸¥§¥¯¥È¤òÊÖ¤¹¡£
179 </BLOCKQUOTE></BLOCKQUOTE>
181 <BLOCKQUOTE><BLOCKQUOTE>ʸ»ú°À <I>attributes</I> ¤ÏÏ¢Áۥꥹ¥È¤Ç¤¢¤ë¡£
186 <DT><STRONG>¡ÎÎã¡Ï</STRONG></DT>
189 '((name . "CJK RADICAL SECOND TWO")
190 (general-category symbol other) ; Informative Category
191 (bidi-category . "ON")
197 (ideograph-cdp . -21)
198 (chinese-big5-cdp . #x8C5D)
207 ¤³¤Î¾¡¢Ê¸»ú¤äʸ»ú°À¤ò°·¤¦¤¿¤á¤Ë¼¡¤Î¤è¤¦¤Ê´Ø¿ô¤òÍÑ°Õ¤·¤Æ¤¤¤ë¡§
212 ´Ø¿ô <B>get-char-attribute</B>
213 (<I>character</I> <I>attribute</I>)
216 ʸ»ú¥ª¥Ö¥¸¥§¥¯¥È <I>character</I> ¤Î°À <I>attribute</I> ¤ÎÃÍ
222 <DT><STRONG>¡ÎÎã¡Ï</STRONG></DT>
224 (get-char-attribute ?¤¢ 'name)
225 ¢ª "HIRAGANA LETTER A"
236 ´Ø¿ô <B>put-char-attribute</B>
237 (<I>character</I> <I>attribute</I> <I>value</I>)
240 ʸ»ú¥ª¥Ö¥¸¥§¥¯¥È <I>character</I> ¤Î°À <I>attribute</I> ¤ÎÃÍ
241 ¤ò <I>value</I> ¤ËÀßÄꤹ¤ë¡£
245 <DT><STRONG>¡ÎÎã¡Ï</STRONG></DT>
247 (get-char-attribute ?¤¢ 'foo)
249 (put-char-attribute ?¤¢ 'foo 1)
251 (get-char attribute ?¤¢ 'foo)
260 ´Ø¿ô <B>find-char</B>
264 In order to find a character object by a character attribute, a
265 builtin function <TT>find-char</TT> may be convenient. This function
266 retrieves the character that has specified attributes.
274 ´Ø¿ô <B>map-char-attribute</B>
275 (<I>function</I> <I>attribute</I> &optional <I>range</I>)
278 A map function for character attributes is also available. This
279 function is useful in finding characters with a character
280 attribute, or processing by a character attribute,
281 </BLOCKQUOTE></BLOCKQUOTE>
283 <BLOCKQUOTE><BLOCKQUOTE>This function maps <I>function</I> over entries in <I>attribute</I>,
285 calling it with two arguments, each key and value in the table.
286 </BLOCKQUOTE></BLOCKQUOTE>
288 <BLOCKQUOTE><BLOCKQUOTE><I>Range</I>
289 specifies a subrange to map over and
291 is in the same format as the
293 'put-range-table'. If omitted or t, it defaults to
294 the entire table. See Fig <A HREF="node3.html#fig:map-char-attribute">3.2</A>
296 for an example using this function.
304 ´Ø¿ô <B>char-attribute-alist</B>
308 You can get every attributes of a character as an association-list
309 by a built-in function <TT>char-attribute-alist</TT>.
310 </BLOCKQUOTE></BLOCKQUOTE>
312 <BLOCKQUOTE><BLOCKQUOTE>This function returns the alist of attributes of character.
320 ´Ø¿ô <B>char-attribute-list</B> ()
323 You can get the list of character attributes by a builtin function
324 <TT>char-attribute-list</TT>.
325 </BLOCKQUOTE></BLOCKQUOTE>
327 <BLOCKQUOTE><BLOCKQUOTE>This function returns the list of all existing character
334 ¤Ê¤ª¡¢Ê¸»ú°À¤Ë´Ø¤·¤Æ¤Ï <A HREF="node4.html#cha:char-db">4</A> ¾Ï¤Ç¾ÜÀ⤹¤ë¡£
338 <H1><A NAME="SECTION00330000000000000000">
339 Internal Representation of Character Object</A>
343 XEmacs UTF-2000 processes characters based on the UTF-2000 model,
344 that is, it operates on character objects and their attributes stored in
345 its character database. For this purpose, XEmacs UTF-2000 modifies
346 and extends the internal character and string representations.
349 In Mule, its internal representation depends on the structure of
350 graphic character set<A NAME="tex2html8"
351 HREF="footnode.html#foot289"><SUP><IMG ALIGN="BOTTOM" BORDER="1" ALT="[*]"
352 SRC="/usr/share/latex2html/icons/footnote.png"></SUP></A> of
354 HREF="node7.html#ISO-2022">1</A>]. In this paper, such kind of CCS used for the
355 internal representation of Mule is called <B>Mule-charset</B>.
356 Each character is represented by a pair of Mule-charset and its code
357 point. The internal character representation is separated by
358 7bit-segments. It is designed to use bit calculus, and thus very
359 sparse. The internal string representation is a kind of multi-byte
360 encoding. ASCII characters are represented by ASCII code points.
361 Other characters are represented by 2 to 4 bytes sequence. For this
362 case, the first byte called <B>leading-byte</B> specifies a CCS. The
363 following bytes indicate a code point<A NAME="tex2html9"
364 HREF="footnode.html#foot293"><SUP><IMG ALIGN="BOTTOM" BORDER="1" ALT="[*]"
365 SRC="/usr/share/latex2html/icons/footnote.png"></SUP></A>. Every valid multi-byte sequence can be
366 mapped to a corresponding character representation, however possible
367 character representation may not be mapped to any multi-byte sequence.
368 The code space is limited by two parameters: charset-id (basically
369 same with leading-byte) and characters representation. Number of
370 charset-ids has to be smaller than 128. Each character is represented
371 by 19-bit integer 14 bit can be used for code point and 5 bit can be
372 used for charset-id of 2-bytes-set. However full 14-bit cannot be
373 used for a code point. As the character representation has to satisfy
374 the structure of ISO/IEC graphic character set, 33 to 126 or 32 to 127
375 can be used for each 7-bit segment (octet) .
378 The character and string representation of Mule is too limited to
379 implement a large character database. It is better to guarantee
380 1-to-1 mapping between character representation and string
381 representation, and they should not depend on any coded character
382 sets. Perhaps a simple, non-segmented, linear space is better than
383 complex, segmented, sparse space. In addition, a 19-bit code space
384 seems too narrow even for UCS [<A
385 HREF="node7.html#BMP">2</A>] (Unicode [<A
386 HREF="node7.html#Unicode">5</A>]). To
387 support UCS, at least a 21-bit code space is required. Therefore, we
388 decided to change the internal representation.
391 In the XEmacs UTF-2000, each character object has a character-id.
392 Each character-id is represented by a 30-bit integer. In strings or
393 buffers, each character object is represented by a multi-byte sequence
394 that is a character-id encoded in UTF-8 [<A
395 HREF="node7.html#BMP">2</A>]. It is wide enough
396 to represent various kind of characters at the same time. It can
397 support every Unicode character. In addition, user can define a lot
403 <DIV ALIGN="CENTER"><A NAME="fig:map-char-attribute"></A><A NAME="298"></A>
405 <CAPTION ALIGN="BOTTOM"><STRONG>Figure 3.2:</STRONG>
406 Example of map-char-attribute</CAPTION>
413 <H1><A NAME="SECTION00340000000000000000">
418 XEmacs UTF-2000 ¤Ç¤Ï¡¢Ê¸»ú¤Ï´Ø¿ô define-char ¤Çʸ»ú°À¤Î½¸¹ç¤ò»ØÄꤹ
419 ¤ë¤³¤È¤Ë¤è¤Ã¤ÆÄêµÁ¤µ¤ì¤ë¡£¤·¤«¤·ºÇ½é¤Ëʸ»ú¤òÄêµÁ¤¹¤ë»þ¤Ë²¿¤âʸ»ú¤¬Â¸ºß
420 ¤·¤Ê¤¤¤È¤¹¤ì¤Ð¡¢Ê¸»ú¤ÎÄêµÁ¥×¥í¥°¥é¥à¤òʸ»úÎó¤Çɽ¸½¤Ç¤¤Ê¤¤¤³¤È¤Ë¤Ê¤ë¡£
421 ¤³¤ì¤Ç¤ÏÉÔÊؤǤ¢¤ë¤Î¤Ç¡¢´Ø¿ô define-char ¤Çʸ»ú¤òÄêµÁ¤¹¤ëÁ°¤«¤é¤¢¤é¤«
422 ¤¸¤áÄêµÁ¤µ¤ì¤Æ¤¤¤ëʸ»ú¤òÀߤ±¤Æ¤¤¤ë¡£¤³¤ì¤ò<I>Áȹþ¤ßʸ»ú</I>
423 (builtin character)¤È¸Æ¤Ö¡£
426 ÁȤ߹þ¤ßʸ»ú¤Ï¡¢Ê¸»ú°À¤ò°ìÀÚ»ý¤¿¤Ê¤¤¤³¤È¤ò½ü¤±¤Ð¡¢°ì¼ï¤Îʸ»ú¥ª¥Ö¥¸¥§
427 ¥¯¥È¤È¤·¤Æ°·¤ï¤ì¤ë¡£³ÆÁȤ߹þ¤ßʸ»ú¤Ï¡¢Ê¸»ú°À¤ò°ìÀÚ»ý¤¿¤Ê¤¤¤Ë¤â´Ø¤ï¤é
428 ¤º¡¢¤¢¤ëÉä¹æ²½Ê¸»ú½¸¹ç¤ÎÉä¹ç°ÌÃÖ¤òʸ»ú°À¤È¤·¤Æ»ý¤Ã¤Æ¤¤¤ë¤è¤¦¤Ë²ò¼á¤µ
429 ¤ì¤ë¡£¤³¤Î¤è¤¦¤Ê»ÅÁȤߤòÍѤ¤¤ë¤³¤È¤Ë¤è¤ê¡¢XEmacs UTF-2000 ¤Ï¥Ö¡¼¥È¥¹¥È
430 ¥é¥Ã¥×½èÍý¤Ë¤ª¤¤¤Æʸ»úÄêµÁ¤Ê¤·¤ËÉä¹æ²½Ê¸»úÎó¤òÆɤ߹þ¤à¤³¤È¤¬¤Ç¤¤ë¡£
433 ¤Ê¤ª¡¢Ê¸»úÄêµÁ¤Ë¤è¤Ã¤ÆÄêµÁ¤µ¤ì¤¿Ê¸»ú¤ÈƱÍͤˡ¢ÁȤ߹þ¤ßʸ»ú¤ËÂФ·¤Æ¤â¡¢
434 ʸ»ú°À¤òÉղ乤뤳¤È¤Ï²Äǽ¤Ç¤¢¤ê¡¢¤½¤Î¾ì¹ç¡¢¤½¤ÎÁȤ߹þ¤ßʸ»ú¤ÏÉղäµ
435 ¤ì¤¿Ê¸»ú°À¤ò»ý¤Ã¤¿Ä̾ï¤Îʸ»ú¤È¤·¤ÆºÆÄêµÁ¤µ¤ì¤ë¡£
438 ¤È¤³¤í¤Ç¡¢ÄêµÁ¥×¥í¥°¥é¥à¤òɽ¸½¤¹¤ë¤¿¤á¤ÎÁȹþ¤ßʸ»ú¤È¤·¤Æ¤Ç¤¢¤ì¤Ð¡¢ISO
439 8859-1 ¤Îʸ»ú¤¬Â¸ºß¤¹¤ì¤Ð½½Ê¬¤¢¤ë¡£¤·¤«¤·¡¢ÂçÎ̤Îʸ»úÄêµÁ¤Ê¤·¤Ë¡¢¾¯¤Ê
440 ¤¯¤È¤â»ú·Á¤¬³Îǧ¤Ç¤¤ë¤è¤¦¤Ë¡¢UCS ¤Îʸ»ú¤ä ISO 2022 ¤Î¿Þ·Áʸ»ú½¸¹ç¤Îʸ
441 »ú¡¢Ê¸»ú¶À¤Îʸ»ú¤Ê¤É¤òÁȹþ¤ßʸ»ú¤È¤·¤Æ¤¤¤ë¡£
445 <H1><A NAME="SECTION00350000000000000000"></A>
446 <A NAME="sec:coded-charset"></A>
452 XEmacs UTF-2000 ¤Ç¤Ï¡¢Ê¸»ú¤ÏÉä¹æ²½Ê¸»ú½¸¹ç¤Ë¤è¤Ã¤Æɽ¸½¤µ¤ì¤Æ¤Ï¤¤¤Ê¤¤¡£¤³
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